فهرست منبع

Keep preset root directories at top

The same with scene manager root directories except order does not
matter so the consequences aren't as severe.

Just keeping the listings consistent.
habeebweeb 4 سال پیش
والد
کامیت
49274e3403
1فایلهای تغییر یافته به همراه6 افزوده شده و 9 حذف شده
  1. 6 9
      COM3D2.MeidoPhotoStudio.Plugin/MeidoPhotoStudio/Constants.cs

+ 6 - 9
COM3D2.MeidoPhotoStudio.Plugin/MeidoPhotoStudio/Constants.cs

@@ -173,14 +173,13 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
             {
                 CustomFaceGroupList.Add(category);
                 CustomFaceDict[category] = new List<string>();
+                CustomFaceGroupList.Sort((a, b) => KeepAtTop(a, b, customFaceDirectory));
             }
             else category = faceGroup;
 
             CustomFaceDict[category].Add(fullPath);
             CustomFaceDict[category].Sort(LexicographicStringComparer.Comparison);
 
-            CustomFaceGroupList.Sort(LexicographicStringComparer.Comparison);
-
             CustomFaceChange?.Invoke(null, new PresetChangeEventArgs(fullPath, category));
         }
 
@@ -224,14 +223,13 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
             {
                 CustomPoseGroupList.Add(category);
                 CustomPoseDict[category] = new List<string>();
+                CustomPoseGroupList.Sort((a, b) => KeepAtTop(a, b, customPoseDirectory));
             }
             else category = poseGroup;
 
             CustomPoseDict[category].Add(fullPath);
             CustomPoseDict[category].Sort(LexicographicStringComparer.Comparison);
 
-            CustomPoseGroupList.Sort(LexicographicStringComparer.Comparison);
-
             CustomPoseChange?.Invoke(null, new PresetChangeEventArgs(fullPath, category));
         }
 
@@ -284,14 +282,13 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
             {
                 CustomHandGroupList.Add(category);
                 CustomHandDict[category] = new List<string>();
+                CustomHandGroupList.Sort((a, b) => KeepAtTop(a, b, customHandDirectory));
             }
             else category = handGroup;
 
             CustomHandDict[category].Add(fullPath);
             CustomHandDict[category].Sort(LexicographicStringComparer.Comparison);
 
-            CustomHandGroupList.Sort(LexicographicStringComparer.Comparison);
-
             CustomHandChange?.Invoke(null, new PresetChangeEventArgs(fullPath, category));
         }
 
@@ -433,7 +430,7 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
             GetPoses(customPosePath);
             foreach (string directory in Directory.GetDirectories(customPosePath)) GetPoses(directory);
 
-            CustomPoseGroupList.Sort(LexicographicStringComparer.Comparison);
+            CustomPoseGroupList.Sort((a, b) => KeepAtTop(a, b, customPoseDirectory));
 
             CustomPoseChange?.Invoke(null, PresetChangeEventArgs.Empty);
         }
@@ -462,7 +459,7 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
             GetPresets(customHandPath);
             foreach (string directory in Directory.GetDirectories(customHandPath)) GetPresets(directory);
 
-            CustomHandGroupList.Sort(LexicographicStringComparer.Comparison);
+            CustomHandGroupList.Sort((a, b) => KeepAtTop(a, b, customHandDirectory));
 
             CustomHandChange?.Invoke(null, PresetChangeEventArgs.Empty);
         }
@@ -505,7 +502,7 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
             GetFacePresets(customFacePath);
             foreach (string directory in Directory.GetDirectories(customFacePath)) GetFacePresets(directory);
 
-            CustomFaceGroupList.Sort(LexicographicStringComparer.Comparison);
+            CustomFaceGroupList.Sort((a, b) => KeepAtTop(a, b, customFaceDirectory));
 
             CustomFaceChange?.Invoke(null, PresetChangeEventArgs.Empty);
         }