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@@ -1,4 +1,4 @@
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-using System;
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+using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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@@ -44,13 +44,25 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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{
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ScreenshotEvent += OnScreenshotEvent;
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DontDestroyOnLoad(this);
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+ UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
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+ UnityEngine.SceneManagement.SceneManager.activeSceneChanged += OnSceneChanged;
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}
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private void Start()
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{
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Constants.Initialize();
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Translation.Initialize(Translation.CurrentLanguage);
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- UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
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+ }
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+
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+ private void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
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+ {
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+ currentScene = (Constants.Scene)scene.buildIndex;
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+ }
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+
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+ private void OnSceneChanged(Scene current, Scene next)
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+ {
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+ if (active) Deactivate(true);
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+ ResetCalcNearClip();
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}
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public byte[] SerializeScene(bool kankyo = false)
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@@ -333,13 +345,6 @@ namespace COM3D2.MeidoPhotoStudio.Plugin
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}
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}
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- private void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
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- {
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- currentScene = (Constants.Scene)scene.buildIndex;
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- if (active) Deactivate(true);
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- ResetCalcNearClip();
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- }
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-
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private void Initialize()
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{
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if (initialized) return;
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