MultipleMaids.IK.cs 49 KB

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  1. using System.IO;
  2. using UnityEngine;
  3. namespace CM3D2.MultipleMaids.Plugin
  4. {
  5. public partial class MultipleMaids
  6. {
  7. private void SetIKInit6(int k)
  8. {
  9. gHead2[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  10. gHead2[k].GetComponent<Renderer>().enabled = false;
  11. mHead2[k] = gHead2[k].AddComponent<MouseDrag5>();
  12. mHead2[k].obj = gHead2[k];
  13. gHead2[k].transform.localScale = new Vector3(0.2f, 0.24f, 0.2f);
  14. gMaid2[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
  15. gMaid2[k].GetComponent<Renderer>().enabled = false;
  16. mMaid2[k] = gMaid2[k].AddComponent<MouseDrag5>();
  17. mMaid2[k].obj = gMaid2[k];
  18. gMaid2[k].transform.localScale = new Vector3(0.2f, 0.3f, 0.24f);
  19. }
  20. private void SetIKInit7(int k)
  21. {
  22. gIKMuneL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  23. gIKMuneL[k].GetComponent<Renderer>().enabled = false;
  24. mIKMuneL[k] = gIKMuneL[k].AddComponent<MouseDrag>();
  25. mIKMuneL[k].obj = gIKMuneL[k];
  26. gIKMuneL[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
  27. gIKMuneR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  28. gIKMuneR[k].GetComponent<Renderer>().enabled = false;
  29. mIKMuneR[k] = gIKMuneR[k].AddComponent<MouseDrag>();
  30. mIKMuneR[k].obj = gIKMuneR[k];
  31. gIKMuneR[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
  32. }
  33. private void SetIKInit5(int k)
  34. {
  35. gIKHandL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  36. gIKHandL[k].GetComponent<Renderer>().enabled = false;
  37. mIKHandL[k] = gIKHandL[k].AddComponent<MouseDrag4>();
  38. mIKHandL[k].obj = gIKHandL[k];
  39. gIKHandL[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
  40. gIKHandR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  41. gIKHandR[k].GetComponent<Renderer>().enabled = false;
  42. mIKHandR[k] = gIKHandR[k].AddComponent<MouseDrag4>();
  43. mIKHandR[k].obj = gIKHandR[k];
  44. gIKHandR[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
  45. }
  46. private void SetIKInit4(int k)
  47. {
  48. gHead[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  49. gHead[k].GetComponent<Renderer>().enabled = false;
  50. mHead[k] = gHead[k].AddComponent<MouseDrag3>();
  51. mHead[k].obj = gHead[k];
  52. gHead[k].transform.localScale = new Vector3(0.2f, 0.24f, 0.2f);
  53. gJotai[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
  54. gJotai[k].GetComponent<Renderer>().enabled = false;
  55. mJotai[k] = gJotai[k].AddComponent<MouseDrag3>();
  56. mJotai[k].obj = gJotai[k];
  57. gJotai[k].transform.localScale = new Vector3(0.2f, 0.19f, 0.24f);
  58. gKahuku[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
  59. gKahuku[k].GetComponent<Renderer>().enabled = false;
  60. mKahuku[k] = gKahuku[k].AddComponent<MouseDrag3>();
  61. mKahuku[k].obj = gKahuku[k];
  62. gKahuku[k].transform.localScale = new Vector3(0.2f, 0.15f, 0.24f);
  63. }
  64. private void SetIKInit3(int k)
  65. {
  66. gMaid[k] = GameObject.CreatePrimitive(PrimitiveType.Capsule);
  67. gMaid[k].GetComponent<Renderer>().enabled = false;
  68. mMaid[k] = gMaid[k].AddComponent<MouseDrag2>();
  69. mMaid[k].obj = gMaid[k];
  70. gMaid[k].transform.localScale = new Vector3(0.2f, 0.3f, 0.24f);
  71. gMaidC[k] = GameObject.CreatePrimitive(PrimitiveType.Cube);
  72. gMaidC[k].GetComponent<Renderer>().enabled = true;
  73. mMaidC[k] = gMaidC[k].AddComponent<MouseDrag2>();
  74. mMaidC[k].obj = gMaidC[k];
  75. gMaidC[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
  76. gMaidC[k].GetComponent<Renderer>().material =
  77. new Material(Shader.Find("Transparent/Diffuse")) {color = new Color(0.5f, 0.5f, 1f, 0.8f)};
  78. gMaidC[k].layer = 8;
  79. }
  80. private void SetIKInit2(int k)
  81. {
  82. for (int index = 0; index < 30; ++index)
  83. {
  84. gFinger[k, index] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  85. if (index % 3 != 0)
  86. ;
  87. mFinger[k, index] = gFinger[k, index].AddComponent<MouseDrag>();
  88. mFinger[k, index].obj = gFinger[k, index];
  89. float num = 0.0f;
  90. switch (index)
  91. {
  92. case 0:
  93. case 15:
  94. num = 0.024f;
  95. break;
  96. case 1:
  97. case 16:
  98. num = 0.018f;
  99. break;
  100. case 2:
  101. case 17:
  102. num = 0.014f;
  103. break;
  104. case 3:
  105. case 6:
  106. case 9:
  107. case 18:
  108. case 21:
  109. case 24:
  110. num = 0.017f;
  111. break;
  112. case 4:
  113. case 7:
  114. case 10:
  115. case 19:
  116. case 22:
  117. case 25:
  118. num = 0.015f;
  119. break;
  120. case 5:
  121. case 8:
  122. case 11:
  123. case 20:
  124. case 23:
  125. case 26:
  126. num = 0.013f;
  127. break;
  128. case 12:
  129. case 27:
  130. num = 0.015f;
  131. break;
  132. case 13:
  133. case 28:
  134. num = 0.013f;
  135. break;
  136. case 14:
  137. case 29:
  138. num = 0.012f;
  139. break;
  140. }
  141. gFinger[k, index].transform.localScale = new Vector3(num, num, num);
  142. var material = new Material(Shader.Find("Transparent/Diffuse"));
  143. gFinger[k, index].GetComponent<Renderer>().material = material;
  144. gFinger[k, index].GetComponent<MeshRenderer>().material.color = new Color(0.0f, 0.0f, 1f, 0.2f);
  145. }
  146. for (int index = 0; index < 12; ++index)
  147. {
  148. gFinger2[k, index] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  149. mFinger2[k, index] = gFinger2[k, index].AddComponent<MouseDrag>();
  150. mFinger2[k, index].obj = gFinger2[k, index];
  151. float num = 0.0f;
  152. switch (index)
  153. {
  154. case 0:
  155. case 6:
  156. num = 0.017f;
  157. break;
  158. case 1:
  159. case 7:
  160. num = 0.016f;
  161. break;
  162. case 2:
  163. case 8:
  164. num = 0.024f;
  165. break;
  166. case 3:
  167. case 9:
  168. num = 0.017f;
  169. break;
  170. case 4:
  171. case 10:
  172. num = 0.024f;
  173. break;
  174. case 5:
  175. case 11:
  176. num = 0.018f;
  177. break;
  178. }
  179. gFinger2[k, index].transform.localScale = new Vector3(num, num, num);
  180. var material = new Material(Shader.Find("Transparent/Diffuse"));
  181. gFinger2[k, index].GetComponent<Renderer>().material = material;
  182. gFinger2[k, index].GetComponent<MeshRenderer>().material.color = new Color(0.0f, 0.0f, 1f, 0.2f);
  183. }
  184. }
  185. private void SetIKInit(int k)
  186. {
  187. var material = new Material(Shader.Find("Transparent/Diffuse"));
  188. material.color = new Color(0.4f, 0.4f, 1f, 0.3f);
  189. m_material2 = new Material(Shader.Find("Transparent/Diffuse"));
  190. m_material2.color = new Color(0.4f, 0.4f, 1f, 0.26f);
  191. m_material3 = new Material(Shader.Find("Transparent/Diffuse"));
  192. m_material3.color = new Color(0.4f, 0.4f, 1f, 0.36f);
  193. gHandL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  194. gHandL[k].GetComponent<Renderer>().enabled = false;
  195. gHandL[k].layer = 8;
  196. mHandL[k] = gHandL[k].AddComponent<MouseDrag>();
  197. mHandL[k].obj = gHandL[k];
  198. gArmL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  199. gArmL[k].GetComponent<Renderer>().enabled = false;
  200. gArmL[k].layer = 8;
  201. mArmL[k] = gArmL[k].AddComponent<MouseDrag>();
  202. mArmL[k].obj = gArmL[k];
  203. gFootL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  204. gFootL[k].GetComponent<Renderer>().enabled = false;
  205. gFootL[k].layer = 8;
  206. mFootL[k] = gFootL[k].AddComponent<MouseDrag>();
  207. mFootL[k].obj = gFootL[k];
  208. gHizaL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  209. gHizaL[k].GetComponent<Renderer>().enabled = false;
  210. gHizaL[k].layer = 8;
  211. mHizaL[k] = gHizaL[k].AddComponent<MouseDrag>();
  212. mHizaL[k].obj = gHizaL[k];
  213. gHandR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  214. gHandR[k].GetComponent<Renderer>().enabled = false;
  215. gHandR[k].layer = 8;
  216. mHandR[k] = gHandR[k].AddComponent<MouseDrag>();
  217. mHandR[k].obj = gHandR[k];
  218. gArmR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  219. gArmR[k].GetComponent<Renderer>().enabled = false;
  220. gArmR[k].layer = 8;
  221. mArmR[k] = gArmR[k].AddComponent<MouseDrag>();
  222. mArmR[k].obj = gArmR[k];
  223. gFootR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  224. gFootR[k].GetComponent<Renderer>().enabled = false;
  225. gFootR[k].layer = 8;
  226. mFootR[k] = gFootR[k].AddComponent<MouseDrag>();
  227. mFootR[k].obj = gFootR[k];
  228. gHizaR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  229. gHizaR[k].GetComponent<Renderer>().enabled = false;
  230. gHizaR[k].layer = 8;
  231. mHizaR[k] = gHizaR[k].AddComponent<MouseDrag>();
  232. mHizaR[k].obj = gHizaR[k];
  233. gClavicleL[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  234. gClavicleL[k].GetComponent<Renderer>().enabled = false;
  235. gClavicleL[k].layer = 8;
  236. mClavicleL[k] = gClavicleL[k].AddComponent<MouseDrag>();
  237. mClavicleL[k].obj = gClavicleL[k];
  238. gClavicleR[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  239. gClavicleR[k].GetComponent<Renderer>().enabled = false;
  240. gClavicleR[k].layer = 8;
  241. mClavicleR[k] = gClavicleR[k].AddComponent<MouseDrag>();
  242. mClavicleR[k].obj = gClavicleR[k];
  243. if (!isBone[k])
  244. {
  245. gHandL[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
  246. gHandR[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
  247. gArmL[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
  248. gArmR[k].transform.localScale = new Vector3(0.12f, 0.12f, 0.12f);
  249. gFootL[k].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
  250. gFootR[k].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
  251. gHizaL[k].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
  252. gHizaR[k].transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
  253. gClavicleL[k].transform.localScale = new Vector3(0.13f, 0.13f, 0.13f);
  254. mClavicleR[k].transform.localScale = new Vector3(0.13f, 0.13f, 0.13f);
  255. }
  256. else
  257. {
  258. gHandL[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
  259. gHandR[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
  260. gArmL[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
  261. gArmR[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
  262. gFootL[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
  263. gFootR[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
  264. gHizaL[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
  265. gHizaR[k].transform.localScale = new Vector3(0.07f, 0.07f, 0.07f);
  266. gClavicleL[k].transform.localScale = new Vector3(0.06f, 0.06f, 0.06f);
  267. gClavicleR[k].transform.localScale = new Vector3(0.06f, 0.06f, 0.06f);
  268. gHandL[k].GetComponent<Renderer>().enabled = true;
  269. gHandR[k].GetComponent<Renderer>().enabled = true;
  270. gArmL[k].GetComponent<Renderer>().enabled = true;
  271. gArmR[k].GetComponent<Renderer>().enabled = true;
  272. gFootL[k].GetComponent<Renderer>().enabled = true;
  273. gFootR[k].GetComponent<Renderer>().enabled = true;
  274. gHizaL[k].GetComponent<Renderer>().enabled = true;
  275. gHizaR[k].GetComponent<Renderer>().enabled = true;
  276. gClavicleL[k].GetComponent<Renderer>().enabled = true;
  277. gClavicleR[k].GetComponent<Renderer>().enabled = true;
  278. gHandL[k].GetComponent<Renderer>().material = m_material2;
  279. gHandR[k].GetComponent<Renderer>().material = m_material2;
  280. gArmL[k].GetComponent<Renderer>().material = m_material2;
  281. gArmR[k].GetComponent<Renderer>().material = m_material2;
  282. gFootL[k].GetComponent<Renderer>().material = m_material2;
  283. gFootR[k].GetComponent<Renderer>().material = m_material2;
  284. gHizaL[k].GetComponent<Renderer>().material = m_material2;
  285. gHizaR[k].GetComponent<Renderer>().material = m_material2;
  286. gClavicleL[k].GetComponent<Renderer>().material = m_material2;
  287. gClavicleR[k].GetComponent<Renderer>().material = m_material2;
  288. }
  289. var gameObject1 = new GameObject();
  290. gameObject1.transform.SetParent(transform, false);
  291. gizmoHandL[k] = gameObject1.AddComponent<GizmoRender>();
  292. gizmoHandL[k].eRotate = true;
  293. gizmoHandL[k].offsetScale = 0.25f;
  294. gizmoHandL[k].lineRSelectedThick = 0.25f;
  295. gizmoHandL[k].Visible = false;
  296. var gameObject2 = new GameObject();
  297. gameObject2.transform.SetParent(transform, false);
  298. gizmoHandR[k] = gameObject2.AddComponent<GizmoRender>();
  299. gizmoHandR[k].eRotate = true;
  300. gizmoHandR[k].offsetScale = 0.25f;
  301. gizmoHandR[k].lineRSelectedThick = 0.25f;
  302. gizmoHandR[k].Visible = false;
  303. var gameObject3 = new GameObject();
  304. gameObject3.transform.SetParent(transform, false);
  305. gizmoFootL[k] = gameObject3.AddComponent<GizmoRender>();
  306. gizmoFootL[k].eRotate = true;
  307. gizmoFootL[k].offsetScale = 0.25f;
  308. gizmoFootL[k].lineRSelectedThick = 0.25f;
  309. gizmoFootL[k].Visible = false;
  310. var gameObject4 = new GameObject();
  311. gameObject4.transform.SetParent(transform, false);
  312. gizmoFootR[k] = gameObject4.AddComponent<GizmoRender>();
  313. gizmoFootR[k].eRotate = true;
  314. gizmoFootR[k].offsetScale = 0.25f;
  315. gizmoFootR[k].lineRSelectedThick = 0.25f;
  316. gizmoFootR[k].Visible = false;
  317. gNeck[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  318. gNeck[k].GetComponent<Renderer>().material = material;
  319. gNeck[k].layer = 8;
  320. mNeck[k] = gNeck[k].AddComponent<MouseDrag3>();
  321. mNeck[k].obj = gNeck[k];
  322. gNeck[k].transform.localScale = new Vector3(0.055f, 0.055f, 0.055f);
  323. gNeck[k].SetActive(false);
  324. gSpine[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  325. gSpine[k].GetComponent<Renderer>().material = material;
  326. gSpine[k].layer = 8;
  327. mSpine[k] = gSpine[k].AddComponent<MouseDrag3>();
  328. mSpine[k].obj = gSpine[k];
  329. gSpine[k].transform.localScale = new Vector3(0.04f, 0.04f, 0.04f);
  330. gSpine[k].SetActive(false);
  331. gSpine0a[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  332. gSpine0a[k].GetComponent<Renderer>().material = material;
  333. gSpine0a[k].layer = 8;
  334. mSpine0a[k] = gSpine0a[k].AddComponent<MouseDrag3>();
  335. mSpine0a[k].obj = gSpine0a[k];
  336. gSpine0a[k].transform.localScale = new Vector3(0.04f, 0.04f, 0.04f);
  337. gSpine0a[k].SetActive(false);
  338. gSpine1a[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  339. gSpine1a[k].GetComponent<Renderer>().material = material;
  340. gSpine1a[k].layer = 8;
  341. mSpine1a[k] = gSpine1a[k].AddComponent<MouseDrag3>();
  342. mSpine1a[k].obj = gSpine1a[k];
  343. gSpine1a[k].transform.localScale = new Vector3(0.04f, 0.04f, 0.04f);
  344. gSpine1a[k].SetActive(false);
  345. gSpine1[k] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
  346. gSpine1[k].GetComponent<Renderer>().material = material;
  347. gSpine1[k].layer = 8;
  348. mSpine1[k] = gSpine1[k].AddComponent<MouseDrag3>();
  349. mSpine1[k].obj = gSpine1[k];
  350. gSpine1[k].transform.localScale = new Vector3(0.04f, 0.04f, 0.04f);
  351. gSpine1[k].SetActive(false);
  352. gPelvis[k] = GameObject.CreatePrimitive(PrimitiveType.Cube);
  353. gPelvis[k].GetComponent<Renderer>().material = m_material3;
  354. gPelvis[k].layer = 8;
  355. mPelvis[k] = gPelvis[k].AddComponent<MouseDrag3>();
  356. mPelvis[k].obj = gPelvis[k];
  357. gPelvis[k].transform.localScale = new Vector3(0.045f, 0.045f, 0.045f);
  358. gPelvis[k].SetActive(false);
  359. }
  360. private void SetIK(Maid maid, int i)
  361. {
  362. Head = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Neck", true);
  363. Head1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Neck", true);
  364. Head2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Head", true);
  365. Head3[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 HeadNub", true);
  366. IKHandL[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handL", true);
  367. IKHandR[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handR", true);
  368. IKMuneL[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L", true);
  369. IKMuneLSub[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L_sub", true);
  370. IKMuneR[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R", true);
  371. IKMuneRSub[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R_sub", true);
  372. Spine = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine", true);
  373. Spine0a = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine0a", true);
  374. Spine1 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1", true);
  375. Spine1a = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1a", true);
  376. Pelvis = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Pelvis", true);
  377. Neck[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Neck", true);
  378. Pelvis2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true);
  379. Spine12[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1", true);
  380. Spine0a2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine0a", true);
  381. Spine2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine", true);
  382. Spine1a2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1a", true);
  383. HandL1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Hand", true);
  384. UpperArmL1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L UpperArm", true);
  385. ForearmL1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Forearm", true);
  386. HandR1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Hand", true);
  387. UpperArmR1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R UpperArm", true);
  388. ForearmR1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Forearm", true);
  389. HandL2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Foot", true);
  390. UpperArmL2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Thigh", true);
  391. ForearmL2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Calf", true);
  392. HandR2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Foot", true);
  393. UpperArmR2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Thigh", true);
  394. ForearmR2[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Calf", true);
  395. ClavicleL1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Clavicle", true);
  396. ClavicleR1[i] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Clavicle", true);
  397. Finger[i, 0] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0", true);
  398. Finger[i, 1] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger01", true);
  399. Finger[i, 2] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger02", true);
  400. Finger[i, 3] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0Nub", true);
  401. Finger[i, 4] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1", true);
  402. Finger[i, 5] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger11", true);
  403. Finger[i, 6] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger12", true);
  404. Finger[i, 7] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1Nub", true);
  405. Finger[i, 8] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2", true);
  406. Finger[i, 9] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger21", true);
  407. Finger[i, 10] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger22", true);
  408. Finger[i, 11] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2Nub", true);
  409. Finger[i, 12] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3", true);
  410. Finger[i, 13] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger31", true);
  411. Finger[i, 14] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger32", true);
  412. Finger[i, 15] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3Nub", true);
  413. Finger[i, 16] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4", true);
  414. Finger[i, 17] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger41", true);
  415. Finger[i, 18] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger42", true);
  416. Finger[i, 19] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4Nub", true);
  417. Finger[i, 20] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0", true);
  418. Finger[i, 21] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger01", true);
  419. Finger[i, 22] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger02", true);
  420. Finger[i, 23] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0Nub", true);
  421. Finger[i, 24] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1", true);
  422. Finger[i, 25] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger11", true);
  423. Finger[i, 26] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger12", true);
  424. Finger[i, 27] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1Nub", true);
  425. Finger[i, 28] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2", true);
  426. Finger[i, 29] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger21", true);
  427. Finger[i, 30] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger22", true);
  428. Finger[i, 31] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2Nub", true);
  429. Finger[i, 32] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3", true);
  430. Finger[i, 33] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger31", true);
  431. Finger[i, 34] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger32", true);
  432. Finger[i, 35] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3Nub", true);
  433. Finger[i, 36] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4", true);
  434. Finger[i, 37] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger41", true);
  435. Finger[i, 38] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger42", true);
  436. Finger[i, 39] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4Nub", true);
  437. Finger2[i, 0] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0", true);
  438. Finger2[i, 1] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe01", true);
  439. Finger2[i, 2] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0Nub", true);
  440. Finger2[i, 3] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1", true);
  441. Finger2[i, 4] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe11", true);
  442. Finger2[i, 5] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1Nub", true);
  443. Finger2[i, 6] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2", true);
  444. Finger2[i, 7] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe21", true);
  445. Finger2[i, 8] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2Nub", true);
  446. Finger2[i, 9] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0", true);
  447. Finger2[i, 10] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe01", true);
  448. Finger2[i, 11] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0Nub", true);
  449. Finger2[i, 12] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1", true);
  450. Finger2[i, 13] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe11", true);
  451. Finger2[i, 14] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1Nub", true);
  452. Finger2[i, 15] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2", true);
  453. Finger2[i, 16] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe21", true);
  454. Finger2[i, 17] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2Nub", true);
  455. }
  456. private void CopyIK(Maid maid, int i, Maid maid2, int i2)
  457. {
  458. poseIndex[i] = poseIndex[i2];
  459. if (!(bool) maid || !maid.Visible)
  460. return;
  461. var strArray = poseArray[poseIndex[i]].Split(',');
  462. isStop[i] = false;
  463. if (strArray[0].Contains("_momi") || strArray[0].Contains("paizuri_"))
  464. {
  465. maid.body0.MuneYureL(0.0f);
  466. maid.body0.MuneYureR(0.0f);
  467. }
  468. else
  469. {
  470. maid.body0.MuneYureL(1f);
  471. maid.body0.MuneYureR(1f);
  472. }
  473. if (strArray[0].Contains("MultipleMaidsPose"))
  474. {
  475. string path = strArray[0].Split('/')[1];
  476. var numArray = new byte[0];
  477. try
  478. {
  479. using (var fileStream = new FileStream(path, FileMode.Open, FileAccess.Read))
  480. {
  481. numArray = new byte[fileStream.Length];
  482. fileStream.Read(numArray, 0, numArray.Length);
  483. }
  484. }
  485. catch { }
  486. if (0 < numArray.Length)
  487. {
  488. long hashCode = Path.GetFileName(path).GetHashCode();
  489. maid.body0.CrossFade(hashCode.ToString(), numArray, false, false, false, 0.0f, 1f);
  490. var autoTwistArray = new Maid.AutoTwist[6]
  491. {
  492. Maid.AutoTwist.ShoulderL, Maid.AutoTwist.ShoulderR, Maid.AutoTwist.WristL, Maid.AutoTwist.WristR,
  493. Maid.AutoTwist.ThighL, Maid.AutoTwist.ThighR
  494. };
  495. foreach (Maid.AutoTwist f_eType in autoTwistArray)
  496. maid.SetAutoTwist(f_eType, true);
  497. }
  498. }
  499. else
  500. {
  501. int result;
  502. if (strArray[0].StartsWith("p") && int.TryParse(strArray[0].Substring(1), out result))
  503. {
  504. loadPose[i] = strArray[0];
  505. }
  506. else if (!strArray[0].StartsWith("dance_"))
  507. {
  508. maidArray[i].CrossFade(strArray[0] + ".anm", false, true, false, 0.0f, 1f);
  509. }
  510. else
  511. {
  512. if (!(bool) maid.body0.m_Bones.GetComponent<Animation>().GetClip(strArray[0] + ".anm"))
  513. maid.body0.LoadAnime(strArray[0] + ".anm", GameUty.FileSystem, strArray[0] + ".anm", false, false);
  514. maid.body0.m_Bones.GetComponent<Animation>().Play(strArray[0] + ".anm");
  515. }
  516. }
  517. if (strArray.Length > 1)
  518. {
  519. maid.body0.m_Bones.GetComponent<Animation>()[strArray[0] + ".anm"].time = float.Parse(strArray[1]);
  520. isStop[i] = true;
  521. if (strArray.Length > 2)
  522. {
  523. CMT.SearchObjName(maidArray[i].body0.m_Bones.transform, "Bip01", true);
  524. isPoseIti[i] = true;
  525. poseIti[i] = maidArray[i].transform.position;
  526. maidArray[i].transform.position = new Vector3(100f, 100f, 100f);
  527. }
  528. }
  529. }
  530. private void CopyIK2(Maid maid, int i, Maid maid2, int i2)
  531. {
  532. isStop[i] = true;
  533. isLock[i] = true;
  534. maid.transform.position = new Vector3(maid.transform.position.x, maid2.transform.position.y, maid.transform.position.z);
  535. SetIK(maid2, i2);
  536. Transform transform1 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe0", true);
  537. Transform transform2 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe0", true);
  538. Transform transform3 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe01", true);
  539. Transform transform4 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe01", true);
  540. Transform transform5 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe0Nub", true);
  541. Transform transform6 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe0Nub", true);
  542. Transform transform7 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe1", true);
  543. Transform transform8 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe1", true);
  544. Transform transform9 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe11", true);
  545. Transform transform10 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe11", true);
  546. Transform transform11 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe1Nub", true);
  547. Transform transform12 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe1Nub", true);
  548. Transform transform13 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe2", true);
  549. Transform transform14 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe2", true);
  550. Transform transform15 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe21", true);
  551. Transform transform16 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe21", true);
  552. Transform transform17 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 L Toe2Nub", true);
  553. Transform transform18 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01 R Toe2Nub", true);
  554. Transform transform19 = CMT.SearchObjName(maid2.body0.m_Bones.transform, "Bip01", true);
  555. Vector3 eulerAngles1 = Head.eulerAngles;
  556. Vector3 eulerAngles2 = Spine.eulerAngles;
  557. Vector3 eulerAngles3 = Spine0a.eulerAngles;
  558. Vector3 eulerAngles4 = Spine1.eulerAngles;
  559. Vector3 eulerAngles5 = Spine1a.eulerAngles;
  560. Vector3 eulerAngles6 = Pelvis.eulerAngles;
  561. Vector3 eulerAngles7 = ClavicleL1[i2].eulerAngles;
  562. Vector3 eulerAngles8 = ClavicleR1[i2].eulerAngles;
  563. Vector3 localEulerAngles1 = transform1.localEulerAngles;
  564. Vector3 localEulerAngles2 = transform2.localEulerAngles;
  565. Vector3 localEulerAngles3 = transform3.localEulerAngles;
  566. Vector3 localEulerAngles4 = transform4.localEulerAngles;
  567. Vector3 localEulerAngles5 = transform5.localEulerAngles;
  568. Vector3 localEulerAngles6 = transform6.localEulerAngles;
  569. Vector3 localEulerAngles7 = transform7.localEulerAngles;
  570. Vector3 localEulerAngles8 = transform8.localEulerAngles;
  571. Vector3 localEulerAngles9 = transform9.localEulerAngles;
  572. Vector3 localEulerAngles10 = transform10.localEulerAngles;
  573. Vector3 localEulerAngles11 = transform11.localEulerAngles;
  574. Vector3 localEulerAngles12 = transform12.localEulerAngles;
  575. Vector3 localEulerAngles13 = transform13.localEulerAngles;
  576. Vector3 localEulerAngles14 = transform14.localEulerAngles;
  577. Vector3 localEulerAngles15 = transform15.localEulerAngles;
  578. Vector3 localEulerAngles16 = transform16.localEulerAngles;
  579. Vector3 localEulerAngles17 = transform17.localEulerAngles;
  580. Vector3 localEulerAngles18 = transform18.localEulerAngles;
  581. Vector3 eulerAngles9 = transform19.eulerAngles;
  582. Vector3 localEulerAngles19 = HandL1[i2].localEulerAngles;
  583. Vector3 localEulerAngles20 = HandR1[i2].localEulerAngles;
  584. Vector3 localEulerAngles21 = HandL2[i2].localEulerAngles;
  585. Vector3 localEulerAngles22 = HandR2[i2].localEulerAngles;
  586. var vector3Array = new Vector3[40];
  587. for (int index = 0; index < 20; ++index)
  588. vector3Array[index] = Finger[i2, index].localEulerAngles;
  589. for (int index = 20; index < 40; ++index)
  590. vector3Array[index] = Finger[i2, index].localEulerAngles;
  591. Vector3 eulerAngles10 = UpperArmL1[i2].eulerAngles;
  592. Vector3 eulerAngles11 = ForearmL1[i2].eulerAngles;
  593. Vector3 eulerAngles12 = UpperArmR1[i2].eulerAngles;
  594. Vector3 eulerAngles13 = ForearmR1[i2].eulerAngles;
  595. Vector3 eulerAngles14 = UpperArmL2[i2].eulerAngles;
  596. Vector3 eulerAngles15 = ForearmL2[i2].eulerAngles;
  597. Vector3 eulerAngles16 = UpperArmR2[i2].eulerAngles;
  598. Vector3 eulerAngles17 = ForearmR2[i2].eulerAngles;
  599. maid.transform.localEulerAngles = maid2.transform.localEulerAngles;
  600. SetIK(maid, i);
  601. Transform transform20 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0", true);
  602. Transform transform21 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0", true);
  603. Transform transform22 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe01", true);
  604. Transform transform23 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe01", true);
  605. Transform transform24 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0Nub", true);
  606. Transform transform25 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0Nub", true);
  607. Transform transform26 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1", true);
  608. Transform transform27 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1", true);
  609. Transform transform28 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe11", true);
  610. Transform transform29 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe11", true);
  611. Transform transform30 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1Nub", true);
  612. Transform transform31 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1Nub", true);
  613. Transform transform32 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2", true);
  614. Transform transform33 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2", true);
  615. Transform transform34 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe21", true);
  616. Transform transform35 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe21", true);
  617. Transform transform36 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2Nub", true);
  618. Transform transform37 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2Nub", true);
  619. CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true).eulerAngles = eulerAngles9;
  620. Pelvis.eulerAngles = eulerAngles6;
  621. Spine.eulerAngles = eulerAngles2;
  622. Spine0a.eulerAngles = eulerAngles3;
  623. Spine1.eulerAngles = eulerAngles4;
  624. Spine1a.eulerAngles = eulerAngles5;
  625. ClavicleL1[i].eulerAngles = eulerAngles7;
  626. ClavicleR1[i].eulerAngles = eulerAngles8;
  627. Head.eulerAngles = eulerAngles1;
  628. HandL1[i].localEulerAngles = localEulerAngles19;
  629. HandR1[i].localEulerAngles = localEulerAngles20;
  630. HandL2[i].localEulerAngles = localEulerAngles21;
  631. HandR2[i].localEulerAngles = localEulerAngles22;
  632. for (int index = 0; index < 20; ++index)
  633. Finger[i, index].localEulerAngles = vector3Array[index];
  634. for (int index = 20; index < 40; ++index)
  635. Finger[i, index].localEulerAngles = vector3Array[index];
  636. transform20.localEulerAngles = localEulerAngles1;
  637. transform21.localEulerAngles = localEulerAngles2;
  638. transform22.localEulerAngles = localEulerAngles3;
  639. transform23.localEulerAngles = localEulerAngles4;
  640. transform24.localEulerAngles = localEulerAngles5;
  641. transform25.localEulerAngles = localEulerAngles6;
  642. transform26.localEulerAngles = localEulerAngles7;
  643. transform27.localEulerAngles = localEulerAngles8;
  644. transform28.localEulerAngles = localEulerAngles9;
  645. transform29.localEulerAngles = localEulerAngles10;
  646. transform30.localEulerAngles = localEulerAngles11;
  647. transform31.localEulerAngles = localEulerAngles12;
  648. transform32.localEulerAngles = localEulerAngles13;
  649. transform33.localEulerAngles = localEulerAngles14;
  650. transform34.localEulerAngles = localEulerAngles15;
  651. transform35.localEulerAngles = localEulerAngles16;
  652. transform36.localEulerAngles = localEulerAngles17;
  653. transform37.localEulerAngles = localEulerAngles18;
  654. UpperArmL1[i].eulerAngles = eulerAngles10;
  655. UpperArmR1[i].eulerAngles = eulerAngles12;
  656. ForearmL1[i].eulerAngles = eulerAngles11;
  657. ForearmR1[i].eulerAngles = eulerAngles13;
  658. UpperArmL2[i].eulerAngles = eulerAngles14;
  659. UpperArmR2[i].eulerAngles = eulerAngles16;
  660. ForearmL2[i].eulerAngles = eulerAngles15;
  661. ForearmR2[i].eulerAngles = eulerAngles17;
  662. }
  663. private void SetHanten(Maid maid, int i)
  664. {
  665. SetIK(maid, i);
  666. int num = pHandL[selectMaidIndex];
  667. pHandL[selectMaidIndex] = pHandR[selectMaidIndex];
  668. pHandR[selectMaidIndex] = num;
  669. isStop[i] = true;
  670. isLock[i] = true;
  671. Transform transform1 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Hip_L", true);
  672. Transform transform2 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Hip_R", true);
  673. Transform transform3 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0", true);
  674. Transform transform4 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0", true);
  675. Transform transform5 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe01", true);
  676. Transform transform6 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe01", true);
  677. Transform transform7 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0Nub", true);
  678. Transform transform8 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0Nub", true);
  679. Transform transform9 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1", true);
  680. Transform transform10 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1", true);
  681. Transform transform11 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe11", true);
  682. Transform transform12 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe11", true);
  683. Transform transform13 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1Nub", true);
  684. Transform transform14 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1Nub", true);
  685. Transform transform15 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2", true);
  686. Transform transform16 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2", true);
  687. Transform transform17 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe21", true);
  688. Transform transform18 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe21", true);
  689. Transform transform19 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2Nub", true);
  690. Transform transform20 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2Nub", true);
  691. Transform transform21 = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true);
  692. Vector3 eulerAngles1 = Head.eulerAngles;
  693. Vector3 eulerAngles2 = Spine.eulerAngles;
  694. Vector3 eulerAngles3 = Spine0a.eulerAngles;
  695. Vector3 eulerAngles4 = Spine1.eulerAngles;
  696. Vector3 eulerAngles5 = Spine1a.eulerAngles;
  697. Vector3 eulerAngles6 = Pelvis.eulerAngles;
  698. Vector3 eulerAngles7 = ClavicleL1[i].eulerAngles;
  699. Vector3 eulerAngles8 = ClavicleR1[i].eulerAngles;
  700. Vector3 eulerAngles9 = transform1.eulerAngles;
  701. Vector3 eulerAngles10 = transform2.eulerAngles;
  702. Vector3 localEulerAngles1 = transform3.localEulerAngles;
  703. Vector3 localEulerAngles2 = transform4.localEulerAngles;
  704. Vector3 localEulerAngles3 = transform5.localEulerAngles;
  705. Vector3 localEulerAngles4 = transform6.localEulerAngles;
  706. Vector3 localEulerAngles5 = transform7.localEulerAngles;
  707. Vector3 localEulerAngles6 = transform8.localEulerAngles;
  708. Vector3 localEulerAngles7 = transform9.localEulerAngles;
  709. Vector3 localEulerAngles8 = transform10.localEulerAngles;
  710. Vector3 localEulerAngles9 = transform11.localEulerAngles;
  711. Vector3 localEulerAngles10 = transform12.localEulerAngles;
  712. Vector3 localEulerAngles11 = transform13.localEulerAngles;
  713. Vector3 localEulerAngles12 = transform14.localEulerAngles;
  714. Vector3 localEulerAngles13 = transform15.localEulerAngles;
  715. Vector3 localEulerAngles14 = transform16.localEulerAngles;
  716. Vector3 localEulerAngles15 = transform17.localEulerAngles;
  717. Vector3 localEulerAngles16 = transform18.localEulerAngles;
  718. Vector3 localEulerAngles17 = transform19.localEulerAngles;
  719. Vector3 localEulerAngles18 = transform20.localEulerAngles;
  720. Vector3 eulerAngles11 = transform21.eulerAngles;
  721. Vector3 localEulerAngles19 = HandL1[i].localEulerAngles;
  722. Vector3 localEulerAngles20 = HandR1[i].localEulerAngles;
  723. Vector3 localEulerAngles21 = HandL2[i].localEulerAngles;
  724. Vector3 localEulerAngles22 = HandR2[i].localEulerAngles;
  725. var vector3Array = new Vector3[40];
  726. for (int index = 0; index < 20; ++index)
  727. vector3Array[index] = Finger[i, index].localEulerAngles;
  728. for (int index = 20; index < 40; ++index)
  729. vector3Array[index] = Finger[i, index].localEulerAngles;
  730. Vector3 eulerAngles12 = UpperArmL1[i].eulerAngles;
  731. Vector3 eulerAngles13 = ForearmL1[i].eulerAngles;
  732. Vector3 eulerAngles14 = UpperArmR1[i].eulerAngles;
  733. Vector3 eulerAngles15 = ForearmR1[i].eulerAngles;
  734. Vector3 eulerAngles16 = UpperArmL2[i].eulerAngles;
  735. Vector3 eulerAngles17 = ForearmL2[i].eulerAngles;
  736. Vector3 eulerAngles18 = UpperArmR2[i].eulerAngles;
  737. Vector3 eulerAngles19 = ForearmR2[i].eulerAngles;
  738. transform21.eulerAngles = new Vector3((float) (360.0 - (eulerAngles11.x + 270.0) - 270.0),
  739. (float) (360.0 - (eulerAngles11.y + 90.0) - 90.0),
  740. 360f - eulerAngles11.z);
  741. transform1.eulerAngles = getHanten(eulerAngles10);
  742. transform2.eulerAngles = getHanten(eulerAngles9);
  743. Pelvis.eulerAngles = getHanten(eulerAngles6);
  744. Spine.eulerAngles = getHanten(eulerAngles2);
  745. Spine0a.eulerAngles = getHanten(eulerAngles3);
  746. Spine1.eulerAngles = getHanten(eulerAngles4);
  747. Spine1a.eulerAngles = getHanten(eulerAngles5);
  748. ClavicleL1[i].eulerAngles = getHanten(eulerAngles8);
  749. ClavicleR1[i].eulerAngles = getHanten(eulerAngles7);
  750. Head.eulerAngles = getHanten(eulerAngles1);
  751. HandR1[i].localEulerAngles = getHanten2(localEulerAngles19);
  752. HandL1[i].localEulerAngles = getHanten2(localEulerAngles20);
  753. HandR2[i].localEulerAngles = getHanten2(localEulerAngles21);
  754. HandL2[i].localEulerAngles = getHanten2(localEulerAngles22);
  755. for (int index = 0; index < 20; ++index)
  756. Finger[i, index].localEulerAngles = getHanten2(vector3Array[index + 20]);
  757. for (int index = 20; index < 40; ++index)
  758. Finger[i, index].localEulerAngles = getHanten2(vector3Array[index - 20]);
  759. transform4.localEulerAngles = getHanten2(localEulerAngles1);
  760. transform3.localEulerAngles = getHanten2(localEulerAngles2);
  761. transform6.localEulerAngles = getHanten2(localEulerAngles3);
  762. transform5.localEulerAngles = getHanten2(localEulerAngles4);
  763. transform8.localEulerAngles = getHanten2(localEulerAngles5);
  764. transform7.localEulerAngles = getHanten2(localEulerAngles6);
  765. transform10.localEulerAngles = getHanten2(localEulerAngles7);
  766. transform9.localEulerAngles = getHanten2(localEulerAngles8);
  767. transform12.localEulerAngles = getHanten2(localEulerAngles9);
  768. transform11.localEulerAngles = getHanten2(localEulerAngles10);
  769. transform14.localEulerAngles = getHanten2(localEulerAngles11);
  770. transform13.localEulerAngles = getHanten2(localEulerAngles12);
  771. transform16.localEulerAngles = getHanten2(localEulerAngles13);
  772. transform15.localEulerAngles = getHanten2(localEulerAngles14);
  773. transform18.localEulerAngles = getHanten2(localEulerAngles15);
  774. transform17.localEulerAngles = getHanten2(localEulerAngles16);
  775. transform20.localEulerAngles = getHanten2(localEulerAngles17);
  776. transform19.localEulerAngles = getHanten2(localEulerAngles18);
  777. UpperArmR1[i].eulerAngles = getHanten(eulerAngles12);
  778. UpperArmL1[i].eulerAngles = getHanten(eulerAngles14);
  779. ForearmR1[i].eulerAngles = getHanten(eulerAngles13);
  780. ForearmL1[i].eulerAngles = getHanten(eulerAngles15);
  781. UpperArmR2[i].eulerAngles = getHanten(eulerAngles16);
  782. UpperArmL2[i].eulerAngles = getHanten(eulerAngles18);
  783. ForearmR2[i].eulerAngles = getHanten(eulerAngles17);
  784. ForearmL2[i].eulerAngles = getHanten(eulerAngles19);
  785. }
  786. }
  787. }