Chainloader.cs 12 KB

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  1. using BepInEx.Configuration;
  2. using BepInEx.Logging;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Linq;
  7. using System.Reflection;
  8. using System.Text;
  9. using System.Text.RegularExpressions;
  10. using BepInEx.Contract;
  11. using Mono.Cecil;
  12. using UnityEngine;
  13. using UnityInjector.ConsoleUtil;
  14. using Logger = BepInEx.Logging.Logger;
  15. namespace BepInEx.Bootstrap
  16. {
  17. /// <summary>
  18. /// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
  19. /// </summary>
  20. public static class Chainloader
  21. {
  22. /// <summary>
  23. /// The loaded and initialized list of plugins.
  24. /// </summary>
  25. public static Dictionary<string, PluginInfo> PluginInfos { get; } = new Dictionary<string, PluginInfo>();
  26. public static List<BaseUnityPlugin> Plugins { get; } = new List<BaseUnityPlugin>();
  27. public static List<string> DependencyErrors { get; } = new List<string>();
  28. /// <summary>
  29. /// The GameObject that all plugins are attached to as components.
  30. /// </summary>
  31. public static GameObject ManagerObject { get; private set; }
  32. private static bool _loaded = false;
  33. private static bool _initialized = false;
  34. /// <summary>
  35. /// Initializes BepInEx to be able to start the chainloader.
  36. /// </summary>
  37. public static void Initialize(string gameExePath, bool startConsole = true)
  38. {
  39. if (_initialized)
  40. return;
  41. // Set vitals
  42. if (gameExePath != null)
  43. {
  44. // Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize
  45. // This is used by Preloader to use environment variables, for example
  46. Paths.SetExecutablePath(gameExePath);
  47. }
  48. // Start logging
  49. if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole)
  50. {
  51. ConsoleWindow.Attach();
  52. Logger.Listeners.Add(new ConsoleLogListener());
  53. }
  54. // Fix for standard output getting overwritten by UnityLogger
  55. if (ConsoleWindow.StandardOut != null)
  56. {
  57. Console.SetOut(ConsoleWindow.StandardOut);
  58. var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage;
  59. ConsoleEncoding.ConsoleCodePage = encoding;
  60. Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
  61. }
  62. Logger.Listeners.Add(new UnityLogListener());
  63. if (ConfigDiskLogging.Value)
  64. {
  65. var logLevel = (LogLevel)Enum.Parse(typeof(LogLevel), ConfigDiskConsoleDisplayedLevel.Value, true);
  66. Logger.Listeners.Add(new DiskLogListener("LogOutput.log", logLevel, ConfigDiskAppend.Value, ConfigDiskWriteUnityLog.Value));
  67. }
  68. if (!TraceLogSource.IsListening)
  69. Logger.Sources.Add(TraceLogSource.CreateSource());
  70. if (ConfigUnityLogging.Value)
  71. Logger.Sources.Add(new UnityLogSource());
  72. Logger.LogMessage("Chainloader ready");
  73. _initialized = true;
  74. }
  75. private static Regex allowedGuidRegex { get; } = new Regex(@"^[a-zA-Z0-9\._\-]+$");
  76. public static PluginInfo ToPluginInfo(TypeDefinition type)
  77. {
  78. if (type.IsInterface || type.IsAbstract || !type.IsSubtypeOf(typeof(BaseUnityPlugin)))
  79. return null;
  80. var metadata = BepInPlugin.FromCecilType(type);
  81. if (metadata == null)
  82. {
  83. Logger.LogWarning($"Skipping over type [{type.FullName}] as no metadata attribute is specified");
  84. return null;
  85. }
  86. if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID))
  87. {
  88. Logger.LogWarning($"Skipping type [{type.FullName}] because its GUID [{metadata.GUID}] is of an illegal format.");
  89. return null;
  90. }
  91. if (metadata.Version == null)
  92. {
  93. Logger.LogWarning($"Skipping type [{type.FullName}] because its version is invalid.");
  94. return null;
  95. }
  96. if (metadata.Name == null)
  97. {
  98. Logger.LogWarning($"Skipping type [{type.FullName}] because its name is null.");
  99. return null;
  100. }
  101. //Perform a filter for currently running process
  102. var filters = BepInProcess.FromCecilType(type);
  103. bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase));
  104. if (invalidProcessName)
  105. {
  106. Logger.LogWarning($"Skipping over plugin [{metadata.GUID}] due to process filter");
  107. return null;
  108. }
  109. var dependencies = BepInDependency.FromCecilType(type);
  110. return new PluginInfo
  111. {
  112. Metadata = metadata,
  113. Processes = filters,
  114. Dependencies = dependencies,
  115. TypeName = type.FullName
  116. };
  117. }
  118. private static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
  119. private static bool HasBepinPlugins(AssemblyDefinition ass)
  120. {
  121. if (ass.MainModule.AssemblyReferences.All(r => r.Name != CurrentAssemblyName))
  122. return false;
  123. if (ass.MainModule.GetTypeReferences().All(r => r.FullName != typeof(BaseUnityPlugin).FullName))
  124. return false;
  125. return true;
  126. }
  127. /// <summary>
  128. /// The entrypoint for the BepInEx plugin system.
  129. /// </summary>
  130. public static void Start()
  131. {
  132. if (_loaded)
  133. return;
  134. if (!_initialized)
  135. throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
  136. if (!Directory.Exists(Paths.PluginPath))
  137. Directory.CreateDirectory(Paths.PluginPath);
  138. if (!Directory.Exists(Paths.PatcherPluginPath))
  139. Directory.CreateDirectory(Paths.PatcherPluginPath);
  140. try
  141. {
  142. var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
  143. if (productNameProp != null)
  144. ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
  145. Logger.LogMessage("Chainloader started");
  146. ManagerObject = new GameObject("BepInEx_Manager");
  147. UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
  148. var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader");
  149. foreach (var keyValuePair in pluginsToLoad)
  150. foreach (var pluginInfo in keyValuePair.Value)
  151. pluginInfo.Location = keyValuePair.Key;
  152. var pluginInfos = pluginsToLoad.SelectMany(p => p.Value).ToList();
  153. var loadedAssemblies = new Dictionary<string, Assembly>();
  154. Logger.LogInfo($"{pluginInfos.Count} plugins to load");
  155. var dependencyDict = new Dictionary<string, IEnumerable<string>>();
  156. var pluginsByGUID = new Dictionary<string, PluginInfo>();
  157. foreach (var pluginInfo in pluginInfos)
  158. {
  159. if (pluginInfo.Metadata.GUID == null)
  160. {
  161. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it does not have a valid GUID.");
  162. continue;
  163. }
  164. if (dependencyDict.ContainsKey(pluginInfo.Metadata.GUID))
  165. {
  166. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because its GUID ({pluginInfo.Metadata.GUID}) is already used by another plugin.");
  167. continue;
  168. }
  169. dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID);
  170. pluginsByGUID[pluginInfo.Metadata.GUID] = pluginInfo;
  171. }
  172. var emptyDependencies = new string[0];
  173. // Sort plugins by their dependencies.
  174. // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
  175. var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
  176. var invalidPlugins = new HashSet<string>();
  177. var processedPlugins = new Dictionary<string, Version>();
  178. foreach (var pluginGUID in sortedPlugins)
  179. {
  180. // If the plugin is missing, don't process it
  181. if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo))
  182. continue;
  183. var dependsOnInvalidPlugin = false;
  184. var missingDependencies = new List<BepInDependency>();
  185. foreach (var dependency in pluginInfo.Dependencies)
  186. {
  187. // If the depenency wasn't already processed, it's missing altogether
  188. bool depenencyExists = processedPlugins.TryGetValue(dependency.DependencyGUID, out var pluginVersion);
  189. if (!depenencyExists || pluginVersion < dependency.MinimumVersion)
  190. {
  191. // If the dependency is hard, collect it into a list to show
  192. if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
  193. missingDependencies.Add(dependency);
  194. continue;
  195. }
  196. // If the dependency is invalid (e.g. has missing depedencies), report that to the user
  197. if (invalidPlugins.Contains(dependency.DependencyGUID))
  198. {
  199. dependsOnInvalidPlugin = true;
  200. break;
  201. }
  202. }
  203. processedPlugins.Add(pluginGUID, pluginInfo.Metadata.Version);
  204. if (dependsOnInvalidPlugin)
  205. {
  206. string message = $"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See above errors for details.";
  207. DependencyErrors.Add(message);
  208. Logger.LogWarning(message);
  209. continue;
  210. }
  211. if (missingDependencies.Count != 0)
  212. {
  213. string ToMissingString(BepInDependency s)
  214. {
  215. if (s.MinimumVersion.IsZero()) return "- " + s.DependencyGUID;
  216. return $"- {s.DependencyGUID} (at least v{s.MinimumVersion})";
  217. }
  218. string message = $@"Missing the following dependencies for [{pluginInfo.Metadata.Name}]: {"\r\n"}{
  219. string.Join("\r\n", missingDependencies.Select(ToMissingString).ToArray())
  220. }{"\r\n"}Loading will be skipped; expect further errors and unstabilities.";
  221. DependencyErrors.Add(message);
  222. Logger.LogError(message);
  223. invalidPlugins.Add(pluginGUID);
  224. continue;
  225. }
  226. try
  227. {
  228. Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");
  229. if (!loadedAssemblies.TryGetValue(pluginInfo.Location, out var ass))
  230. loadedAssemblies[pluginInfo.Location] = ass = Assembly.LoadFile(pluginInfo.Location);
  231. PluginInfos[pluginGUID] = pluginInfo;
  232. pluginInfo.Instance = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.TypeName));
  233. Plugins.Add(pluginInfo.Instance);
  234. }
  235. catch (Exception ex)
  236. {
  237. invalidPlugins.Add(pluginGUID);
  238. PluginInfos.Remove(pluginGUID);
  239. Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}");
  240. if (ex is ReflectionTypeLoadException re)
  241. Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
  242. else
  243. Logger.LogDebug(ex);
  244. }
  245. }
  246. }
  247. catch (Exception ex)
  248. {
  249. ConsoleWindow.Attach();
  250. Console.WriteLine("Error occurred starting the game");
  251. Console.WriteLine(ex.ToString());
  252. }
  253. Logger.LogMessage("Chainloader startup complete");
  254. _loaded = true;
  255. }
  256. #region Config
  257. private static readonly ConfigWrapper<bool> ConfigUnityLogging = ConfigFile.CoreConfig.Wrap(
  258. "Logging",
  259. "UnityLogListening",
  260. "Enables showing unity log messages in the BepInEx logging system.",
  261. true);
  262. private static readonly ConfigWrapper<bool> ConfigDiskLogging = ConfigFile.CoreConfig.Wrap(
  263. "Logging.Disk",
  264. "Enabled",
  265. "Enables writing log messages to disk.",
  266. true);
  267. private static readonly ConfigWrapper<string> ConfigDiskConsoleDisplayedLevel = ConfigFile.CoreConfig.Wrap(
  268. "Logging.Disk",
  269. "DisplayedLogLevel",
  270. "Only displays the specified log level and above in the console output.",
  271. "Info");
  272. private static readonly ConfigWrapper<bool> ConfigDiskWriteUnityLog = ConfigFile.CoreConfig.Wrap(
  273. "Logging.Disk",
  274. "WriteUnityLog",
  275. "Include unity log messages in log file output.",
  276. false);
  277. private static readonly ConfigWrapper<bool> ConfigDiskAppend = ConfigFile.CoreConfig.Wrap(
  278. "Logging.Disk",
  279. "AppendLog",
  280. "Appends to the log file instead of overwriting, on game startup.",
  281. false);
  282. #endregion
  283. }
  284. }