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- using System.IO;
- using System.Text;
- using System.Threading;
- namespace BepInEx.Logging
- {
- /// <summary>
- /// Logs entries using Unity specific outputs.
- /// </summary>
- public class DiskLogListener : ILogListener
- {
- /// <summary>
- /// Log levels to display.
- /// </summary>
- public LogLevel DisplayedLogLevel { get; set; }
- /// <summary>
- /// Writer for the disk log.
- /// </summary>
- public TextWriter LogWriter { get; protected set; }
- /// <summary>
- /// Timer for flushing the logs to a file.
- /// </summary>
- public Timer FlushTimer { get; protected set; }
- /// <summary>
- /// Whether to write Unity log messages to disk log.
- /// </summary>
- public bool WriteFromUnityLog { get; set; }
- /// <summary>
- /// Creates a new disk log listener.
- /// </summary>
- /// <param name="localPath">Path to the log.</param>
- /// <param name="displayedLogLevel">Log levels to display.</param>
- /// <param name="appendLog">Whether to append logs to an already existing log file.</param>
- /// <param name="includeUnityLog">Whether to include Unity log into the disk log.</param>
- public DiskLogListener(string localPath, LogLevel displayedLogLevel = LogLevel.Info, bool appendLog = false, bool includeUnityLog = false)
- {
- WriteFromUnityLog = includeUnityLog;
- DisplayedLogLevel = displayedLogLevel;
- int counter = 1;
- FileStream fileStream;
- while (!Utility.TryOpenFileStream(Path.Combine(Paths.BepInExRootPath, localPath), appendLog ? FileMode.Append : FileMode.Create, out fileStream, share: FileShare.Read, access: FileAccess.Write))
- {
- if (counter == 5)
- {
- Logger.LogError("Couldn't open a log file for writing. Skipping log file creation");
- return;
- }
- Logger.LogWarning($"Couldn't open log file '{localPath}' for writing, trying another...");
- localPath = $"LogOutput.log.{counter++}";
- }
- LogWriter = TextWriter.Synchronized(new StreamWriter(fileStream, Encoding.UTF8));
- FlushTimer = new Timer(o => { LogWriter?.Flush(); }, null, 2000, 2000);
- }
- /// <inheritdoc />
- public void LogEvent(object sender, LogEventArgs eventArgs)
- {
- if (!WriteFromUnityLog && eventArgs.Source is UnityLogSource)
- return;
- if ((eventArgs.Level & DisplayedLogLevel) == 0)
- return;
- LogWriter.WriteLine(eventArgs.ToString());
- }
- /// <inheritdoc />
- public void Dispose()
- {
- FlushTimer?.Dispose();
- LogWriter?.Flush();
- LogWriter?.Dispose();
- }
- /// <summary>
- /// Disposes of Disk logger
- /// </summary>
- ~DiskLogListener()
- {
- Dispose();
- }
- }
- }
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