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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using Mono.Cecil;
- using Mono.Cecil.Cil;
- using MethodAttributes = Mono.Cecil.MethodAttributes;
- namespace BepInEx.Bootstrap
- {
- public static class Preloader
- {
- #region Path Properties
- public static string ExecutablePath { get; private set; }
- public static string CurrentExecutingAssemblyPath => Assembly.GetExecutingAssembly().CodeBase.Replace("file:///", "").Replace('/', '\\');
- public static string CurrentExecutingAssemblyDirectoryPath => Path.GetDirectoryName(CurrentExecutingAssemblyPath);
- public static string GameName => Path.GetFileNameWithoutExtension(Process.GetCurrentProcess().ProcessName);
- public static string GameRootPath => Path.GetDirectoryName(ExecutablePath);
- public static string ManagedPath => Path.Combine(GameRootPath, Path.Combine($"{GameName}_Data", "Managed"));
- #endregion
- public static Dictionary<string, IList<AssemblyPatcherDelegate>> PatcherDictionary = new Dictionary<string, IList<AssemblyPatcherDelegate>>(StringComparer.OrdinalIgnoreCase);
- public static void AddPatcher(string dllName, AssemblyPatcherDelegate patcher)
- {
- if (PatcherDictionary.TryGetValue(dllName, out IList<AssemblyPatcherDelegate> patcherList))
- patcherList.Add(patcher);
- else
- {
- patcherList = new List<AssemblyPatcherDelegate>();
- patcherList.Add(patcher);
- PatcherDictionary[dllName] = patcherList;
- }
- }
- public static void Main(string[] args)
- {
- ExecutablePath = args[0];
- AppDomain.CurrentDomain.AssemblyResolve += LocalResolve;
-
- try
- {
- //AssemblyPatcher.AssemblyLoad += PatchEntrypoint;
-
- AddPatcher("UnityEngine.dll", PatchEntrypoint);
- AssemblyPatcher.PatchAll(ManagedPath, PatcherDictionary);
- }
- catch (Exception ex)
- {
- //File.WriteAllText("B:\\test.txt", ex.ToString());
- }
- }
- internal static void PatchEntrypoint(AssemblyDefinition assembly)
- {
- if (assembly.Name.Name == "UnityEngine")
- {
- using (AssemblyDefinition injected = AssemblyDefinition.ReadAssembly(CurrentExecutingAssemblyPath))
- {
- var originalInjectMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader")
- .Methods.First(x => x.Name == "Initialize");
- var injectMethod = assembly.MainModule.ImportReference(originalInjectMethod);
- var sceneManager = assembly.MainModule.Types.First(x => x.Name == "Application");
- var voidType = assembly.MainModule.ImportReference(typeof(void));
- var cctor = new MethodDefinition(".cctor",
- MethodAttributes.Static
- | MethodAttributes.Private
- | MethodAttributes.HideBySig
- | MethodAttributes.SpecialName
- | MethodAttributes.RTSpecialName,
- voidType);
- var ilp = cctor.Body.GetILProcessor();
- ilp.Append(ilp.Create(OpCodes.Call, injectMethod));
- ilp.Append(ilp.Create(OpCodes.Ret));
- sceneManager.Methods.Add(cctor);
- }
- }
- }
- internal static Assembly LocalResolve(object sender, ResolveEventArgs args)
- {
- if (args.Name == "0Harmony, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null")
- return Assembly.LoadFile(Path.Combine(CurrentExecutingAssemblyDirectoryPath, "0Harmony.dll"));
- return null;
- }
- }
- }
|