AssemblyPatcher.cs 3.6 KB

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using System.Linq;
  4. using System.Reflection;
  5. using BepInEx.Common;
  6. using Mono.Cecil;
  7. namespace BepInEx.Bootstrap
  8. {
  9. public delegate void AssemblyPatcherDelegate(AssemblyDefinition assembly);
  10. public static class AssemblyPatcher
  11. {
  12. public static void PatchAll(string directory, Dictionary<string, IList<AssemblyPatcherDelegate>> patcherMethodDictionary)
  13. {
  14. //load all the requested assemblies
  15. List<AssemblyDefinition> assemblies = new List<AssemblyDefinition>();
  16. Dictionary<AssemblyDefinition, string> assemblyFilenames = new Dictionary<AssemblyDefinition, string>();
  17. foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
  18. {
  19. var assembly = AssemblyDefinition.ReadAssembly(assemblyPath);
  20. //NOTE: this is special cased here because the dependency handling for System.dll is a bit wonky
  21. //System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
  22. //It's also generally dangerous to change system.dll since so many things rely on it,
  23. // and it's already loaded into the appdomain since this loader references it, so we might as well skip it
  24. if (assembly.Name.Name == "System"
  25. || assembly.Name.Name == "mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched
  26. {
  27. assembly.Dispose();
  28. continue;
  29. }
  30. assemblies.Add(assembly);
  31. assemblyFilenames[assembly] = Path.GetFileName(assemblyPath);
  32. }
  33. //generate a dictionary of each assembly's dependencies
  34. Dictionary<AssemblyDefinition, IList<AssemblyDefinition>> assemblyDependencyDict = new Dictionary<AssemblyDefinition, IList<AssemblyDefinition>>();
  35. foreach (AssemblyDefinition assembly in assemblies)
  36. {
  37. assemblyDependencyDict[assembly] = new List<AssemblyDefinition>();
  38. foreach (var dependencyRef in assembly.MainModule.AssemblyReferences)
  39. {
  40. var dependencyAssembly = assemblies.FirstOrDefault(x => x.FullName == dependencyRef.FullName);
  41. if (dependencyAssembly != null)
  42. assemblyDependencyDict[assembly].Add(dependencyAssembly);
  43. }
  44. }
  45. //sort the assemblies so load the assemblies that are dependant upon first
  46. IEnumerable<AssemblyDefinition> sortedAssemblies = Utility.TopologicalSort(assemblies, x => assemblyDependencyDict[x]);
  47. //call the patchers on the assemblies
  48. foreach (var assembly in sortedAssemblies)
  49. {
  50. //skip if we aren't patching it
  51. if (!patcherMethodDictionary.TryGetValue(Path.GetFileName(assemblyFilenames[assembly]), out IList<AssemblyPatcherDelegate> patcherMethods))
  52. continue;
  53. Patch(assembly, patcherMethods);
  54. }
  55. }
  56. public static void Patch(AssemblyDefinition assembly, IEnumerable<AssemblyPatcherDelegate> patcherMethods)
  57. {
  58. using (assembly)
  59. using (MemoryStream assemblyStream = new MemoryStream())
  60. {
  61. foreach (AssemblyPatcherDelegate method in patcherMethods)
  62. method.Invoke(assembly);
  63. assembly.Write(assemblyStream);
  64. Assembly.Load(assemblyStream.ToArray());
  65. }
  66. }
  67. }
  68. }