Chainloader.cs 12 KB

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  1. using BepInEx.Configuration;
  2. using BepInEx.Logging;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Linq;
  7. using System.Reflection;
  8. using System.Text;
  9. using System.Text.RegularExpressions;
  10. using Mono.Cecil;
  11. using UnityEngine;
  12. using UnityInjector.ConsoleUtil;
  13. using Logger = BepInEx.Logging.Logger;
  14. namespace BepInEx.Bootstrap
  15. {
  16. /// <summary>
  17. /// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
  18. /// </summary>
  19. public static class Chainloader
  20. {
  21. /// <summary>
  22. /// The loaded and initialized list of plugins.
  23. /// </summary>
  24. public static Dictionary<string, PluginInfo> PluginInfos { get; } = new Dictionary<string, PluginInfo>();
  25. public static List<BaseUnityPlugin> Plugins { get; } = new List<BaseUnityPlugin>();
  26. public static List<string> DependencyErrors { get; } = new List<string>();
  27. /// <summary>
  28. /// The GameObject that all plugins are attached to as components.
  29. /// </summary>
  30. public static GameObject ManagerObject { get; private set; }
  31. private static bool _loaded = false;
  32. private static bool _initialized = false;
  33. /// <summary>
  34. /// Initializes BepInEx to be able to start the chainloader.
  35. /// </summary>
  36. public static void Initialize(string gameExePath, bool startConsole = true)
  37. {
  38. if (_initialized)
  39. return;
  40. ThreadingHelper.Initialize();
  41. // Set vitals
  42. if (gameExePath != null)
  43. {
  44. // Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize
  45. // This is used by Preloader to use environment variables, for example
  46. Paths.SetExecutablePath(gameExePath);
  47. }
  48. // Start logging
  49. if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole)
  50. {
  51. ConsoleWindow.Attach();
  52. Logger.Listeners.Add(new ConsoleLogListener());
  53. }
  54. // Fix for standard output getting overwritten by UnityLogger
  55. if (ConsoleWindow.StandardOut != null)
  56. {
  57. Console.SetOut(ConsoleWindow.StandardOut);
  58. var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage;
  59. ConsoleEncoding.ConsoleCodePage = encoding;
  60. Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
  61. }
  62. Logger.Listeners.Add(new UnityLogListener());
  63. if (ConfigDiskLogging.Value)
  64. Logger.Listeners.Add(new DiskLogListener("LogOutput.log", ConfigDiskConsoleDisplayedLevel.Value, ConfigDiskAppend.Value, ConfigDiskWriteUnityLog.Value));
  65. if (!TraceLogSource.IsListening)
  66. Logger.Sources.Add(TraceLogSource.CreateSource());
  67. if (ConfigUnityLogging.Value)
  68. Logger.Sources.Add(new UnityLogSource());
  69. Logger.LogMessage("Chainloader ready");
  70. _initialized = true;
  71. }
  72. private static Regex allowedGuidRegex { get; } = new Regex(@"^[a-zA-Z0-9\._\-]+$");
  73. public static PluginInfo ToPluginInfo(TypeDefinition type)
  74. {
  75. if (type.IsInterface || type.IsAbstract || !type.IsSubtypeOf(typeof(BaseUnityPlugin)))
  76. return null;
  77. var metadata = BepInPlugin.FromCecilType(type);
  78. // Perform checks that will prevent the plugin from being loaded in ALL cases
  79. if (metadata == null)
  80. {
  81. Logger.LogWarning($"Skipping over type [{type.FullName}] as no metadata attribute is specified");
  82. return null;
  83. }
  84. if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID))
  85. {
  86. Logger.LogWarning($"Skipping type [{type.FullName}] because its GUID [{metadata.GUID}] is of an illegal format.");
  87. return null;
  88. }
  89. if (metadata.Version == null)
  90. {
  91. Logger.LogWarning($"Skipping type [{type.FullName}] because its version is invalid.");
  92. return null;
  93. }
  94. if (metadata.Name == null)
  95. {
  96. Logger.LogWarning($"Skipping type [{type.FullName}] because its name is null.");
  97. return null;
  98. }
  99. var filters = BepInProcess.FromCecilType(type);
  100. var dependencies = BepInDependency.FromCecilType(type);
  101. var incompatibilities = BepInIncompatibility.FromCecilType(type);
  102. return new PluginInfo
  103. {
  104. Metadata = metadata,
  105. Processes = filters,
  106. Dependencies = dependencies,
  107. Incompatibilities = incompatibilities,
  108. TypeName = type.FullName
  109. };
  110. }
  111. private static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
  112. private static bool HasBepinPlugins(AssemblyDefinition ass)
  113. {
  114. if (ass.MainModule.AssemblyReferences.All(r => r.Name != CurrentAssemblyName))
  115. return false;
  116. if (ass.MainModule.GetTypeReferences().All(r => r.FullName != typeof(BaseUnityPlugin).FullName))
  117. return false;
  118. return true;
  119. }
  120. /// <summary>
  121. /// The entrypoint for the BepInEx plugin system.
  122. /// </summary>
  123. public static void Start()
  124. {
  125. if (_loaded)
  126. return;
  127. if (!_initialized)
  128. throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
  129. if (!Directory.Exists(Paths.PluginPath))
  130. Directory.CreateDirectory(Paths.PluginPath);
  131. if (!Directory.Exists(Paths.PatcherPluginPath))
  132. Directory.CreateDirectory(Paths.PatcherPluginPath);
  133. try
  134. {
  135. var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
  136. if (productNameProp != null)
  137. ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
  138. Logger.LogMessage("Chainloader started");
  139. ManagerObject = new GameObject("BepInEx_Manager");
  140. UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
  141. var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader");
  142. foreach (var keyValuePair in pluginsToLoad)
  143. foreach (var pluginInfo in keyValuePair.Value)
  144. pluginInfo.Location = keyValuePair.Key;
  145. var pluginInfos = pluginsToLoad.SelectMany(p => p.Value).ToList();
  146. var loadedAssemblies = new Dictionary<string, Assembly>();
  147. Logger.LogInfo($"{pluginInfos.Count} plugins to load");
  148. var dependencyDict = new Dictionary<string, IEnumerable<string>>();
  149. var pluginsByGUID = new Dictionary<string, PluginInfo>();
  150. foreach (var pluginInfo in pluginInfos)
  151. {
  152. // Perform checks that will prevent loading plugins in this run
  153. var filters = pluginInfo.Processes.ToList();
  154. bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase));
  155. if (invalidProcessName)
  156. {
  157. Logger.LogWarning($"Skipping over plugin [{pluginInfo.Metadata.GUID}] due to process filter");
  158. continue;
  159. }
  160. if (dependencyDict.ContainsKey(pluginInfo.Metadata.GUID))
  161. {
  162. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because its GUID ({pluginInfo.Metadata.GUID}) is already used by another plugin.");
  163. continue;
  164. }
  165. dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID).Concat(pluginInfo.Incompatibilities.Select(i => i.IncompatibilityGUID));
  166. pluginsByGUID[pluginInfo.Metadata.GUID] = pluginInfo;
  167. }
  168. var emptyDependencies = new string[0];
  169. // Sort plugins by their dependencies.
  170. // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
  171. var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
  172. var invalidPlugins = new HashSet<string>();
  173. var processedPlugins = new Dictionary<string, Version>();
  174. foreach (var pluginGUID in sortedPlugins)
  175. {
  176. // If the plugin is missing, don't process it
  177. if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo))
  178. continue;
  179. var dependsOnInvalidPlugin = false;
  180. var missingDependencies = new List<BepInDependency>();
  181. foreach (var dependency in pluginInfo.Dependencies)
  182. {
  183. // If the depenency wasn't already processed, it's missing altogether
  184. bool depenencyExists = processedPlugins.TryGetValue(dependency.DependencyGUID, out var pluginVersion);
  185. if (!depenencyExists || pluginVersion < dependency.MinimumVersion)
  186. {
  187. // If the dependency is hard, collect it into a list to show
  188. if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
  189. missingDependencies.Add(dependency);
  190. continue;
  191. }
  192. // If the dependency is invalid (e.g. has missing depedencies), report that to the user
  193. if (invalidPlugins.Contains(dependency.DependencyGUID))
  194. {
  195. dependsOnInvalidPlugin = true;
  196. break;
  197. }
  198. }
  199. var incompatibilities = new List<BepInIncompatibility>();
  200. foreach (var incompatibility in pluginInfo.Incompatibilities)
  201. {
  202. if (processedPlugins.ContainsKey(incompatibility.IncompatibilityGUID))
  203. incompatibilities.Add(incompatibility);
  204. }
  205. processedPlugins.Add(pluginGUID, pluginInfo.Metadata.Version);
  206. if (dependsOnInvalidPlugin)
  207. {
  208. string message = $"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See above errors for details.";
  209. DependencyErrors.Add(message);
  210. Logger.LogWarning(message);
  211. continue;
  212. }
  213. if (missingDependencies.Count != 0)
  214. {
  215. string ToMissingString(BepInDependency s)
  216. {
  217. bool emptyVersion = s.MinimumVersion.Major == 0 && s.MinimumVersion.Minor == 0 && s.MinimumVersion.Build == 0 && s.MinimumVersion.Revision == 0;
  218. if (emptyVersion) return "- " + s.DependencyGUID;
  219. return $"- {s.DependencyGUID} (at least v{s.MinimumVersion})";
  220. }
  221. string message = $@"Could not load [{pluginInfo.Metadata.Name}] because it has missing dependencies: {string.Join(", ", missingDependencies.Select(ToMissingString).ToArray())}";
  222. DependencyErrors.Add(message);
  223. Logger.LogError(message);
  224. invalidPlugins.Add(pluginGUID);
  225. continue;
  226. }
  227. if (incompatibilities.Count != 0)
  228. {
  229. string message = $@"Could not load [{pluginInfo.Metadata.Name}] because it is incompatible with: {string.Join(", ", incompatibilities.Select(i => i.IncompatibilityGUID).ToArray())}";
  230. DependencyErrors.Add(message);
  231. Logger.LogError(message);
  232. invalidPlugins.Add(pluginGUID);
  233. continue;
  234. }
  235. try
  236. {
  237. Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");
  238. if (!loadedAssemblies.TryGetValue(pluginInfo.Location, out var ass))
  239. loadedAssemblies[pluginInfo.Location] = ass = Assembly.LoadFile(pluginInfo.Location);
  240. PluginInfos[pluginGUID] = pluginInfo;
  241. pluginInfo.Instance = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.TypeName));
  242. Plugins.Add(pluginInfo.Instance);
  243. }
  244. catch (Exception ex)
  245. {
  246. invalidPlugins.Add(pluginGUID);
  247. PluginInfos.Remove(pluginGUID);
  248. Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}");
  249. if (ex is ReflectionTypeLoadException re)
  250. Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
  251. else
  252. Logger.LogDebug(ex);
  253. }
  254. }
  255. }
  256. catch (Exception ex)
  257. {
  258. ConsoleWindow.Attach();
  259. Console.WriteLine("Error occurred starting the game");
  260. Console.WriteLine(ex.ToString());
  261. }
  262. Logger.LogMessage("Chainloader startup complete");
  263. _loaded = true;
  264. }
  265. #region Config
  266. private static readonly ConfigEntry<bool> ConfigUnityLogging = ConfigFile.CoreConfig.AddSetting(
  267. "Logging", "UnityLogListening",
  268. true,
  269. new ConfigDescription("Enables showing unity log messages in the BepInEx logging system."));
  270. private static readonly ConfigEntry<bool> ConfigDiskWriteUnityLog = ConfigFile.CoreConfig.AddSetting(
  271. "Logging.Disk", "WriteUnityLog",
  272. false,
  273. new ConfigDescription("Include unity log messages in log file output."));
  274. private static readonly ConfigEntry<bool> ConfigDiskAppend = ConfigFile.CoreConfig.AddSetting(
  275. "Logging.Disk", "AppendLog",
  276. false,
  277. new ConfigDescription("Appends to the log file instead of overwriting, on game startup."));
  278. private static readonly ConfigEntry<bool> ConfigDiskLogging = ConfigFile.CoreConfig.AddSetting(
  279. "Logging.Disk", "Enabled",
  280. true,
  281. new ConfigDescription("Enables writing log messages to disk."));
  282. private static readonly ConfigEntry<LogLevel> ConfigDiskConsoleDisplayedLevel = ConfigFile.CoreConfig.AddSetting(
  283. "Logging.Disk", "DisplayedLogLevel",
  284. LogLevel.Info,
  285. new ConfigDescription("Only displays the specified log level and above in the console output."));
  286. #endregion
  287. }
  288. }