BepInEx.Unity.csproj 1.3 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net35</TargetFramework>
  4. <AssemblyTitle>BepInEx.Unity</AssemblyTitle>
  5. <Product>BepInEx.Unity</Product>
  6. <OutputPath>..\bin\Unity\</OutputPath>
  7. <LangVersion>8</LangVersion>
  8. <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
  9. </PropertyGroup>
  10. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  11. <DebugType>full</DebugType>
  12. </PropertyGroup>
  13. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  14. <DebugType>none</DebugType>
  15. <DocumentationFile>..\bin\BepInEx.Unity.xml</DocumentationFile>
  16. </PropertyGroup>
  17. <ItemGroup>
  18. <Reference Include="UnityEngine">
  19. <HintPath>..\lib\UnityEngine.dll</HintPath>
  20. <Private>False</Private>
  21. </Reference>
  22. </ItemGroup>
  23. <ItemGroup>
  24. <ProjectReference Include="..\BepInEx.Core\BepInEx.Core.csproj" />
  25. <ProjectReference Include="..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj" />
  26. <ProjectReference Include="..\BepInEx.Preloader.Unity\BepInEx.Preloader.Unity.csproj" />
  27. </ItemGroup>
  28. <ItemGroup>
  29. <PackageReference Include="HarmonyX" Version="2.2.0" />
  30. </ItemGroup>
  31. <Import Project="..\BepInEx.Shared\BepInEx.Shared.projitems" Label="Shared" />
  32. </Project>