123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294 |
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using BepInEx.Bootstrap;
- using BepInEx.Configuration;
- using BepInEx.Logging;
- using BepInEx.Preloader.Core;
- using BepInEx.Preloader.Core.Logging;
- using BepInEx.Preloader.Core.RuntimeFixes;
- using BepInEx.Preloader.RuntimeFixes;
- using Mono.Cecil;
- using Mono.Cecil.Cil;
- using Mono.Cecil.Rocks;
- using MonoMod.RuntimeDetour;
- using MethodAttributes = Mono.Cecil.MethodAttributes;
- namespace BepInEx.Preloader.Unity
- {
- /// <summary>
- /// The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
- /// </summary>
- internal static class UnityPreloader
- {
- /// <summary>
- /// The log writer that is specific to the preloader.
- /// </summary>
- private static PreloaderConsoleListener PreloaderLog { get; set; }
- private static ManualLogSource Log => PreloaderLogger.Log;
- public static string ManagedPath { get; private set; } = Utility.CombinePaths(Paths.GameRootPath, $"{Paths.ProcessName}_Data", "Managed");
- public static bool IsPostUnity2017 { get; } = File.Exists(Path.Combine(ManagedPath, "UnityEngine.CoreModule.dll"));
- public static void Run(string managedDirectory)
- {
- try
- {
- AllocateConsole();
- if (managedDirectory != null)
- ManagedPath = managedDirectory;
- bool bridgeInitialized = Utility.TryDo(() =>
- {
- if (ConfigShimHarmony.Value)
- HarmonyDetourBridge.Init();
- }, out var harmonyBridgeException);
- Exception runtimePatchException = null;
- if(bridgeInitialized)
- Utility.TryDo(() =>
- {
- if (ConfigApplyRuntimePatches.Value)
- UnityPatches.Apply();
- }, out runtimePatchException);
- Logger.Sources.Add(TraceLogSource.CreateSource());
- HarmonyFixes.Apply();
- PreloaderLog = new PreloaderConsoleListener(ConfigPreloaderCOutLogging.Value);
- Logger.Listeners.Add(PreloaderLog);
- string consoleTile = $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
- Log.LogMessage(consoleTile);
- if (ConsoleManager.ConsoleActive)
- ConsoleManager.SetConsoleTitle(consoleTile);
-
- //See BuildInfoAttribute for more information about this section.
- object[] attributes = typeof(BuildInfoAttribute).Assembly.GetCustomAttributes(typeof(BuildInfoAttribute), false);
- if (attributes.Length > 0)
- {
- var attribute = (BuildInfoAttribute)attributes[0];
- Log.LogMessage(attribute.Info);
- }
- Log.LogInfo($"Running under Unity v{FileVersionInfo.GetVersionInfo(Paths.ExecutablePath).FileVersion}");
- Log.LogInfo($"CLR runtime version: {Environment.Version}");
- Log.LogInfo($"Supports SRE: {Utility.CLRSupportsDynamicAssemblies}");
- if (harmonyBridgeException != null)
- Log.LogWarning($"Failed to enable fix for Harmony for .NET Standard API. Error message: {harmonyBridgeException.Message}");
- if (runtimePatchException != null)
- Log.LogWarning($"Failed to apply runtime patches for Mono. See more info in the output log. Error message: {runtimePatchException.Message}");
- Log.LogMessage("Preloader started");
- TypeLoader.SearchDirectories.Add(ManagedPath);
- using (var assemblyPatcher = new AssemblyPatcher())
- {
- assemblyPatcher.PatcherPlugins.Add(new PatcherPlugin
- {
- TargetDLLs = () => new[] { ConfigEntrypointAssembly.Value },
- Patcher = PatchEntrypoint,
- TypeName = "BepInEx.Chainloader"
- });
- assemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath);
- Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} patcher plugin(s) loaded");
- assemblyPatcher.LoadAssemblyDirectory(ManagedPath);
- Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} assemblies discovered");
- assemblyPatcher.PatchAndLoad();
- }
- Log.LogMessage("Preloader finished");
- Logger.Listeners.Remove(PreloaderLog);
- Logger.Listeners.Add(new ConsoleLogListener());
- PreloaderLog.Dispose();
- }
- catch (Exception ex)
- {
- try
- {
- Log.LogFatal("Could not run preloader!");
- Log.LogFatal(ex);
- PreloaderLog?.Dispose();
- if (!ConsoleManager.ConsoleActive)
- {
- //if we've already attached the console, then the log will already be written to the console
- AllocateConsole();
- Console.Write(PreloaderLog);
- }
- PreloaderLog = null;
- }
- finally
- {
- File.WriteAllText(
- Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),
- PreloaderLog + "\r\n" + ex);
- PreloaderLog?.Dispose();
- PreloaderLog = null;
- }
- }
- }
- /// <summary>
- /// Inserts BepInEx's own chainloader entrypoint into UnityEngine.
- /// </summary>
- /// <param name="assembly">The assembly that will be attempted to be patched.</param>
- public static void PatchEntrypoint(ref AssemblyDefinition assembly)
- {
- if (assembly.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx")))
- throw new Exception("BepInEx has been detected to be patched! Please unpatch before using a patchless variant!");
- string entrypointType = ConfigEntrypointType.Value;
- string entrypointMethod = ConfigEntrypointMethod.Value;
- bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";
- var entryType = assembly.MainModule.Types.FirstOrDefault(x => x.Name == entrypointType);
- if (entryType == null)
- throw new Exception("The entrypoint type is invalid! Please check your config.ini");
- string chainloaderAssemblyPath = Path.Combine(Paths.BepInExAssemblyDirectory, "BepInEx.Unity.dll");
- var readerParameters = new ReaderParameters
- {
- AssemblyResolver = TypeLoader.CecilResolver
- };
- using (var chainloaderAssemblyDefinition = AssemblyDefinition.ReadAssembly(chainloaderAssemblyPath, readerParameters))
- {
- var chainloaderType = chainloaderAssemblyDefinition.MainModule.Types.First(x => x.Name == "UnityChainloader");
- var originalStartMethod = chainloaderType.EnumerateAllMethods().First(x => x.Name == "StaticStart");
- var startMethod = assembly.MainModule.ImportReference(originalStartMethod);
- var methods = new List<MethodDefinition>();
- if (isCctor)
- {
- var cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
- if (cctor == null)
- {
- cctor = new MethodDefinition(".cctor",
- MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig
- | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,
- assembly.MainModule.ImportReference(typeof(void)));
- entryType.Methods.Add(cctor);
- var il = cctor.Body.GetILProcessor();
- il.Append(il.Create(OpCodes.Ret));
- }
- methods.Add(cctor);
- }
- else
- {
- methods.AddRange(entryType.Methods.Where(x => x.Name == entrypointMethod));
- }
- if (!methods.Any())
- throw new Exception("The entrypoint method is invalid! Please check your config.ini");
- foreach (var method in methods)
- {
- var il = method.Body.GetILProcessor();
- var ins = il.Body.Instructions.First();
- il.InsertBefore(ins,
- il.Create(OpCodes.Ldnull)); // gameExePath (always null, we initialize the Paths class in Entrypoint
- il.InsertBefore(ins,
- il.Create(OpCodes.Call, startMethod)); // UnityChainloader.StaticStart(string gameExePath)
- }
- }
- }
- /// <summary>
- /// Allocates a console window for use by BepInEx safely.
- /// </summary>
- public static void AllocateConsole()
- {
- if (!ConsoleManager.ConfigConsoleEnabled.Value)
- return;
- try
- {
- ConsoleManager.CreateConsole();
- var encoding = (uint)Encoding.UTF8.CodePage;
- if (ConsoleManager.ConfigConsoleShiftJis.Value)
- encoding = 932;
- ConsoleManager.SetConsoleEncoding(encoding);
- }
- catch (Exception ex)
- {
- Log.LogError("Failed to allocate console!");
- Log.LogError(ex);
- }
- }
- #region Config
- private static readonly ConfigEntry<string> ConfigEntrypointAssembly = ConfigFile.CoreConfig.Bind(
- "Preloader.Entrypoint", "Assembly",
- IsPostUnity2017 ? "UnityEngine.CoreModule.dll" : "UnityEngine.dll",
- "The local filename of the assembly to target.");
- private static readonly ConfigEntry<string> ConfigEntrypointType = ConfigFile.CoreConfig.Bind(
- "Preloader.Entrypoint", "Type",
- "Application",
- "The name of the type in the entrypoint assembly to search for the entrypoint method.");
- private static readonly ConfigEntry<string> ConfigEntrypointMethod = ConfigFile.CoreConfig.Bind(
- "Preloader.Entrypoint", "Method",
- ".cctor",
- "The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.");
- private static readonly ConfigEntry<bool> ConfigApplyRuntimePatches = ConfigFile.CoreConfig.Bind(
- "Preloader", "ApplyRuntimePatches",
- true,
- "Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.");
- private static readonly ConfigEntry<bool> ConfigShimHarmony = ConfigFile.CoreConfig.Bind(
- "Preloader", "ShimHarmonySupport",
- !Utility.CLRSupportsDynamicAssemblies,
- "If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game.");
- private static readonly ConfigEntry<bool> ConfigPreloaderCOutLogging = ConfigFile.CoreConfig.Bind(
- "Logging", "PreloaderConsoleOutRedirection",
- true,
- "Redirects text from Console.Out during preloader patch loading to the BepInEx logging system.");
- #endregion
- }
- }
|