DynamicTranslator.cs 3.3 KB

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  1. using BepInEx;
  2. using BepInEx.Common;
  3. using Harmony;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using System.Linq;
  8. using System.Reflection;
  9. using System.Text;
  10. using System.Text.RegularExpressions;
  11. using TMPro;
  12. using UnityEngine;
  13. using UnityEngine.SceneManagement;
  14. namespace DynamicTranslationLoader
  15. {
  16. public class DynamicTranslator : BaseUnityPlugin
  17. {
  18. private static Dictionary<string, string> translations = new Dictionary<string, string>();
  19. private static List<string> untranslated = new List<string>();
  20. public override string Name => "Dynamic Translator";
  21. public DynamicTranslator()
  22. {
  23. string[] translation = File.ReadAllLines(Utility.CombinePaths(Utility.PluginsDirectory, "translation", "translation.txt"));
  24. for (int i = 0; i < translation.Length; i++)
  25. {
  26. string line = translation[i];
  27. if (!line.Contains('='))
  28. continue;
  29. string[] split = line.Split('=');
  30. translations[split[0]] = split[1];
  31. }
  32. var harmony = HarmonyInstance.Create("com.bepis.bepinex.dynamictranslationloader");
  33. MethodInfo original = AccessTools.Property(typeof(TMP_Text), "text").GetSetMethod();
  34. HarmonyMethod prefix = new HarmonyMethod(typeof(DynamicTranslator).GetMethod("LabelTextHook"));
  35. harmony.Patch(original, prefix, null);
  36. }
  37. protected override void LevelFinishedLoading(Scene scene, LoadSceneMode mode)
  38. {
  39. TranslateAll();
  40. }
  41. void OnUpdate()
  42. {
  43. if (UnityEngine.Event.current.Equals(Event.KeyboardEvent("f10")))
  44. {
  45. Dump();
  46. Console.WriteLine($"Text dumped to \"{Path.GetFullPath("dumped-tl.txt")}\"");
  47. }
  48. }
  49. void TranslateAll()
  50. {
  51. foreach (TextMeshProUGUI gameObject in GameObject.FindObjectsOfType<TextMeshProUGUI>())
  52. {
  53. //gameObject.text = "Harsh is shit";
  54. if (translations.ContainsKey(gameObject.text))
  55. gameObject.text = translations[gameObject.text];
  56. else
  57. if (!untranslated.Contains(gameObject.text))
  58. untranslated.Add(gameObject.text);
  59. }
  60. }
  61. void Dump()
  62. {
  63. string output = "";
  64. foreach (var kv in translations)
  65. output += $"{kv.Key.Trim()}={kv.Value.Trim()}\r\n";
  66. foreach (var text in untranslated)
  67. if (!text.IsNullOrWhiteSpace()
  68. && !text.Contains("Reset")
  69. && !Regex.Replace(text, @"[\d-]", string.Empty).IsNullOrWhiteSpace()
  70. && !translations.ContainsValue(text.Trim()))
  71. output += $"{text.Trim()}=\r\n";
  72. File.WriteAllText("dumped-tl.txt", output);
  73. }
  74. static string Translate(string input)
  75. {
  76. if (translations.ContainsKey(input))
  77. return translations[input];
  78. if (!untranslated.Contains(input))
  79. untranslated.Add(input);
  80. return input;
  81. }
  82. public static void LabelTextHook(ref string value)
  83. {
  84. value = Translate(value);
  85. }
  86. }
  87. }