Chainloader.cs 11 KB

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  1. using BepInEx.Configuration;
  2. using BepInEx.Logging;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Linq;
  7. using System.Reflection;
  8. using System.Text;
  9. using System.Text.RegularExpressions;
  10. using BepInEx.Contract;
  11. using Mono.Cecil;
  12. using UnityEngine;
  13. using UnityInjector.ConsoleUtil;
  14. using Logger = BepInEx.Logging.Logger;
  15. namespace BepInEx.Bootstrap
  16. {
  17. /// <summary>
  18. /// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
  19. /// </summary>
  20. public static class Chainloader
  21. {
  22. /// <summary>
  23. /// The loaded and initialized list of plugins.
  24. /// </summary>
  25. public static Dictionary<string, PluginInfo> PluginInfos { get; } = new Dictionary<string, PluginInfo>();
  26. public static List<BaseUnityPlugin> Plugins { get; } = new List<BaseUnityPlugin>();
  27. /// <summary>
  28. /// The GameObject that all plugins are attached to as components.
  29. /// </summary>
  30. public static GameObject ManagerObject { get; private set; }
  31. private static bool _loaded = false;
  32. private static bool _initialized = false;
  33. /// <summary>
  34. /// Initializes BepInEx to be able to start the chainloader.
  35. /// </summary>
  36. public static void Initialize(string gameExePath, bool startConsole = true)
  37. {
  38. if (_initialized)
  39. return;
  40. // Set vitals
  41. if (gameExePath != null)
  42. {
  43. // Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize
  44. // This is used by Preloader to use environment variables, for example
  45. Paths.SetExecutablePath(gameExePath);
  46. }
  47. // Start logging
  48. if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole)
  49. {
  50. ConsoleWindow.Attach();
  51. Logger.Listeners.Add(new ConsoleLogListener());
  52. }
  53. // Fix for standard output getting overwritten by UnityLogger
  54. if (ConsoleWindow.StandardOut != null)
  55. {
  56. Console.SetOut(ConsoleWindow.StandardOut);
  57. var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage;
  58. ConsoleEncoding.ConsoleCodePage = encoding;
  59. Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
  60. }
  61. Logger.Listeners.Add(new UnityLogListener());
  62. if (ConfigDiskLogging.Value)
  63. {
  64. var logLevel = (LogLevel)Enum.Parse(typeof(LogLevel), ConfigDiskConsoleDisplayedLevel.Value, true);
  65. Logger.Listeners.Add(new DiskLogListener("LogOutput.log", logLevel, ConfigDiskAppend.Value, ConfigDiskWriteUnityLog.Value));
  66. }
  67. if (!TraceLogSource.IsListening)
  68. Logger.Sources.Add(TraceLogSource.CreateSource());
  69. if (ConfigUnityLogging.Value)
  70. Logger.Sources.Add(new UnityLogSource());
  71. Logger.LogMessage("Chainloader ready");
  72. _initialized = true;
  73. }
  74. private static Regex allowedGuidRegex { get; } = new Regex(@"^[a-zA-Z0-9\._\-]+$");
  75. public static PluginInfo ToPluginInfo(TypeDefinition type)
  76. {
  77. if (type.IsInterface || type.IsAbstract || !type.IsSubtypeOf(typeof(BaseUnityPlugin)))
  78. return null;
  79. var metadata = BepInPlugin.FromCecilType(type);
  80. if (metadata == null)
  81. {
  82. Logger.LogWarning($"Skipping over type [{type.FullName}] as no metadata attribute is specified");
  83. return null;
  84. }
  85. if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID))
  86. {
  87. Logger.LogWarning($"Skipping type [{type.FullName}] because its GUID [{metadata.GUID}] is of an illegal format.");
  88. return null;
  89. }
  90. if (metadata.Version == null)
  91. {
  92. Logger.LogWarning($"Skipping type [{type.FullName}] because its version is invalid.");
  93. return null;
  94. }
  95. if (metadata.Name == null)
  96. {
  97. Logger.LogWarning($"Skipping type [{type.FullName}] because its name is null.");
  98. return null;
  99. }
  100. //Perform a filter for currently running process
  101. var filters = BepInProcess.FromCecilType(type);
  102. bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase));
  103. if (invalidProcessName)
  104. {
  105. Logger.LogWarning($"Skipping over plugin [{metadata.GUID}] due to process filter");
  106. return null;
  107. }
  108. var dependencies = BepInDependency.FromCecilType(type);
  109. return new PluginInfo
  110. {
  111. Metadata = metadata,
  112. Processes = filters,
  113. Dependencies = dependencies,
  114. TypeName = type.FullName
  115. };
  116. }
  117. private static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
  118. private static bool HasBepinPlugins(AssemblyDefinition ass)
  119. {
  120. if (ass.MainModule.AssemblyReferences.All(r => r.Name != CurrentAssemblyName))
  121. return false;
  122. if (ass.MainModule.GetTypeReferences().All(r => r.FullName != typeof(BaseUnityPlugin).FullName))
  123. return false;
  124. return true;
  125. }
  126. /// <summary>
  127. /// The entrypoint for the BepInEx plugin system.
  128. /// </summary>
  129. public static void Start()
  130. {
  131. if (_loaded)
  132. return;
  133. if (!_initialized)
  134. throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
  135. if (!Directory.Exists(Paths.PluginPath))
  136. Directory.CreateDirectory(Paths.PluginPath);
  137. if (!Directory.Exists(Paths.PatcherPluginPath))
  138. Directory.CreateDirectory(Paths.PatcherPluginPath);
  139. try
  140. {
  141. var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
  142. if (productNameProp != null)
  143. ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
  144. Logger.LogMessage("Chainloader started");
  145. ManagerObject = new GameObject("BepInEx_Manager");
  146. UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
  147. var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader");
  148. foreach (var keyValuePair in pluginsToLoad)
  149. foreach (var pluginInfo in keyValuePair.Value)
  150. pluginInfo.Location = keyValuePair.Key;
  151. var pluginInfos = pluginsToLoad.SelectMany(p => p.Value).ToList();
  152. var loadedAssemblies = new Dictionary<string, Assembly>();
  153. Logger.LogInfo($"{pluginInfos.Count} plugins to load");
  154. var dependencyDict = new Dictionary<string, IEnumerable<string>>();
  155. var pluginsByGUID = new Dictionary<string, PluginInfo>();
  156. foreach (var pluginInfo in pluginInfos)
  157. {
  158. if (pluginInfo.Metadata.GUID == null)
  159. {
  160. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it does not have a valid GUID.");
  161. continue;
  162. }
  163. if (dependencyDict.ContainsKey(pluginInfo.Metadata.GUID))
  164. {
  165. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because its GUID ({pluginInfo.Metadata.GUID}) is already used by another plugin.");
  166. continue;
  167. }
  168. dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID);
  169. pluginsByGUID[pluginInfo.Metadata.GUID] = pluginInfo;
  170. }
  171. var emptyDependencies = new string[0];
  172. // Sort plugins by their dependencies.
  173. // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
  174. var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
  175. var invalidPlugins = new HashSet<string>();
  176. var processedPlugins = new Dictionary<string, Version>();
  177. foreach (var pluginGUID in sortedPlugins)
  178. {
  179. // If the plugin is missing, don't process it
  180. if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo))
  181. continue;
  182. var dependsOnInvalidPlugin = false;
  183. var missingDependencies = new List<BepInDependency>();
  184. foreach (var dependency in pluginInfo.Dependencies)
  185. {
  186. // If the depenency wasn't already processed, it's missing altogether
  187. bool depenencyExists = processedPlugins.TryGetValue(dependency.DependencyGUID, out var pluginVersion);
  188. if (!depenencyExists || pluginVersion < dependency.MinimumVersion)
  189. {
  190. // If the dependency is hard, collect it into a list to show
  191. if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
  192. missingDependencies.Add(dependency);
  193. continue;
  194. }
  195. // If the dependency is invalid (e.g. has missing depedencies), report that to the user
  196. if (invalidPlugins.Contains(dependency.DependencyGUID))
  197. {
  198. dependsOnInvalidPlugin = true;
  199. break;
  200. }
  201. }
  202. processedPlugins.Add(pluginGUID, pluginInfo.Metadata.Version);
  203. if (dependsOnInvalidPlugin)
  204. {
  205. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See above errors for details.");
  206. continue;
  207. }
  208. if (missingDependencies.Count != 0)
  209. {
  210. string ToMissingString(BepInDependency s)
  211. {
  212. if (s.MinimumVersion.IsZero()) return "- " + s.DependencyGUID;
  213. return $"- {s.DependencyGUID} (at least v{s.MinimumVersion})";
  214. }
  215. Logger.LogError($@"Missing the following dependencies for [{pluginInfo.Metadata.Name}]: {"\r\n"}{
  216. string.Join("\r\n", missingDependencies.Select(ToMissingString).ToArray())
  217. }{"\r\n"}Loading will be skipped; expect further errors and unstabilities.");
  218. invalidPlugins.Add(pluginGUID);
  219. continue;
  220. }
  221. try
  222. {
  223. Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");
  224. if (!loadedAssemblies.TryGetValue(pluginInfo.Location, out var ass))
  225. loadedAssemblies[pluginInfo.Location] = ass = Assembly.LoadFile(pluginInfo.Location);
  226. PluginInfos[pluginGUID] = pluginInfo;
  227. pluginInfo.Instance = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.TypeName));
  228. Plugins.Add(pluginInfo.Instance);
  229. }
  230. catch (Exception ex)
  231. {
  232. invalidPlugins.Add(pluginGUID);
  233. PluginInfos.Remove(pluginGUID);
  234. Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}");
  235. if (ex is ReflectionTypeLoadException re)
  236. Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
  237. else
  238. Logger.LogDebug(ex);
  239. }
  240. }
  241. }
  242. catch (Exception ex)
  243. {
  244. ConsoleWindow.Attach();
  245. Console.WriteLine("Error occurred starting the game");
  246. Console.WriteLine(ex.ToString());
  247. }
  248. Logger.LogMessage("Chainloader startup complete");
  249. _loaded = true;
  250. }
  251. #region Config
  252. private static readonly ConfigWrapper<bool> ConfigUnityLogging = ConfigFile.CoreConfig.Wrap(
  253. "Logging",
  254. "UnityLogListening",
  255. "Enables showing unity log messages in the BepInEx logging system.",
  256. true);
  257. private static readonly ConfigWrapper<bool> ConfigDiskLogging = ConfigFile.CoreConfig.Wrap(
  258. "Logging.Disk",
  259. "Enabled",
  260. "Enables writing log messages to disk.",
  261. true);
  262. private static readonly ConfigWrapper<string> ConfigDiskConsoleDisplayedLevel = ConfigFile.CoreConfig.Wrap(
  263. "Logging.Disk",
  264. "DisplayedLogLevel",
  265. "Only displays the specified log level and above in the console output.",
  266. "Info");
  267. private static readonly ConfigWrapper<bool> ConfigDiskWriteUnityLog = ConfigFile.CoreConfig.Wrap(
  268. "Logging.Disk",
  269. "WriteUnityLog",
  270. "Include unity log messages in log file output.",
  271. false);
  272. private static readonly ConfigWrapper<bool> ConfigDiskAppend = ConfigFile.CoreConfig.Wrap(
  273. "Logging.Disk",
  274. "AppendLog",
  275. "Appends to the log file instead of overwriting, on game startup.",
  276. false);
  277. #endregion
  278. }
  279. }