ConsoleLogListener.cs 925 B

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  1. using System;
  2. using BepInEx.Configuration;
  3. namespace BepInEx.Logging
  4. {
  5. /// <summary>
  6. /// Logs entries using Unity specific outputs.
  7. /// </summary>
  8. public class ConsoleLogListener : ILogListener
  9. {
  10. public void LogEvent(object sender, LogEventArgs eventArgs)
  11. {
  12. if ((eventArgs.Level & ConfigConsoleDisplayedLevel.Value) > 0)
  13. return;
  14. string log = $"[{eventArgs.Level,-7}:{((ILogSource)sender).SourceName,10}] {eventArgs.Data}\r\n";
  15. ConsoleManager.SetConsoleColor(eventArgs.Level.GetConsoleColor());
  16. Console.Write(log);
  17. ConsoleManager.SetConsoleColor(ConsoleColor.Gray);
  18. }
  19. public void Dispose() { }
  20. private static readonly ConfigEntry<LogLevel> ConfigConsoleDisplayedLevel = ConfigFile.CoreConfig.Bind(
  21. "Logging.Console","DisplayedLogLevel",
  22. LogLevel.Fatal | LogLevel.Error | LogLevel.Message | LogLevel.Info,
  23. "Only displays the specified log levels in the console output.");
  24. }
  25. }