DiskLogListener.cs 2.5 KB

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  1. using System.IO;
  2. using System.Text;
  3. using System.Threading;
  4. namespace BepInEx.Logging
  5. {
  6. /// <summary>
  7. /// Logs entries using Unity specific outputs.
  8. /// </summary>
  9. public class DiskLogListener : ILogListener
  10. {
  11. /// <summary>
  12. /// Log levels to display.
  13. /// </summary>
  14. public LogLevel DisplayedLogLevel { get; set; }
  15. /// <summary>
  16. /// Writer for the disk log.
  17. /// </summary>
  18. public TextWriter LogWriter { get; protected set; }
  19. /// <summary>
  20. /// Timer for flushing the logs to a file.
  21. /// </summary>
  22. public Timer FlushTimer { get; protected set; }
  23. /// <summary>
  24. /// Whether to write Unity log messages to disk log.
  25. /// </summary>
  26. public bool WriteFromUnityLog { get; set; }
  27. /// <summary>
  28. /// Creates a new disk log listener.
  29. /// </summary>
  30. /// <param name="localPath">Path to the log.</param>
  31. /// <param name="displayedLogLevel">Log levels to display.</param>
  32. /// <param name="appendLog">Whether to append logs to an already existing log file.</param>
  33. /// <param name="includeUnityLog">Whether to include Unity log into the disk log.</param>
  34. public DiskLogListener(string localPath, LogLevel displayedLogLevel = LogLevel.Info, bool appendLog = false, bool includeUnityLog = false)
  35. {
  36. WriteFromUnityLog = includeUnityLog;
  37. DisplayedLogLevel = displayedLogLevel;
  38. int counter = 1;
  39. FileStream fileStream;
  40. while (!Utility.TryOpenFileStream(Path.Combine(Paths.BepInExRootPath, localPath), appendLog ? FileMode.Append : FileMode.Create, out fileStream, share: FileShare.Read, access: FileAccess.Write))
  41. {
  42. if (counter == 5)
  43. {
  44. Logger.LogError("Couldn't open a log file for writing. Skipping log file creation");
  45. return;
  46. }
  47. Logger.LogWarning($"Couldn't open log file '{localPath}' for writing, trying another...");
  48. localPath = $"LogOutput.log.{counter++}";
  49. }
  50. LogWriter = TextWriter.Synchronized(new StreamWriter(fileStream, Encoding.UTF8));
  51. FlushTimer = new Timer(o => { LogWriter?.Flush(); }, null, 2000, 2000);
  52. }
  53. /// <inheritdoc />
  54. public void LogEvent(object sender, LogEventArgs eventArgs)
  55. {
  56. if (!WriteFromUnityLog && eventArgs.Source is UnityLogSource)
  57. return;
  58. if ((eventArgs.Level & DisplayedLogLevel) == 0)
  59. return;
  60. LogWriter.WriteLine(eventArgs.ToString());
  61. }
  62. /// <inheritdoc />
  63. public void Dispose()
  64. {
  65. FlushTimer?.Dispose();
  66. LogWriter?.Flush();
  67. LogWriter?.Dispose();
  68. }
  69. /// <summary>
  70. /// Disposes of Disk logger
  71. /// </summary>
  72. ~DiskLogListener()
  73. {
  74. Dispose();
  75. }
  76. }
  77. }