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- using BepInEx.Common;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using UnityEngine;
- namespace BepInEx
- {
- /// <summary>
- /// The manager and loader for all plugins, and the entry point for BepInEx.
- /// </summary>
- public class Chainloader
- {
- /// <summary>
- /// The loaded and initialized list of plugins.
- /// </summary>
- public static List<BaseUnityPlugin> Plugins { get; protected set; } = new List<BaseUnityPlugin>();
- /// <summary>
- /// The GameObject that all plugins are attached to as components.
- /// </summary>
- public static GameObject ManagerObject { get; protected set; } = new GameObject("BepInEx_Manager");
- static bool loaded = false;
- /// <summary>
- /// The entry point for BepInEx, called on the very first LoadScene() from UnityEngine.
- /// </summary>
- public static void Initialize()
- {
- if (loaded)
- return;
- if (!Directory.Exists(Common.Utility.PluginsDirectory))
- Directory.CreateDirectory(Utility.PluginsDirectory);
- if (bool.Parse(Config.GetEntry("console", "false")) || bool.Parse(Config.GetEntry("console-shiftjis", "false")))
- {
- try
- {
- UnityInjector.ConsoleUtil.ConsoleWindow.Attach();
- if (bool.Parse(Config.GetEntry("console-shiftjis", "false")))
- UnityInjector.ConsoleUtil.ConsoleEncoding.ConsoleCodePage = 932;
- }
- catch
- {
- BepInLogger.Log("Failed to allocate console!", true);
- }
- }
- try
- {
- BepInLogger.Log($"BepInEx {Assembly.GetExecutingAssembly().GetName().Version}");
- BepInLogger.Log("Chainloader started");
- UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
- string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower();
- var pluginTypes = TypeLoader.LoadTypes<BaseUnityPlugin>(Utility.PluginsDirectory)
- .Where(plugin =>
- {
- //Perform a filter for currently running process
- var filters = TypeLoader.GetAttributes<BepInProcess>(plugin);
- if (!filters.Any())
- return true;
- return filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess);
- })
- .ToList();
- BepInLogger.Log($"{pluginTypes.Count} plugins selected");
- Dictionary<Type, IEnumerable<Type>> dependencyDict = new Dictionary<Type, IEnumerable<Type>>();
- foreach (Type t in pluginTypes)
- {
- try
- {
- IEnumerable<Type> dependencies = TypeLoader.GetDependencies(t, pluginTypes);
- dependencyDict[t] = dependencies;
- }
- catch (MissingDependencyException)
- {
- var metadata = TypeLoader.GetMetadata(t);
- BepInLogger.Log($"Cannot load [{metadata.Name}] due to missing dependencies.");
- }
- }
- pluginTypes = TopologicalSort(dependencyDict.Keys, x => dependencyDict[x]).ToList();
- foreach (Type t in pluginTypes)
- {
- try
- {
- var metadata = TypeLoader.GetMetadata(t);
- var plugin = (BaseUnityPlugin) ManagerObject.AddComponent(t);
- Plugins.Add(plugin);
- BepInLogger.Log($"Loaded [{metadata.Name} {metadata.Version}]");
- }
- catch (Exception ex)
- {
- BepInLogger.Log($"Error loading [{t.Name}] : {ex.Message}");
- }
- }
- }
- catch (Exception ex)
- {
- UnityInjector.ConsoleUtil.ConsoleWindow.Attach();
- Console.WriteLine("Error occurred starting the game");
- Console.WriteLine(ex.ToString());
- }
- loaded = true;
- }
- protected static IEnumerable<TNode> TopologicalSort<TNode>(
- IEnumerable<TNode> nodes,
- Func<TNode, IEnumerable<TNode>> dependencySelector)
- {
- List<TNode> sorted_list = new List<TNode>();
- HashSet<TNode> visited = new HashSet<TNode>();
- HashSet<TNode> sorted = new HashSet<TNode>();
- foreach (TNode input in nodes)
- Visit(input);
- return sorted_list;
- void Visit(TNode node)
- {
- if (visited.Contains(node))
- {
- if (!sorted.Contains(node))
- throw new Exception("Cyclic Dependency");
- }
- else
- {
- visited.Add(node);
- foreach (var dep in dependencySelector(node))
- Visit(dep);
- sorted.Add(node);
- sorted_list.Add(node);
- }
- }
- }
- }
- }
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