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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace BepInEx.Internal
- {
- class UnlockedInputPlugin : IUnityPlugin
- {
- public void OnStart()
- {
- }
- public void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode)
- {
- foreach (UnityEngine.UI.InputField gameObject in GameObject.FindObjectsOfType<UnityEngine.UI.InputField>())
- {
- gameObject.characterLimit = 99;
- }
- }
- public void OnFixedUpdate()
- {
- }
- public void OnLateUpdate()
- {
- }
- public void OnUpdate()
- {
- }
- }
- }
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