AssemblyPatcher.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Reflection;
  7. using System.Text;
  8. using BepInEx.Bootstrap;
  9. using BepInEx.Configuration;
  10. using BepInEx.Logging;
  11. using BepInEx.Preloader.RuntimeFixes;
  12. using Mono.Cecil;
  13. namespace BepInEx.Preloader.Patching
  14. {
  15. /// <summary>
  16. /// Delegate used in patching assemblies.
  17. /// </summary>
  18. /// <param name="assembly">The assembly that is being patched.</param>
  19. public delegate void AssemblyPatcherDelegate(ref AssemblyDefinition assembly);
  20. /// <summary>
  21. /// Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
  22. /// loading assemblies one at a time.
  23. /// </summary>
  24. public static class AssemblyPatcher
  25. {
  26. private const BindingFlags ALL = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.IgnoreCase;
  27. /// <summary>
  28. /// List of all patcher plugins to be applied
  29. /// </summary>
  30. public static List<PatcherPlugin> PatcherPlugins { get; } = new List<PatcherPlugin>();
  31. // We make use the safe version for possible cases where a mod loader wants to modify the original patcher
  32. // plugins list
  33. private static IEnumerable<PatcherPlugin> PatcherPluginsSafe => PatcherPlugins.ToList();
  34. private static readonly string DumpedAssembliesPath = Path.Combine(Paths.BepInExRootPath, "DumpedAssemblies");
  35. /// <summary>
  36. /// Adds a single assembly patcher to the pool of applicable patches.
  37. /// </summary>
  38. /// <param name="patcher">Patcher to apply.</param>
  39. public static void AddPatcher(PatcherPlugin patcher)
  40. {
  41. PatcherPlugins.Add(patcher);
  42. }
  43. private static T CreateDelegate<T>(MethodInfo method) where T : class => method != null ? Delegate.CreateDelegate(typeof(T), method) as T : null;
  44. private static PatcherPlugin ToPatcherPlugin(TypeDefinition type)
  45. {
  46. if (type.IsInterface || type.IsAbstract && !type.IsSealed)
  47. return null;
  48. var targetDlls = type.Methods.FirstOrDefault(m => m.Name.Equals("get_TargetDLLs", StringComparison.InvariantCultureIgnoreCase) &&
  49. m.IsPublic &&
  50. m.IsStatic);
  51. if (targetDlls == null ||
  52. targetDlls.ReturnType.FullName != "System.Collections.Generic.IEnumerable`1<System.String>")
  53. return null;
  54. var patch = type.Methods.FirstOrDefault(m => m.Name.Equals("Patch") &&
  55. m.IsPublic &&
  56. m.IsStatic &&
  57. m.ReturnType.FullName == "System.Void" &&
  58. m.Parameters.Count == 1 &&
  59. (m.Parameters[0].ParameterType.FullName == "Mono.Cecil.AssemblyDefinition&" ||
  60. m.Parameters[0].ParameterType.FullName == "Mono.Cecil.AssemblyDefinition"));
  61. if (patch == null)
  62. return null;
  63. return new PatcherPlugin
  64. {
  65. TypeName = type.FullName
  66. };
  67. }
  68. /// <summary>
  69. /// Adds all patchers from all managed assemblies specified in a directory.
  70. /// </summary>
  71. /// <param name="directory">Directory to search patcher DLLs from.</param>
  72. public static void AddPatchersFromDirectory(string directory)
  73. {
  74. if (!Directory.Exists(directory))
  75. return;
  76. var sortedPatchers = new SortedDictionary<string, PatcherPlugin>();
  77. var patchers = TypeLoader.FindPluginTypes(directory, ToPatcherPlugin);
  78. foreach (var keyValuePair in patchers)
  79. {
  80. var assemblyPath = keyValuePair.Key;
  81. var patcherCollection = keyValuePair.Value;
  82. if(patcherCollection.Count == 0)
  83. continue;
  84. var ass = Assembly.LoadFile(assemblyPath);
  85. foreach (var patcherPlugin in patcherCollection)
  86. {
  87. try
  88. {
  89. var type = ass.GetType(patcherPlugin.TypeName);
  90. var methods = type.GetMethods(ALL);
  91. patcherPlugin.Initializer = CreateDelegate<Action>(methods.FirstOrDefault(m => m.Name.Equals("Initialize", StringComparison.InvariantCultureIgnoreCase) &&
  92. m.GetParameters().Length == 0 &&
  93. m.ReturnType == typeof(void)));
  94. patcherPlugin.Finalizer = CreateDelegate<Action>(methods.FirstOrDefault(m => m.Name.Equals("Finish", StringComparison.InvariantCultureIgnoreCase) &&
  95. m.GetParameters().Length == 0 &&
  96. m.ReturnType == typeof(void)));
  97. patcherPlugin.TargetDLLs = CreateDelegate<Func<IEnumerable<string>>>(type.GetProperty("TargetDLLs", ALL).GetGetMethod());
  98. var patcher = methods.FirstOrDefault(m => m.Name.Equals("Patch", StringComparison.CurrentCultureIgnoreCase) &&
  99. m.ReturnType == typeof(void) &&
  100. m.GetParameters().Length == 1 &&
  101. (m.GetParameters()[0].ParameterType == typeof(AssemblyDefinition) ||
  102. m.GetParameters()[0].ParameterType == typeof(AssemblyDefinition).MakeByRefType()));
  103. patcherPlugin.Patcher = (ref AssemblyDefinition pAss) =>
  104. {
  105. //we do the array fuckery here to get the ref result out
  106. object[] args = { pAss };
  107. patcher.Invoke(null, args);
  108. pAss = (AssemblyDefinition)args[0];
  109. };
  110. sortedPatchers.Add($"{ass.GetName().Name}/{type.FullName}", patcherPlugin);
  111. }
  112. catch (Exception e)
  113. {
  114. Logger.LogError($"Failed to load patcher [{patcherPlugin.TypeName}]: {e.Message}");
  115. if (e is ReflectionTypeLoadException re)
  116. Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
  117. else
  118. Logger.LogDebug(e.ToString());
  119. }
  120. }
  121. Logger.Log(patcherCollection.Any() ? LogLevel.Info : LogLevel.Debug,
  122. $"Loaded {patcherCollection.Count} patcher methods from {ass.GetName().FullName}");
  123. }
  124. foreach (KeyValuePair<string, PatcherPlugin> patcher in sortedPatchers)
  125. AddPatcher(patcher.Value);
  126. }
  127. private static void InitializePatchers()
  128. {
  129. foreach (var assemblyPatcher in PatcherPluginsSafe)
  130. {
  131. try
  132. {
  133. assemblyPatcher.Initializer?.Invoke();
  134. }
  135. catch (Exception e)
  136. {
  137. Logger.LogError($"Failed to run Initializer of {assemblyPatcher.TypeName}: {e}");
  138. }
  139. }
  140. }
  141. private static void FinalizePatching()
  142. {
  143. foreach (var assemblyPatcher in PatcherPluginsSafe)
  144. {
  145. try
  146. {
  147. assemblyPatcher.Finalizer?.Invoke();
  148. }
  149. catch (Exception e)
  150. {
  151. Logger.LogError($"Failed to run Finalizer of {assemblyPatcher.TypeName}: {e}");
  152. }
  153. }
  154. }
  155. /// <summary>
  156. /// Releases all patchers to let them be collected by GC.
  157. /// </summary>
  158. public static void DisposePatchers()
  159. {
  160. PatcherPlugins.Clear();
  161. }
  162. private static string GetAssemblyName(string fullName)
  163. {
  164. // We need to manually parse full name to avoid issues with encoding on mono
  165. try
  166. {
  167. return new AssemblyName(fullName).Name;
  168. }
  169. catch (Exception)
  170. {
  171. return fullName;
  172. }
  173. }
  174. /// <summary>
  175. /// Applies patchers to all assemblies in the given directory and loads patched assemblies into memory.
  176. /// </summary>
  177. /// <param name="directory">Directory to load CLR assemblies from.</param>
  178. public static void PatchAndLoad(string directory)
  179. {
  180. // First, load patchable assemblies into Cecil
  181. // Ignore case for keys (dll filenames) to account for running on *nix
  182. var assemblies = new Dictionary<string, AssemblyDefinition>(StringComparer.InvariantCultureIgnoreCase);
  183. foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
  184. {
  185. AssemblyDefinition assembly;
  186. try
  187. {
  188. assembly = AssemblyDefinition.ReadAssembly(assemblyPath);
  189. }
  190. catch (BadImageFormatException)
  191. {
  192. // Not a managed assembly, skip
  193. continue;
  194. }
  195. //NOTE: this is special case here because the dependency handling for System.dll is a bit wonky
  196. //System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
  197. //It's also generally dangerous to change system.dll since so many things rely on it,
  198. // and it's already loaded into the appdomain since this loader references it, so we might as well skip it
  199. if (assembly.Name.Name == "System" || assembly.Name.Name == "mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched
  200. {
  201. assembly.Dispose();
  202. continue;
  203. }
  204. if (UnityPatches.AssemblyLocations.ContainsKey(assembly.FullName))
  205. {
  206. Logger.LogWarning($"Tried to load duplicate assembly {Path.GetFileName(assemblyPath)} from Managed folder! Skipping...");
  207. continue;
  208. }
  209. assemblies.Add(Path.GetFileName(assemblyPath), assembly);
  210. UnityPatches.AssemblyLocations.Add(assembly.FullName, Path.GetFullPath(assemblyPath));
  211. }
  212. // Next, initialize all the patchers
  213. InitializePatchers();
  214. // Then, perform the actual patching
  215. var patchedAssemblies = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
  216. var resolvedAssemblies = new Dictionary<string, string>();
  217. // TODO: Maybe instead reload the assembly and repatch with other valid patchers?
  218. var invalidAssemblies = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
  219. foreach (var assemblyPatcher in PatcherPluginsSafe)
  220. foreach (string targetDll in assemblyPatcher.TargetDLLs())
  221. if (assemblies.TryGetValue(targetDll, out var assembly) && !invalidAssemblies.Contains(targetDll))
  222. {
  223. Logger.LogInfo($"Patching [{assembly.Name.Name}] with [{assemblyPatcher.TypeName}]");
  224. try
  225. {
  226. assemblyPatcher.Patcher?.Invoke(ref assembly);
  227. }
  228. catch (Exception e)
  229. {
  230. Logger.LogError($"Failed to run [{assemblyPatcher.TypeName}] when patching [{assembly.Name.Name}]. This assembly will not be patched. Error: {e}");
  231. patchedAssemblies.Remove(targetDll);
  232. invalidAssemblies.Add(targetDll);
  233. continue;
  234. }
  235. assemblies[targetDll] = assembly;
  236. patchedAssemblies.Add(targetDll);
  237. foreach (var resolvedAss in AppDomain.CurrentDomain.GetAssemblies())
  238. {
  239. var name = GetAssemblyName(resolvedAss.FullName);
  240. // Report only the first type that caused the assembly to load, because any subsequent ones can be false positives
  241. if (!resolvedAssemblies.ContainsKey(name))
  242. resolvedAssemblies[name] = assemblyPatcher.TypeName;
  243. }
  244. }
  245. // Check if any patched assemblies have been already resolved by the CLR
  246. // If there are any, they cannot be loaded by the preloader
  247. var patchedAssemblyNames = new HashSet<string>(assemblies.Where(kv => patchedAssemblies.Contains(kv.Key)).Select(kv => kv.Value.Name.Name), StringComparer.InvariantCultureIgnoreCase);
  248. var earlyLoadAssemblies = resolvedAssemblies.Where(kv => patchedAssemblyNames.Contains(kv.Key)).ToList();
  249. if (earlyLoadAssemblies.Count != 0)
  250. {
  251. Logger.LogWarning(new StringBuilder()
  252. .AppendLine("The following assemblies have been loaded too early and will not be patched by preloader:")
  253. .AppendLine(string.Join(Environment.NewLine, earlyLoadAssemblies.Select(kv => $"* [{kv.Key}] (first loaded by [{kv.Value}])").ToArray()))
  254. .AppendLine("Expect unexpected behavior and issues with plugins and patchers not being loaded.")
  255. .ToString());
  256. }
  257. // Finally, load patched assemblies into memory
  258. if (ConfigDumpAssemblies.Value || ConfigLoadDumpedAssemblies.Value)
  259. {
  260. if (!Directory.Exists(DumpedAssembliesPath))
  261. Directory.CreateDirectory(DumpedAssembliesPath);
  262. foreach (KeyValuePair<string, AssemblyDefinition> kv in assemblies)
  263. {
  264. string filename = kv.Key;
  265. var assembly = kv.Value;
  266. if (patchedAssemblies.Contains(filename))
  267. assembly.Write(Path.Combine(DumpedAssembliesPath, filename));
  268. }
  269. }
  270. if (ConfigBreakBeforeLoadAssemblies.Value)
  271. {
  272. Logger.LogInfo($"BepInEx is about load the following assemblies:\n{String.Join("\n", patchedAssemblies.ToArray())}");
  273. Logger.LogInfo($"The assemblies were dumped into {DumpedAssembliesPath}");
  274. Logger.LogInfo("Load any assemblies into the debugger, set breakpoints and continue execution.");
  275. Debugger.Break();
  276. }
  277. foreach (var kv in assemblies)
  278. {
  279. string filename = kv.Key;
  280. var assembly = kv.Value;
  281. // Note that since we only *load* assemblies, they shouldn't trigger dependency loading
  282. // Not loading all assemblies is very important not only because of memory reasons,
  283. // but because some games *rely* on that because of messed up internal dependencies.
  284. if (patchedAssemblies.Contains(filename))
  285. Load(assembly, filename);
  286. // Though we have to dispose of all assemblies regardless of them being patched or not
  287. assembly.Dispose();
  288. }
  289. //run all finalizers
  290. FinalizePatching();
  291. }
  292. /// <summary>
  293. /// Loads an individual assembly definition into the CLR.
  294. /// </summary>
  295. /// <param name="assembly">The assembly to load.</param>
  296. /// <param name="filename">File name of the assembly being loaded.</param>
  297. public static void Load(AssemblyDefinition assembly, string filename)
  298. {
  299. if (ConfigLoadDumpedAssemblies.Value)
  300. Assembly.LoadFile(Path.Combine(DumpedAssembliesPath, filename));
  301. else
  302. using (var assemblyStream = new MemoryStream())
  303. {
  304. assembly.Write(assemblyStream);
  305. Assembly.Load(assemblyStream.ToArray());
  306. }
  307. }
  308. #region Config
  309. private static readonly ConfigEntry<bool> ConfigDumpAssemblies = ConfigFile.CoreConfig.Bind(
  310. "Preloader", "DumpAssemblies",
  311. false,
  312. "If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.\nThis can be used by developers to inspect and debug preloader patchers.");
  313. private static readonly ConfigEntry<bool> ConfigLoadDumpedAssemblies = ConfigFile.CoreConfig.Bind(
  314. "Preloader", "LoadDumpedAssemblies",
  315. false,
  316. "If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.\nThis can be used to be able to load patched assemblies into debuggers like dnSpy.\nIf set to true, will override DumpAssemblies.");
  317. private static readonly ConfigEntry<bool> ConfigBreakBeforeLoadAssemblies = ConfigFile.CoreConfig.Bind(
  318. "Preloader", "BreakBeforeLoadAssemblies",
  319. false,
  320. "If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.\nThis can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.");
  321. #endregion
  322. }
  323. }