AssemblyInfo.cs 1.5 KB

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  1. using System.Reflection;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. // ReSharper disable once RedundantUsingDirective
  5. using BepInEx;
  6. // General Information about an assembly is controlled through the following
  7. // set of attributes. Change these attribute values to modify the information
  8. // associated with an assembly.
  9. [assembly: AssemblyTitle("BepInEx")]
  10. [assembly: AssemblyDescription("Unity plugin injection framework")]
  11. [assembly: AssemblyConfiguration("")]
  12. [assembly: AssemblyCompany("")]
  13. [assembly: AssemblyProduct("BepInEx")]
  14. [assembly: AssemblyCopyright("Copyright © Bepis 2018")]
  15. [assembly: AssemblyTrademark("")]
  16. [assembly: AssemblyCulture("")]
  17. // Setting ComVisible to false makes the types in this assembly not visible
  18. // to COM components. If you need to access a type in this assembly from
  19. // COM, set the ComVisible attribute to true on that type.
  20. [assembly: ComVisible(false)]
  21. // The following GUID is for the ID of the typelib if this project is exposed to COM
  22. [assembly: Guid("4ffba620-f5ed-47f9-b90c-dad1316fd9b9")]
  23. [assembly: InternalsVisibleTo("BepInEx.Preloader")]
  24. // Version information for an assembly consists of the following four values:
  25. //
  26. // Major Version
  27. // Minor Version
  28. // Build Number
  29. // Revision
  30. //
  31. // You can specify all the values or you can default the Build and Revision Numbers
  32. // by using the '*' as shown below:
  33. // [assembly: AssemblyVersion("1.0.*")]
  34. [assembly: AssemblyVersion("5.0.0.0")]
  35. [assembly: AssemblyFileVersion("5.0.0.0")]