AssemblyPatcher.cs 7.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Reflection;
  5. using BepInEx.Logging;
  6. using Mono.Cecil;
  7. namespace BepInEx.Preloader.Patcher
  8. {
  9. /// <summary>
  10. /// Delegate used in patching assemblies.
  11. /// </summary>
  12. /// <param name="assembly">The assembly that is being patched.</param>
  13. internal delegate void AssemblyPatcherDelegate(ref AssemblyDefinition assembly);
  14. /// <summary>
  15. /// Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
  16. /// loading assemblies one at a time.
  17. /// </summary>
  18. internal static class AssemblyPatcher
  19. {
  20. private static readonly List<PatcherPlugin> patchers = new List<PatcherPlugin>();
  21. /// <summary>
  22. /// Configuration value of whether assembly dumping is enabled or not.
  23. /// </summary>
  24. private static bool DumpingEnabled =>
  25. Utility.SafeParseBool(Config.GetEntry("dump-assemblies", "false", "Preloader"));
  26. /// <summary>
  27. /// Adds a single assembly patcher to the pool of applicable patches.
  28. /// </summary>
  29. /// <param name="patcher">Patcher to apply.</param>
  30. public static void AddPatcher(PatcherPlugin patcher)
  31. {
  32. patchers.Add(patcher);
  33. }
  34. /// <summary>
  35. /// Adds all patchers from all managed assemblies specified in a directory.
  36. /// </summary>
  37. /// <param name="directory">Directory to search patcher DLLs from.</param>
  38. /// <param name="patcherLocator">A function that locates assembly patchers in a given managed assembly.</param>
  39. public static void AddPatchersFromDirectory(string directory,
  40. Func<Assembly, List<PatcherPlugin>> patcherLocator)
  41. {
  42. if (!Directory.Exists(directory))
  43. return;
  44. var sortedPatchers = new SortedDictionary<string, PatcherPlugin>();
  45. foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
  46. try
  47. {
  48. var assembly = Assembly.LoadFrom(assemblyPath);
  49. foreach (var patcher in patcherLocator(assembly))
  50. sortedPatchers.Add(patcher.Name, patcher);
  51. }
  52. catch (BadImageFormatException)
  53. {
  54. } //unmanaged DLL
  55. catch (ReflectionTypeLoadException)
  56. {
  57. } //invalid references
  58. foreach (KeyValuePair<string, PatcherPlugin> patcher in sortedPatchers)
  59. AddPatcher(patcher.Value);
  60. }
  61. private static void InitializePatchers()
  62. {
  63. foreach (var assemblyPatcher in patchers)
  64. assemblyPatcher.Initializer?.Invoke();
  65. }
  66. private static void FinalizePatching()
  67. {
  68. foreach (var assemblyPatcher in patchers)
  69. assemblyPatcher.Finalizer?.Invoke();
  70. }
  71. /// <summary>
  72. /// Releases all patchers to let them be collected by GC.
  73. /// </summary>
  74. public static void DisposePatchers()
  75. {
  76. patchers.Clear();
  77. }
  78. /// <summary>
  79. /// Applies patchers to all assemblies in the given directory and loads patched assemblies into memory.
  80. /// </summary>
  81. /// <param name="directory">Directory to load CLR assemblies from.</param>
  82. public static void PatchAndLoad(string directory)
  83. {
  84. // First, load patchable assemblies into Cecil
  85. var assemblies = new Dictionary<string, AssemblyDefinition>();
  86. foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
  87. {
  88. var assembly = AssemblyDefinition.ReadAssembly(assemblyPath);
  89. //NOTE: this is special cased here because the dependency handling for System.dll is a bit wonky
  90. //System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
  91. //It's also generally dangerous to change system.dll since so many things rely on it,
  92. // and it's already loaded into the appdomain since this loader references it, so we might as well skip it
  93. if (assembly.Name.Name == "System"
  94. || assembly.Name.Name == "mscorlib"
  95. ) //mscorlib is already loaded into the appdomain so it can't be patched
  96. {
  97. assembly.Dispose();
  98. continue;
  99. }
  100. if (UnityPatches.AssemblyLocations.ContainsKey(assembly.FullName))
  101. {
  102. Logger.Log(LogLevel.Warning,
  103. $"Tried to load duplicate assembly {Path.GetFileName(assemblyPath)} from Managed folder! Skipping...");
  104. continue;
  105. }
  106. assemblies.Add(Path.GetFileName(assemblyPath), assembly);
  107. UnityPatches.AssemblyLocations.Add(assembly.FullName, Path.GetFullPath(assemblyPath));
  108. }
  109. // Next, initialize all the patchers
  110. InitializePatchers();
  111. // Then, perform the actual patching
  112. var patchedAssemblies = new HashSet<string>();
  113. foreach (var assemblyPatcher in patchers)
  114. foreach (string targetDll in assemblyPatcher.TargetDLLs)
  115. if (assemblies.TryGetValue(targetDll, out var assembly))
  116. {
  117. assemblyPatcher.Patcher?.Invoke(ref assembly);
  118. assemblies[targetDll] = assembly;
  119. patchedAssemblies.Add(targetDll);
  120. }
  121. // Finally, load all assemblies into memory
  122. foreach (KeyValuePair<string, AssemblyDefinition> kv in assemblies)
  123. {
  124. string filename = kv.Key;
  125. var assembly = kv.Value;
  126. if (DumpingEnabled && patchedAssemblies.Contains(filename))
  127. using (var mem = new MemoryStream())
  128. {
  129. string dirPath = Path.Combine(Paths.PluginPath, "DumpedAssemblies");
  130. if (!Directory.Exists(dirPath))
  131. Directory.CreateDirectory(dirPath);
  132. assembly.Write(mem);
  133. File.WriteAllBytes(Path.Combine(dirPath, filename), mem.ToArray());
  134. }
  135. Load(assembly);
  136. assembly.Dispose();
  137. }
  138. //run all finalizers
  139. FinalizePatching();
  140. }
  141. /// <summary>
  142. /// Loads an individual assembly defintion into the CLR.
  143. /// </summary>
  144. /// <param name="assembly">The assembly to load.</param>
  145. public static void Load(AssemblyDefinition assembly)
  146. {
  147. using (var assemblyStream = new MemoryStream())
  148. {
  149. assembly.Write(assemblyStream);
  150. Assembly.Load(assemblyStream.ToArray());
  151. }
  152. }
  153. }
  154. }