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- using BepInEx.Configuration;
- using BepInEx.Logging;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using System.Text.RegularExpressions;
- using Mono.Cecil;
- using UnityEngine;
- using UnityInjector.ConsoleUtil;
- using Logger = BepInEx.Logging.Logger;
- namespace BepInEx.Bootstrap
- {
- /// <summary>
- /// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
- /// </summary>
- public static class Chainloader
- {
- /// <summary>
- /// The loaded and initialized list of plugins.
- /// </summary>
- public static Dictionary<string, PluginInfo> PluginInfos { get; } = new Dictionary<string, PluginInfo>();
- private static readonly List<BaseUnityPlugin> _plugins = new List<BaseUnityPlugin>();
- [Obsolete("Use PluginInfos instead")]
- public static List<BaseUnityPlugin> Plugins
- {
- get
- {
- lock (_plugins)
- {
- _plugins.RemoveAll(x => x == null);
- return _plugins;
- }
- }
- }
- public static List<string> DependencyErrors { get; } = new List<string>();
- /// <summary>
- /// The GameObject that all plugins are attached to as components.
- /// </summary>
- public static GameObject ManagerObject { get; private set; }
- private static bool _loaded = false;
- private static bool _initialized = false;
- /// <summary>
- /// Initializes BepInEx to be able to start the chainloader.
- /// </summary>
- public static void Initialize(string gameExePath, bool startConsole = true)
- {
- if (_initialized)
- return;
- ThreadingHelper.Initialize();
- // Set vitals
- if (gameExePath != null)
- {
- // Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize
- // This is used by Preloader to use environment variables, for example
- Paths.SetExecutablePath(gameExePath);
- }
- // Start logging
- if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole)
- {
- ConsoleWindow.Attach();
- Logger.Listeners.Add(new ConsoleLogListener());
- }
- // Fix for standard output getting overwritten by UnityLogger
- if (ConsoleWindow.StandardOut != null)
- {
- Console.SetOut(ConsoleWindow.StandardOut);
- var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage;
- ConsoleEncoding.ConsoleCodePage = encoding;
- Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
- }
- Logger.Listeners.Add(new UnityLogListener());
- if (ConfigDiskLogging.Value)
- Logger.Listeners.Add(new DiskLogListener("LogOutput.log", ConfigDiskConsoleDisplayedLevel.Value, ConfigDiskAppend.Value, ConfigDiskWriteUnityLog.Value));
- if (!TraceLogSource.IsListening)
- Logger.Sources.Add(TraceLogSource.CreateSource());
- if (ConfigUnityLogging.Value)
- Logger.Sources.Add(new UnityLogSource());
- Logger.LogMessage("Chainloader ready");
- _initialized = true;
- }
- private static Regex allowedGuidRegex { get; } = new Regex(@"^[a-zA-Z0-9\._\-]+$");
- public static PluginInfo ToPluginInfo(TypeDefinition type)
- {
- if (type.IsInterface || type.IsAbstract)
- return null;
- try
- {
- if (!type.IsSubtypeOf(typeof(BaseUnityPlugin)))
- return null;
- }
- catch (AssemblyResolutionException)
- {
- // Can happen if this type inherits a type from an assembly that can't be found. Safe to assume it's not a plugin.
- return null;
- }
- var metadata = BepInPlugin.FromCecilType(type);
- // Perform checks that will prevent the plugin from being loaded in ALL cases
- if (metadata == null)
- {
- Logger.LogWarning($"Skipping over type [{type.FullName}] as no metadata attribute is specified");
- return null;
- }
- if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID))
- {
- Logger.LogWarning($"Skipping type [{type.FullName}] because its GUID [{metadata.GUID}] is of an illegal format.");
- return null;
- }
- if (metadata.Version == null)
- {
- Logger.LogWarning($"Skipping type [{type.FullName}] because its version is invalid.");
- return null;
- }
- if (metadata.Name == null)
- {
- Logger.LogWarning($"Skipping type [{type.FullName}] because its name is null.");
- return null;
- }
- var filters = BepInProcess.FromCecilType(type);
- var dependencies = BepInDependency.FromCecilType(type);
- var incompatibilities = BepInIncompatibility.FromCecilType(type);
- return new PluginInfo
- {
- Metadata = metadata,
- Processes = filters,
- Dependencies = dependencies,
- Incompatibilities = incompatibilities,
- TypeName = type.FullName
- };
- }
- private static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
- private static bool HasBepinPlugins(AssemblyDefinition ass)
- {
- if (ass.MainModule.AssemblyReferences.All(r => r.Name != CurrentAssemblyName))
- return false;
- if (ass.MainModule.GetTypeReferences().All(r => r.FullName != typeof(BaseUnityPlugin).FullName))
- return false;
- return true;
- }
- /// <summary>
- /// The entrypoint for the BepInEx plugin system.
- /// </summary>
- public static void Start()
- {
- if (_loaded)
- return;
- if (!_initialized)
- throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
- if (!Directory.Exists(Paths.PluginPath))
- Directory.CreateDirectory(Paths.PluginPath);
- if (!Directory.Exists(Paths.PatcherPluginPath))
- Directory.CreateDirectory(Paths.PatcherPluginPath);
- try
- {
- var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
- if (productNameProp != null)
- ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
- Logger.LogMessage("Chainloader started");
- ManagerObject = new GameObject("BepInEx_Manager");
- UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
- var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader");
- foreach (var keyValuePair in pluginsToLoad)
- foreach (var pluginInfo in keyValuePair.Value)
- pluginInfo.Location = keyValuePair.Key;
- var pluginInfos = pluginsToLoad.SelectMany(p => p.Value).ToList();
- var loadedAssemblies = new Dictionary<string, Assembly>();
- Logger.LogInfo($"{pluginInfos.Count} plugins to load");
- var dependencyDict = new Dictionary<string, IEnumerable<string>>();
- var pluginsByGUID = new Dictionary<string, PluginInfo>();
- foreach (var pluginInfoGroup in pluginInfos.GroupBy(info => info.Metadata.GUID))
- {
- var alreadyLoaded = false;
- foreach (var pluginInfo in pluginInfoGroup.OrderByDescending(x => x.Metadata.Version))
- {
- if (alreadyLoaded)
- {
- Logger.LogWarning($"Skipping because a newer version exists [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");
- continue;
- }
- alreadyLoaded = true;
- // Perform checks that will prevent loading plugins in this run
- var filters = pluginInfo.Processes.ToList();
- bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase));
- if (invalidProcessName)
- {
- Logger.LogWarning($"Skipping because of process filters [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");
- continue;
- }
- dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID);
- pluginsByGUID[pluginInfo.Metadata.GUID] = pluginInfo;
- }
- }
- foreach (var pluginInfo in pluginsByGUID.Values.ToList())
- {
- if (pluginInfo.Incompatibilities.Any(incompatibility => pluginsByGUID.ContainsKey(incompatibility.IncompatibilityGUID)))
- {
- pluginsByGUID.Remove(pluginInfo.Metadata.GUID);
- dependencyDict.Remove(pluginInfo.Metadata.GUID);
- var incompatiblePlugins = pluginInfo.Incompatibilities.Select(x => x.IncompatibilityGUID).Where(x => pluginsByGUID.ContainsKey(x)).ToArray();
- string message = $@"Could not load [{pluginInfo.Metadata.Name}] because it is incompatible with: {string.Join(", ", incompatiblePlugins)}";
- DependencyErrors.Add(message);
- Logger.LogError(message);
- }
- }
- var emptyDependencies = new string[0];
- // Sort plugins by their dependencies.
- // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
- var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
- var invalidPlugins = new HashSet<string>();
- var processedPlugins = new Dictionary<string, Version>();
- foreach (var pluginGUID in sortedPlugins)
- {
- // If the plugin is missing, don't process it
- if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo))
- continue;
- var dependsOnInvalidPlugin = false;
- var missingDependencies = new List<BepInDependency>();
- foreach (var dependency in pluginInfo.Dependencies)
- {
- // If the depenency wasn't already processed, it's missing altogether
- bool depenencyExists = processedPlugins.TryGetValue(dependency.DependencyGUID, out var pluginVersion);
- if (!depenencyExists || pluginVersion < dependency.MinimumVersion)
- {
- // If the dependency is hard, collect it into a list to show
- if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
- missingDependencies.Add(dependency);
- continue;
- }
- // If the dependency is invalid (e.g. has missing depedencies), report that to the user
- if (invalidPlugins.Contains(dependency.DependencyGUID))
- {
- dependsOnInvalidPlugin = true;
- break;
- }
- }
- processedPlugins.Add(pluginGUID, pluginInfo.Metadata.Version);
- if (dependsOnInvalidPlugin)
- {
- string message = $"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See previous errors for details.";
- DependencyErrors.Add(message);
- Logger.LogWarning(message);
- continue;
- }
- if (missingDependencies.Count != 0)
- {
- bool IsEmptyVersion(Version v) => v.Major == 0 && v.Minor == 0 && v.Build <= 0 && v.Revision <= 0;
- string message = $@"Could not load [{pluginInfo.Metadata.Name}] because it has missing dependencies: {
- string.Join(", ", missingDependencies.Select(s => IsEmptyVersion(s.MinimumVersion) ? s.DependencyGUID : $"{s.DependencyGUID} (v{s.MinimumVersion} or newer)").ToArray())
- }";
- DependencyErrors.Add(message);
- Logger.LogError(message);
- invalidPlugins.Add(pluginGUID);
- continue;
- }
- try
- {
- Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");
- if (!loadedAssemblies.TryGetValue(pluginInfo.Location, out var ass))
- loadedAssemblies[pluginInfo.Location] = ass = Assembly.LoadFile(pluginInfo.Location);
- PluginInfos[pluginGUID] = pluginInfo;
- pluginInfo.Instance = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.TypeName));
- _plugins.Add(pluginInfo.Instance);
- }
- catch (Exception ex)
- {
- invalidPlugins.Add(pluginGUID);
- PluginInfos.Remove(pluginGUID);
- Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}");
- if (ex is ReflectionTypeLoadException re)
- Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
- else
- Logger.LogDebug(ex);
- }
- }
- }
- catch (Exception ex)
- {
- ConsoleWindow.Attach();
- Console.WriteLine("Error occurred starting the game");
- Console.WriteLine(ex.ToString());
- }
- Logger.LogMessage("Chainloader startup complete");
- _loaded = true;
- }
- #region Config
- private static readonly ConfigEntry<bool> ConfigUnityLogging = ConfigFile.CoreConfig.AddSetting(
- "Logging", "UnityLogListening",
- true,
- "Enables showing unity log messages in the BepInEx logging system.");
- private static readonly ConfigEntry<bool> ConfigDiskWriteUnityLog = ConfigFile.CoreConfig.AddSetting(
- "Logging.Disk", "WriteUnityLog",
- false,
- "Include unity log messages in log file output.");
- private static readonly ConfigEntry<bool> ConfigDiskAppend = ConfigFile.CoreConfig.AddSetting(
- "Logging.Disk", "AppendLog",
- false,
- "Appends to the log file instead of overwriting, on game startup.");
- private static readonly ConfigEntry<bool> ConfigDiskLogging = ConfigFile.CoreConfig.AddSetting(
- "Logging.Disk", "Enabled",
- true,
- "Enables writing log messages to disk.");
- private static readonly ConfigEntry<LogLevel> ConfigDiskConsoleDisplayedLevel = ConfigFile.CoreConfig.AddSetting(
- "Logging.Disk", "DisplayedLogLevel",
- LogLevel.Info,
- "Only displays the specified log level and above in the console output.");
- #endregion
- }
- }
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