AssemblyPatcher.cs 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Reflection;
  7. using System.Text;
  8. using BepInEx.Bootstrap;
  9. using BepInEx.Configuration;
  10. using BepInEx.Logging;
  11. using BepInEx.Preloader.RuntimeFixes;
  12. using Mono.Cecil;
  13. namespace BepInEx.Preloader.Patching
  14. {
  15. /// <summary>
  16. /// Delegate used in patching assemblies.
  17. /// </summary>
  18. /// <param name="assembly">The assembly that is being patched.</param>
  19. public delegate void AssemblyPatcherDelegate(ref AssemblyDefinition assembly);
  20. /// <summary>
  21. /// Worker class which is used for loading and patching entire folders of assemblies, or alternatively patching and
  22. /// loading assemblies one at a time.
  23. /// </summary>
  24. public static class AssemblyPatcher
  25. {
  26. private const BindingFlags ALL = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.IgnoreCase;
  27. /// <summary>
  28. /// List of all patcher plugins to be applied
  29. /// </summary>
  30. public static List<PatcherPlugin> PatcherPlugins { get; } = new List<PatcherPlugin>();
  31. private static readonly string DumpedAssembliesPath = Path.Combine(Paths.BepInExRootPath, "DumpedAssemblies");
  32. /// <summary>
  33. /// Adds a single assembly patcher to the pool of applicable patches.
  34. /// </summary>
  35. /// <param name="patcher">Patcher to apply.</param>
  36. public static void AddPatcher(PatcherPlugin patcher)
  37. {
  38. PatcherPlugins.Add(patcher);
  39. }
  40. private static T CreateDelegate<T>(MethodInfo method) where T : class => method != null ? Delegate.CreateDelegate(typeof(T), method) as T : null;
  41. private static PatcherPlugin ToPatcherPlugin(TypeDefinition type)
  42. {
  43. if (type.IsInterface || type.IsAbstract && !type.IsSealed)
  44. return null;
  45. var targetDlls = type.Methods.FirstOrDefault(m => m.Name.Equals("get_TargetDLLs", StringComparison.InvariantCultureIgnoreCase) &&
  46. m.IsPublic &&
  47. m.IsStatic);
  48. if (targetDlls == null ||
  49. targetDlls.ReturnType.FullName != "System.Collections.Generic.IEnumerable`1<System.String>")
  50. return null;
  51. var patch = type.Methods.FirstOrDefault(m => m.Name.Equals("Patch") &&
  52. m.IsPublic &&
  53. m.IsStatic &&
  54. m.ReturnType.FullName == "System.Void" &&
  55. m.Parameters.Count == 1 &&
  56. (m.Parameters[0].ParameterType.FullName == "Mono.Cecil.AssemblyDefinition&" ||
  57. m.Parameters[0].ParameterType.FullName == "Mono.Cecil.AssemblyDefinition"));
  58. if (patch == null)
  59. return null;
  60. return new PatcherPlugin
  61. {
  62. TypeName = type.FullName
  63. };
  64. }
  65. /// <summary>
  66. /// Adds all patchers from all managed assemblies specified in a directory.
  67. /// </summary>
  68. /// <param name="directory">Directory to search patcher DLLs from.</param>
  69. public static void AddPatchersFromDirectory(string directory)
  70. {
  71. if (!Directory.Exists(directory))
  72. return;
  73. var sortedPatchers = new SortedDictionary<string, PatcherPlugin>();
  74. var patchers = TypeLoader.FindPluginTypes(directory, ToPatcherPlugin);
  75. foreach (var keyValuePair in patchers)
  76. {
  77. var assemblyPath = keyValuePair.Key;
  78. var patcherCollection = keyValuePair.Value;
  79. if(patcherCollection.Count == 0)
  80. continue;
  81. var ass = Assembly.LoadFile(assemblyPath);
  82. foreach (var patcherPlugin in patcherCollection)
  83. {
  84. try
  85. {
  86. var type = ass.GetType(patcherPlugin.TypeName);
  87. var methods = type.GetMethods(ALL);
  88. patcherPlugin.Initializer = CreateDelegate<Action>(methods.FirstOrDefault(m => m.Name.Equals("Initialize", StringComparison.InvariantCultureIgnoreCase) &&
  89. m.GetParameters().Length == 0 &&
  90. m.ReturnType == typeof(void)));
  91. patcherPlugin.Finalizer = CreateDelegate<Action>(methods.FirstOrDefault(m => m.Name.Equals("Finish", StringComparison.InvariantCultureIgnoreCase) &&
  92. m.GetParameters().Length == 0 &&
  93. m.ReturnType == typeof(void)));
  94. patcherPlugin.TargetDLLs = CreateDelegate<Func<IEnumerable<string>>>(type.GetProperty("TargetDLLs", ALL).GetGetMethod());
  95. var patcher = methods.FirstOrDefault(m => m.Name.Equals("Patch", StringComparison.CurrentCultureIgnoreCase) &&
  96. m.ReturnType == typeof(void) &&
  97. m.GetParameters().Length == 1 &&
  98. (m.GetParameters()[0].ParameterType == typeof(AssemblyDefinition) ||
  99. m.GetParameters()[0].ParameterType == typeof(AssemblyDefinition).MakeByRefType()));
  100. patcherPlugin.Patcher = (ref AssemblyDefinition pAss) =>
  101. {
  102. //we do the array fuckery here to get the ref result out
  103. object[] args = { pAss };
  104. patcher.Invoke(null, args);
  105. pAss = (AssemblyDefinition)args[0];
  106. };
  107. sortedPatchers.Add($"{ass.GetName().Name}/{type.FullName}", patcherPlugin);
  108. }
  109. catch (Exception e)
  110. {
  111. Logger.LogError($"Failed to load patcher [{patcherPlugin.TypeName}]: {e.Message}");
  112. if (e is ReflectionTypeLoadException re)
  113. Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
  114. else
  115. Logger.LogDebug(e.ToString());
  116. }
  117. }
  118. Logger.Log(patcherCollection.Any() ? LogLevel.Info : LogLevel.Debug,
  119. $"Loaded {patcherCollection.Count} patcher methods from {ass.GetName().FullName}");
  120. }
  121. foreach (KeyValuePair<string, PatcherPlugin> patcher in sortedPatchers)
  122. AddPatcher(patcher.Value);
  123. }
  124. private static void InitializePatchers()
  125. {
  126. foreach (var assemblyPatcher in PatcherPlugins)
  127. {
  128. try
  129. {
  130. assemblyPatcher.Initializer?.Invoke();
  131. }
  132. catch (Exception e)
  133. {
  134. Logger.LogError($"Failed to run Initializer of {assemblyPatcher.TypeName}: {e}");
  135. }
  136. }
  137. }
  138. private static void FinalizePatching()
  139. {
  140. foreach (var assemblyPatcher in PatcherPlugins)
  141. {
  142. try
  143. {
  144. assemblyPatcher.Finalizer?.Invoke();
  145. }
  146. catch (Exception e)
  147. {
  148. Logger.LogError($"Failed to run Finalizer of {assemblyPatcher.TypeName}: {e}");
  149. }
  150. }
  151. }
  152. /// <summary>
  153. /// Releases all patchers to let them be collected by GC.
  154. /// </summary>
  155. public static void DisposePatchers()
  156. {
  157. PatcherPlugins.Clear();
  158. }
  159. private static string GetAssemblyName(string fullName)
  160. {
  161. // We need to manually parse full name to avoid issues with encoding on mono
  162. try
  163. {
  164. return new AssemblyName(fullName).Name;
  165. }
  166. catch (Exception)
  167. {
  168. return fullName;
  169. }
  170. }
  171. /// <summary>
  172. /// Applies patchers to all assemblies in the given directory and loads patched assemblies into memory.
  173. /// </summary>
  174. /// <param name="directory">Directory to load CLR assemblies from.</param>
  175. public static void PatchAndLoad(string directory)
  176. {
  177. // First, load patchable assemblies into Cecil
  178. // Ignore case for keys (dll filenames) to account for running on *nix
  179. var assemblies = new Dictionary<string, AssemblyDefinition>(StringComparer.InvariantCultureIgnoreCase);
  180. foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
  181. {
  182. AssemblyDefinition assembly;
  183. try
  184. {
  185. assembly = AssemblyDefinition.ReadAssembly(assemblyPath);
  186. }
  187. catch (BadImageFormatException)
  188. {
  189. // Not a managed assembly, skip
  190. continue;
  191. }
  192. //NOTE: this is special case here because the dependency handling for System.dll is a bit wonky
  193. //System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
  194. //It's also generally dangerous to change system.dll since so many things rely on it,
  195. // and it's already loaded into the appdomain since this loader references it, so we might as well skip it
  196. if (assembly.Name.Name == "System" || assembly.Name.Name == "mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched
  197. {
  198. assembly.Dispose();
  199. continue;
  200. }
  201. if (UnityPatches.AssemblyLocations.ContainsKey(assembly.FullName))
  202. {
  203. Logger.LogWarning($"Tried to load duplicate assembly {Path.GetFileName(assemblyPath)} from Managed folder! Skipping...");
  204. continue;
  205. }
  206. assemblies.Add(Path.GetFileName(assemblyPath), assembly);
  207. UnityPatches.AssemblyLocations.Add(assembly.FullName, Path.GetFullPath(assemblyPath));
  208. }
  209. // Next, initialize all the patchers
  210. InitializePatchers();
  211. // Then, perform the actual patching
  212. var patchedAssemblies = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
  213. var resolvedAssemblies = new Dictionary<string, string>();
  214. // TODO: Maybe instead reload the assembly and repatch with other valid patchers?
  215. var invalidAssemblies = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
  216. foreach (var assemblyPatcher in PatcherPlugins)
  217. foreach (string targetDll in assemblyPatcher.TargetDLLs())
  218. if (assemblies.TryGetValue(targetDll, out var assembly) && !invalidAssemblies.Contains(targetDll))
  219. {
  220. Logger.LogInfo($"Patching [{assembly.Name.Name}] with [{assemblyPatcher.TypeName}]");
  221. try
  222. {
  223. assemblyPatcher.Patcher?.Invoke(ref assembly);
  224. }
  225. catch (Exception e)
  226. {
  227. Logger.LogError($"Failed to run [{assemblyPatcher.TypeName}] when patching [{assembly.Name.Name}]. This assembly will not be patched. Error: {e}");
  228. patchedAssemblies.Remove(targetDll);
  229. invalidAssemblies.Add(targetDll);
  230. continue;
  231. }
  232. assemblies[targetDll] = assembly;
  233. patchedAssemblies.Add(targetDll);
  234. foreach (var resolvedAss in AppDomain.CurrentDomain.GetAssemblies())
  235. {
  236. var name = GetAssemblyName(resolvedAss.FullName);
  237. // Report only the first type that caused the assembly to load, because any subsequent ones can be false positives
  238. if (!resolvedAssemblies.ContainsKey(name))
  239. resolvedAssemblies[name] = assemblyPatcher.TypeName;
  240. }
  241. }
  242. // Check if any patched assemblies have been already resolved by the CLR
  243. // If there are any, they cannot be loaded by the preloader
  244. var patchedAssemblyNames = new HashSet<string>(assemblies.Where(kv => patchedAssemblies.Contains(kv.Key)).Select(kv => kv.Value.Name.Name), StringComparer.InvariantCultureIgnoreCase);
  245. var earlyLoadAssemblies = resolvedAssemblies.Where(kv => patchedAssemblyNames.Contains(kv.Key)).ToList();
  246. if (earlyLoadAssemblies.Count != 0)
  247. {
  248. Logger.LogWarning(new StringBuilder()
  249. .AppendLine("The following assemblies have been loaded too early and will not be patched by preloader:")
  250. .AppendLine(string.Join(Environment.NewLine, earlyLoadAssemblies.Select(kv => $"* [{kv.Key}] (first loaded by [{kv.Value}])").ToArray()))
  251. .AppendLine("Expect unexpected behavior and issues with plugins and patchers not being loaded.")
  252. .ToString());
  253. }
  254. // Finally, load patched assemblies into memory
  255. if (ConfigDumpAssemblies.Value || ConfigLoadDumpedAssemblies.Value)
  256. {
  257. if (!Directory.Exists(DumpedAssembliesPath))
  258. Directory.CreateDirectory(DumpedAssembliesPath);
  259. foreach (KeyValuePair<string, AssemblyDefinition> kv in assemblies)
  260. {
  261. string filename = kv.Key;
  262. var assembly = kv.Value;
  263. if (patchedAssemblies.Contains(filename))
  264. assembly.Write(Path.Combine(DumpedAssembliesPath, filename));
  265. }
  266. }
  267. if (ConfigBreakBeforeLoadAssemblies.Value)
  268. {
  269. Logger.LogInfo($"BepInEx is about load the following assemblies:\n{String.Join("\n", patchedAssemblies.ToArray())}");
  270. Logger.LogInfo($"The assemblies were dumped into {DumpedAssembliesPath}");
  271. Logger.LogInfo("Load any assemblies into the debugger, set breakpoints and continue execution.");
  272. Debugger.Break();
  273. }
  274. foreach (var kv in assemblies)
  275. {
  276. string filename = kv.Key;
  277. var assembly = kv.Value;
  278. // Note that since we only *load* assemblies, they shouldn't trigger dependency loading
  279. // Not loading all assemblies is very important not only because of memory reasons,
  280. // but because some games *rely* on that because of messed up internal dependencies.
  281. if (patchedAssemblies.Contains(filename))
  282. Load(assembly, filename);
  283. // Though we have to dispose of all assemblies regardless of them being patched or not
  284. assembly.Dispose();
  285. }
  286. //run all finalizers
  287. FinalizePatching();
  288. }
  289. /// <summary>
  290. /// Loads an individual assembly definition into the CLR.
  291. /// </summary>
  292. /// <param name="assembly">The assembly to load.</param>
  293. /// <param name="filename">File name of the assembly being loaded.</param>
  294. public static void Load(AssemblyDefinition assembly, string filename)
  295. {
  296. if (ConfigLoadDumpedAssemblies.Value)
  297. Assembly.LoadFile(Path.Combine(DumpedAssembliesPath, filename));
  298. else
  299. using (var assemblyStream = new MemoryStream())
  300. {
  301. assembly.Write(assemblyStream);
  302. Assembly.Load(assemblyStream.ToArray());
  303. }
  304. }
  305. #region Config
  306. private static readonly ConfigEntry<bool> ConfigDumpAssemblies = ConfigFile.CoreConfig.Bind(
  307. "Preloader", "DumpAssemblies",
  308. false,
  309. "If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.\nThis can be used by developers to inspect and debug preloader patchers.");
  310. private static readonly ConfigEntry<bool> ConfigLoadDumpedAssemblies = ConfigFile.CoreConfig.Bind(
  311. "Preloader", "LoadDumpedAssemblies",
  312. false,
  313. "If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.\nThis can be used to be able to load patched assemblies into debuggers like dnSpy.\nIf set to true, will override DumpAssemblies.");
  314. private static readonly ConfigEntry<bool> ConfigBreakBeforeLoadAssemblies = ConfigFile.CoreConfig.Bind(
  315. "Preloader", "BreakBeforeLoadAssemblies",
  316. false,
  317. "If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.\nThis can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.");
  318. #endregion
  319. }
  320. }