Hooks.cs 3.7 KB

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  1. using BepInEx;
  2. using Harmony;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Reflection;
  7. using UnityEngine;
  8. namespace ResourceRedirector
  9. {
  10. static class Hooks
  11. {
  12. public static void InstallHooks()
  13. {
  14. var harmony = HarmonyInstance.Create("com.bepis.bepinex.resourceredirector");
  15. MethodInfo original = AccessTools.Method(typeof(AssetBundleManager), "LoadAsset", new[] { typeof(string), typeof(string), typeof(Type), typeof(string) });
  16. HarmonyMethod postfix = new HarmonyMethod(typeof(Hooks).GetMethod("LoadAssetPostHook"));
  17. harmony.Patch(original, null, postfix);
  18. original = AccessTools.Method(typeof(AssetBundleManager), "LoadAssetBundle", new[] { typeof(string), typeof(bool), typeof(string) });
  19. postfix = new HarmonyMethod(typeof(Hooks).GetMethod("LoadAssetBundlePostHook"));
  20. harmony.Patch(original, null, postfix);
  21. original = AccessTools.Method(typeof(AssetBundleManager), "LoadAssetAsync", new[] { typeof(string), typeof(string), typeof(Type), typeof(string) });
  22. postfix = new HarmonyMethod(typeof(Hooks).GetMethod("LoadAssetAsyncPostHook"));
  23. harmony.Patch(original, null, postfix);
  24. original = AccessTools.Method(typeof(AssetBundleManager), "LoadAllAsset", new[] { typeof(string), typeof(Type), typeof(string) });
  25. postfix = new HarmonyMethod(typeof(Hooks).GetMethod("LoadAllAssetPostHook"));
  26. harmony.Patch(original, null, postfix);
  27. }
  28. public static void LoadAssetPostHook(ref AssetBundleLoadAssetOperation __result, string assetBundleName, string assetName, Type type, string manifestAssetBundleName)
  29. {
  30. //BepInLogger.Log($"{assetBundleName} : {assetName} : {type.FullName} : {manifestAssetBundleName ?? ""}");
  31. __result = ResourceRedirector.HandleAsset(assetBundleName, assetName, type, manifestAssetBundleName, ref __result);
  32. }
  33. public static void LoadAssetBundlePostHook(string assetBundleName, bool isAsync, string manifestAssetBundleName)
  34. {
  35. //BepInLogger.Log($"{assetBundleName} : {manifestAssetBundleName} : {isAsync}");
  36. }
  37. public static void LoadAssetAsyncPostHook(ref AssetBundleLoadAssetOperation __result, string assetBundleName, string assetName, Type type, string manifestAssetBundleName)
  38. {
  39. //BepInLogger.Log($"{assetBundleName} : {assetName} : {type.FullName} : {manifestAssetBundleName ?? ""}", true);
  40. __result = ResourceRedirector.HandleAsset(assetBundleName, assetName, type, manifestAssetBundleName, ref __result);
  41. }
  42. public static void LoadAllAssetPostHook(ref AssetBundleLoadAssetOperation __result, string assetBundleName, Type type, string manifestAssetBundleName = null)
  43. {
  44. //BepInLogger.Log($"{assetBundleName} : {type.FullName} : {manifestAssetBundleName ?? ""}");
  45. if (assetBundleName == "sound/data/systemse/brandcall/00.unity3d" ||
  46. assetBundleName == "sound/data/systemse/titlecall/00.unity3d")
  47. {
  48. string dir = $"{BepInEx.Common.Utility.PluginsDirectory}\\introclips";
  49. if (!Directory.Exists(dir))
  50. Directory.CreateDirectory(dir);
  51. var files = Directory.GetFiles(dir, "*.wav");
  52. if (files.Length == 0)
  53. return;
  54. List<UnityEngine.Object> loadedClips = new List<UnityEngine.Object>();
  55. foreach (string path in files)
  56. loadedClips.Add(AssetLoader.LoadAudioClip(path, AudioType.WAV));
  57. __result = new AssetBundleLoadAssetOperationSimulation(loadedClips.ToArray());
  58. }
  59. }
  60. }
  61. }