UnityPreloader.cs 9.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Text;
  7. using BepInEx.Bootstrap;
  8. using BepInEx.Configuration;
  9. using BepInEx.Core.Logging;
  10. using BepInEx.Logging;
  11. using BepInEx.Preloader.Core;
  12. using BepInEx.Preloader.Core.Logging;
  13. using BepInEx.Preloader.Core.RuntimeFixes;
  14. using BepInEx.Preloader.RuntimeFixes;
  15. using Mono.Cecil;
  16. using Mono.Cecil.Cil;
  17. using MonoMod.RuntimeDetour;
  18. using MethodAttributes = Mono.Cecil.MethodAttributes;
  19. namespace BepInEx.Preloader.Unity
  20. {
  21. /// <summary>
  22. /// The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
  23. /// </summary>
  24. internal static class UnityPreloader
  25. {
  26. /// <summary>
  27. /// The log writer that is specific to the preloader.
  28. /// </summary>
  29. private static PreloaderConsoleListener PreloaderLog { get; set; }
  30. private static ManualLogSource Log => PreloaderLogger.Log;
  31. public static string ManagedPath { get; private set; } = Utility.CombinePaths(Paths.GameRootPath, $"{Paths.ProcessName}_Data", "Managed");
  32. public static bool IsPostUnity2017 { get; } = File.Exists(Path.Combine(ManagedPath, "UnityEngine.CoreModule.dll"));
  33. public static void Run(string managedDirectory)
  34. {
  35. try
  36. {
  37. AllocateConsole();
  38. if (managedDirectory != null)
  39. ManagedPath = managedDirectory;
  40. bool bridgeInitialized = Utility.TryDo(() =>
  41. {
  42. if (ConfigShimHarmony.Value)
  43. HarmonyDetourBridge.Init();
  44. }, out var harmonyBridgeException);
  45. Exception runtimePatchException = null;
  46. if(bridgeInitialized)
  47. Utility.TryDo(() =>
  48. {
  49. if (ConfigApplyRuntimePatches.Value)
  50. UnityPatches.Apply();
  51. }, out runtimePatchException);
  52. Logger.Sources.Add(TraceLogSource.CreateSource());
  53. HarmonyFixes.Apply();
  54. PreloaderLog = new PreloaderConsoleListener(ConfigPreloaderCOutLogging.Value);
  55. Logger.Listeners.Add(PreloaderLog);
  56. string consoleTile = $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
  57. Log.LogMessage(consoleTile);
  58. if (ConsoleManager.ConsoleActive)
  59. ConsoleManager.SetConsoleTitle(consoleTile);
  60. //See BuildInfoAttribute for more information about this section.
  61. object[] attributes = typeof(BuildInfoAttribute).Assembly.GetCustomAttributes(typeof(BuildInfoAttribute), false);
  62. if (attributes.Length > 0)
  63. {
  64. var attribute = (BuildInfoAttribute)attributes[0];
  65. Log.LogMessage(attribute.Info);
  66. }
  67. Log.LogInfo($"Running under Unity v{FileVersionInfo.GetVersionInfo(Paths.ExecutablePath).FileVersion}");
  68. Log.LogInfo($"CLR runtime version: {Environment.Version}");
  69. Log.LogInfo($"Supports SRE: {Utility.CLRSupportsDynamicAssemblies}");
  70. Log.LogDebug($"Game executable path: {Paths.ExecutablePath}");
  71. Log.LogDebug($"Unity Managed directory: {ManagedPath}");
  72. Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}");
  73. if (harmonyBridgeException != null)
  74. Log.LogWarning($"Failed to enable fix for Harmony for .NET Standard API. Error message: {harmonyBridgeException.Message}");
  75. if (runtimePatchException != null)
  76. Log.LogWarning($"Failed to apply runtime patches for Mono. See more info in the output log. Error message: {runtimePatchException.Message}");
  77. Log.LogMessage("Preloader started");
  78. TypeLoader.SearchDirectories.Add(ManagedPath);
  79. using (var assemblyPatcher = new AssemblyPatcher())
  80. {
  81. assemblyPatcher.PatcherPlugins.Add(new PatcherPlugin
  82. {
  83. TargetDLLs = () => new[] { ConfigEntrypointAssembly.Value },
  84. Patcher = PatchEntrypoint,
  85. TypeName = "BepInEx.Chainloader"
  86. });
  87. assemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath);
  88. Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} patcher plugin(s) loaded");
  89. assemblyPatcher.LoadAssemblyDirectory(ManagedPath);
  90. Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} assemblies discovered");
  91. assemblyPatcher.PatchAndLoad();
  92. }
  93. Log.LogMessage("Preloader finished");
  94. Logger.Listeners.Remove(PreloaderLog);
  95. Logger.Listeners.Add(new ConsoleLogListener());
  96. PreloaderLog.Dispose();
  97. Logger.Listeners.Add(new StdOutLogListener());
  98. }
  99. catch (Exception ex)
  100. {
  101. try
  102. {
  103. Log.LogFatal("Could not run preloader!");
  104. Log.LogFatal(ex);
  105. PreloaderLog?.Dispose();
  106. if (!ConsoleManager.ConsoleActive)
  107. {
  108. //if we've already attached the console, then the log will already be written to the console
  109. AllocateConsole();
  110. Console.Write(PreloaderLog);
  111. }
  112. PreloaderLog = null;
  113. }
  114. finally
  115. {
  116. File.WriteAllText(
  117. Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),
  118. PreloaderLog + "\r\n" + ex);
  119. PreloaderLog?.Dispose();
  120. PreloaderLog = null;
  121. }
  122. }
  123. }
  124. /// <summary>
  125. /// Inserts BepInEx's own chainloader entrypoint into UnityEngine.
  126. /// </summary>
  127. /// <param name="assembly">The assembly that will be attempted to be patched.</param>
  128. public static void PatchEntrypoint(ref AssemblyDefinition assembly)
  129. {
  130. if (assembly.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx")))
  131. throw new Exception("BepInEx has been detected to be patched! Please unpatch before using a patchless variant!");
  132. string entrypointType = ConfigEntrypointType.Value;
  133. string entrypointMethod = ConfigEntrypointMethod.Value;
  134. bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";
  135. var entryType = assembly.MainModule.Types.FirstOrDefault(x => x.Name == entrypointType);
  136. if (entryType == null)
  137. throw new Exception("The entrypoint type is invalid! Please check your config.ini");
  138. string chainloaderAssemblyPath = Path.Combine(Paths.BepInExAssemblyDirectory, "BepInEx.Unity.dll");
  139. var readerParameters = new ReaderParameters
  140. {
  141. AssemblyResolver = TypeLoader.CecilResolver
  142. };
  143. using (var chainloaderAssemblyDefinition = AssemblyDefinition.ReadAssembly(chainloaderAssemblyPath, readerParameters))
  144. {
  145. var chainloaderType = chainloaderAssemblyDefinition.MainModule.Types.First(x => x.Name == "UnityChainloader");
  146. var originalStartMethod = chainloaderType.EnumerateAllMethods().First(x => x.Name == "StaticStart");
  147. var startMethod = assembly.MainModule.ImportReference(originalStartMethod);
  148. var methods = new List<MethodDefinition>();
  149. if (isCctor)
  150. {
  151. var cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
  152. if (cctor == null)
  153. {
  154. cctor = new MethodDefinition(".cctor",
  155. MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig
  156. | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,
  157. assembly.MainModule.ImportReference(typeof(void)));
  158. entryType.Methods.Add(cctor);
  159. var il = cctor.Body.GetILProcessor();
  160. il.Append(il.Create(OpCodes.Ret));
  161. }
  162. methods.Add(cctor);
  163. }
  164. else
  165. {
  166. methods.AddRange(entryType.Methods.Where(x => x.Name == entrypointMethod));
  167. }
  168. if (!methods.Any())
  169. throw new Exception("The entrypoint method is invalid! Please check your config.ini");
  170. foreach (var method in methods)
  171. {
  172. var il = method.Body.GetILProcessor();
  173. var ins = il.Body.Instructions.First();
  174. il.InsertBefore(ins,
  175. il.Create(OpCodes.Ldnull)); // gameExePath (always null, we initialize the Paths class in Entrypoint
  176. il.InsertBefore(ins,
  177. il.Create(OpCodes.Call, startMethod)); // UnityChainloader.StaticStart(string gameExePath)
  178. }
  179. }
  180. }
  181. /// <summary>
  182. /// Allocates a console window for use by BepInEx safely.
  183. /// </summary>
  184. public static void AllocateConsole()
  185. {
  186. if (!ConsoleManager.ConfigConsoleEnabled.Value)
  187. return;
  188. try
  189. {
  190. ConsoleManager.CreateConsole();
  191. var encoding = (uint)Encoding.UTF8.CodePage;
  192. if (ConsoleManager.ConfigConsoleShiftJis.Value)
  193. encoding = 932;
  194. ConsoleManager.SetConsoleEncoding(encoding);
  195. }
  196. catch (Exception ex)
  197. {
  198. Log.LogError("Failed to allocate console!");
  199. Log.LogError(ex);
  200. }
  201. }
  202. #region Config
  203. private static readonly ConfigEntry<string> ConfigEntrypointAssembly = ConfigFile.CoreConfig.Bind(
  204. "Preloader.Entrypoint", "Assembly",
  205. IsPostUnity2017 ? "UnityEngine.CoreModule.dll" : "UnityEngine.dll",
  206. "The local filename of the assembly to target.");
  207. private static readonly ConfigEntry<string> ConfigEntrypointType = ConfigFile.CoreConfig.Bind(
  208. "Preloader.Entrypoint", "Type",
  209. "Application",
  210. "The name of the type in the entrypoint assembly to search for the entrypoint method.");
  211. private static readonly ConfigEntry<string> ConfigEntrypointMethod = ConfigFile.CoreConfig.Bind(
  212. "Preloader.Entrypoint", "Method",
  213. ".cctor",
  214. "The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.");
  215. private static readonly ConfigEntry<bool> ConfigApplyRuntimePatches = ConfigFile.CoreConfig.Bind(
  216. "Preloader", "ApplyRuntimePatches",
  217. true,
  218. "Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.");
  219. private static readonly ConfigEntry<bool> ConfigShimHarmony = ConfigFile.CoreConfig.Bind(
  220. "Preloader", "ShimHarmonySupport",
  221. !Utility.CLRSupportsDynamicAssemblies,
  222. "If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game.");
  223. private static readonly ConfigEntry<bool> ConfigPreloaderCOutLogging = ConfigFile.CoreConfig.Bind(
  224. "Logging", "PreloaderConsoleOutRedirection",
  225. true,
  226. "Redirects text from Console.Out during preloader patch loading to the BepInEx logging system.");
  227. #endregion
  228. }
  229. }