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- using System.IO;
- using System.Reflection;
- namespace BepInEx
- {
- /// <summary>
- /// Paths used by BepInEx
- /// </summary>
- public static class Paths
- {
- internal static void SetExecutablePath(string executablePath, string bepinRootPath = null, string managedPath = null, string pluginPath = null)
- {
- ExecutablePath = executablePath;
- ProcessName = Path.GetFileNameWithoutExtension(executablePath);
- GameRootPath = Path.GetDirectoryName(executablePath);
- if (ManagedPath == null || managedPath != null)
- ManagedPath = managedPath ?? Utility.CombinePaths(GameRootPath, $"{ProcessName}_Data", "Managed");
- if (BepInExRootPath == null || bepinRootPath != null)
- BepInExRootPath = bepinRootPath ?? Path.Combine(GameRootPath, "BepInEx");
- ConfigPath = Path.Combine(BepInExRootPath, "config");
- BepInExConfigPath = Path.Combine(ConfigPath, "BepInEx.cfg");
- if (PluginPath == null || pluginPath != null)
- PluginPath = pluginPath ?? Path.Combine(BepInExRootPath, "plugins");
- PatcherPluginPath = Path.Combine(BepInExRootPath, "patchers");
- BepInExAssemblyDirectory = Path.Combine(BepInExRootPath, "core");
- BepInExAssemblyPath = Path.Combine(BepInExAssemblyDirectory, $"{Assembly.GetExecutingAssembly().GetName().Name}.dll");
- }
- /// <summary>
- /// The directory that the core BepInEx DLLs reside in.
- /// </summary>
- public static string BepInExAssemblyDirectory { get; private set; }
- /// <summary>
- /// The path to the core BepInEx DLL.
- /// </summary>
- public static string BepInExAssemblyPath { get; private set; }
- /// <summary>
- /// The path to the main BepInEx folder.
- /// </summary>
- public static string BepInExRootPath { get; private set; }
- /// <summary>
- /// The path of the currently executing program BepInEx is encapsulated in.
- /// </summary>
- public static string ExecutablePath { get; private set; }
- /// <summary>
- /// The directory that the currently executing process resides in.
- /// </summary>
- public static string GameRootPath { get; private set; }
- /// <summary>
- /// The path to the Managed folder of the currently running Unity game.
- /// </summary>
- public static string ManagedPath { get; private set; }
- /// <summary>
- /// The path to the config directory.
- /// </summary>
- public static string ConfigPath { get; private set; }
- /// <summary>
- /// The path to the global BepInEx configuration file.
- /// </summary>
- public static string BepInExConfigPath { get; private set; }
- /// <summary>
- /// The path to the patcher plugin folder which resides in the BepInEx folder.
- /// </summary>
- public static string PatcherPluginPath { get; private set; }
- /// <summary>
- /// The path to the plugin folder which resides in the BepInEx folder.
- /// <para>
- /// This is ONLY guaranteed to be set correctly when Chainloader has been initialized.
- /// </para>
- /// </summary>
- public static string PluginPath { get; private set; }
- /// <summary>
- /// The name of the currently executing process.
- /// </summary>
- public static string ProcessName { get; private set; }
- }
- }
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