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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using Mono.Cecil;
- namespace BepInEx
- {
- /// <summary>
- /// Generic helper properties and methods.
- /// </summary>
- public static class Utility
- {
- /// <summary>
- /// Combines multiple paths together, as the specific method is not available in .NET 3.5.
- /// </summary>
- /// <param name="parts">The multiple paths to combine together.</param>
- /// <returns>A combined path.</returns>
- public static string CombinePaths(params string[] parts) => parts.Aggregate(Path.Combine);
- /// <summary>
- /// Tries to parse a bool, with a default value if unable to parse.
- /// </summary>
- /// <param name="input">The string to parse</param>
- /// <param name="defaultValue">The value to return if parsing is unsuccessful.</param>
- /// <returns>Boolean value of input if able to be parsed, otherwise default value.</returns>
- public static bool SafeParseBool(string input, bool defaultValue = false) { return Boolean.TryParse(input, out bool result) ? result : defaultValue; }
- /// <summary>
- /// Converts a file path into a UnityEngine.WWW format.
- /// </summary>
- /// <param name="path">The file path to convert.</param>
- /// <returns>A converted file path.</returns>
- public static string ConvertToWWWFormat(string path) { return $"file://{path.Replace('\\', '/')}"; }
- /// <summary>
- /// Indicates whether a specified string is null, empty, or consists only of white-space characters.
- /// </summary>
- /// <param name="self">The string to test.</param>
- /// <returns>True if the value parameter is null or empty, or if value consists exclusively of white-space characters.</returns>
- public static bool IsNullOrWhiteSpace(this string self) { return self == null || self.All(Char.IsWhiteSpace); }
- public static IEnumerable<TNode> TopologicalSort<TNode>(IEnumerable<TNode> nodes, Func<TNode, IEnumerable<TNode>> dependencySelector)
- {
- List<TNode> sorted_list = new List<TNode>();
- HashSet<TNode> visited = new HashSet<TNode>();
- HashSet<TNode> sorted = new HashSet<TNode>();
- foreach (TNode input in nodes)
- {
- Stack<TNode> currentStack = new Stack<TNode>();
- if (!Visit(input, currentStack))
- {
- throw new Exception("Cyclic Dependency:\r\n" + currentStack.Select(x => $" - {x}") //append dashes
- .Aggregate((a, b) => $"{a}\r\n{b}")); //add new lines inbetween
- }
- }
- return sorted_list;
- bool Visit(TNode node, Stack<TNode> stack)
- {
- if (visited.Contains(node))
- {
- if (!sorted.Contains(node))
- {
- return false;
- }
- }
- else
- {
- visited.Add(node);
- stack.Push(node);
- foreach (var dep in dependencySelector(node))
- if (!Visit(dep, stack))
- return false;
- sorted.Add(node);
- sorted_list.Add(node);
- stack.Pop();
- }
- return true;
- }
- }
- /// <summary>
- /// Try to resolve and load the given assembly DLL.
- /// </summary>
- /// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
- /// <param name="directory">Directory to search the assembly from.</param>
- /// <param name="assembly">The loaded assembly.</param>
- /// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
- private static bool TryResolveDllAssembly<T>(AssemblyName assemblyName, string directory, Func<string, T> loader, out T assembly) where T : class
- {
- assembly = null;
- var potentialDirectories = new List<string> { directory };
- potentialDirectories.AddRange(Directory.GetDirectories(directory, "*", SearchOption.AllDirectories));
- foreach (string subDirectory in potentialDirectories)
- {
- string path = Path.Combine(subDirectory, $"{assemblyName.Name}.dll");
- if (!File.Exists(path))
- continue;
- try
- {
- assembly = loader(path);
- }
- catch (Exception)
- {
- continue;
- }
- return true;
- }
- return false;
- }
- public static bool IsSubtypeOf(this TypeDefinition self, Type td)
- {
- if (self.FullName == td.FullName)
- return true;
- return self.FullName != "System.Object" && (self.BaseType?.Resolve().IsSubtypeOf(td) ?? false);
- }
- /// <summary>
- /// Try to resolve and load the given assembly DLL.
- /// </summary>
- /// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
- /// <param name="directory">Directory to search the assembly from.</param>
- /// <param name="assembly">The loaded assembly.</param>
- /// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
- public static bool TryResolveDllAssembly(AssemblyName assemblyName, string directory, out Assembly assembly) { return TryResolveDllAssembly(assemblyName, directory, Assembly.LoadFile, out assembly); }
- /// <summary>
- /// Try to resolve and load the given assembly DLL.
- /// </summary>
- /// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
- /// <param name="directory">Directory to search the assembly from.</param>
- /// <param name="assembly">The loaded assembly.</param>
- /// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
- public static bool TryResolveDllAssembly(AssemblyName assemblyName, string directory, ReaderParameters readerParameters, out AssemblyDefinition assembly) { return TryResolveDllAssembly(assemblyName, directory, s => AssemblyDefinition.ReadAssembly(s, readerParameters), out assembly); }
- /// <summary>
- /// Tries to create a file with the given name
- /// </summary>
- /// <param name="path">Path of the file to create</param>
- /// <param name="mode">File open mode</param>
- /// <param name="fileStream">Resulting filestream</param>
- /// <param name="access">File access options</param>
- /// <param name="share">File share options</param>
- /// <returns></returns>
- public static bool TryOpenFileStream(string path, FileMode mode, out FileStream fileStream, FileAccess access = FileAccess.ReadWrite, FileShare share = FileShare.Read)
- {
- try
- {
- fileStream = new FileStream(path, mode, access, share);
- return true;
- }
- catch (IOException)
- {
- fileStream = null;
- return false;
- }
- }
- }
- }
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