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- using System;
- using System.IO;
- using System.Text;
- using System.Threading;
- using BepInEx.Configuration;
- namespace BepInEx.Logging
- {
- /// <summary>
- /// Logs entries using Unity specific outputs.
- /// </summary>
- public class DiskLogListener : ILogListener
- {
- protected LogLevel DisplayedLogLevel = (LogLevel)Enum.Parse(typeof(LogLevel), ConfigConsoleDisplayedLevel.Value, true);
- protected TextWriter LogWriter { get; set; }
- protected Timer FlushTimer { get; set; }
- public DiskLogListener()
- {
- int counter = 1;
- string localPath = "LogOutput.log";
- FileStream fileStream;
- while (!Utility.TryOpenFileStream(Path.Combine(Paths.BepInExRootPath, localPath), ConfigAppendLog.Value ? FileMode.Append : FileMode.Create, out fileStream, share: FileShare.Read))
- {
- if (counter == 5)
- {
- Logger.LogError("Couldn't open a log file for writing. Skipping log file creation");
- return;
- }
- Logger.LogWarning($"Couldn't open log file '{localPath}' for writing, trying another...");
- localPath = $"LogOutput.log.{counter++}";
- }
- LogWriter = TextWriter.Synchronized(new StreamWriter(fileStream, Encoding.UTF8));
-
- FlushTimer = new Timer(o =>
- {
- LogWriter?.Flush();
- }, null, 2000, 2000);
- }
- public void LogEvent(object sender, LogEventArgs eventArgs)
- {
- if (!ConfigWriteUnityLog.Value && eventArgs.Source is UnityLogSource)
- return;
- if (eventArgs.Level.GetHighestLevel() > DisplayedLogLevel)
- return;
- LogWriter.WriteLine($"[{eventArgs.Level,-7}:{((ILogSource)sender).SourceName,10}] {eventArgs.Data}");
- }
- public void Dispose()
- {
- FlushTimer?.Dispose();
- LogWriter?.Flush();
- LogWriter?.Dispose();
- }
- ~DiskLogListener()
- {
- Dispose();
- }
- private static readonly ConfigWrapper<string> ConfigConsoleDisplayedLevel = ConfigFile.CoreConfig.Wrap(
- "Logging.Disk",
- "DisplayedLogLevel",
- "Only displays the specified log level and above in the console output.",
- "Info");
- private static readonly ConfigWrapper<bool> ConfigWriteUnityLog = ConfigFile.CoreConfig.Wrap(
- "Logging.Disk",
- "WriteUnityLog",
- "Include unity log messages in log file output.",
- false);
- private static readonly ConfigWrapper<bool> ConfigAppendLog = ConfigFile.CoreConfig.Wrap(
- "Logging.Disk",
- "AppendLog",
- "Appends to the log file instead of overwriting, on game startup.",
- false);
- }
- }
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