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- using BepInEx.Common;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using BepInEx.Logging;
- using UnityEngine;
- using UnityInjector.ConsoleUtil;
- using UnityLogWriter = BepInEx.Logging.UnityLogWriter;
- namespace BepInEx.Bootstrap
- {
- /// <summary>
- /// The manager and loader for all plugins, and the entry point for BepInEx.
- /// </summary>
- public class Chainloader
- {
- /// <summary>
- /// The loaded and initialized list of plugins.
- /// </summary>
- public static List<BaseUnityPlugin> Plugins { get; protected set; } = new List<BaseUnityPlugin>();
- /// <summary>
- /// The GameObject that all plugins are attached to as components.
- /// </summary>
- public static GameObject ManagerObject { get; protected set; } = new GameObject("BepInEx_Manager");
- private static bool _loaded = false;
- /// <summary>
- /// The entry point for BepInEx, called on the very first LoadScene() from UnityEngine.
- /// </summary>
- public static void Initialize()
- {
- if (_loaded)
- return;
- if (!Directory.Exists(Utility.PluginsDirectory))
- Directory.CreateDirectory(Utility.PluginsDirectory);
- Preloader.AllocateConsole();
- try
- {
- UnityLogWriter unityLogWriter = new UnityLogWriter();
- if (Preloader.PreloaderLog != null)
- unityLogWriter.WriteToLog($"{Preloader.PreloaderLog}\r\n");
- Logger.SetLogger(unityLogWriter);
- string consoleTile = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {Application.productName}";
- ConsoleWindow.Title = consoleTile;
-
- Logger.Log(LogLevel.Message, "Chainloader started");
- UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
- string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower();
- var pluginTypes = TypeLoader.LoadTypes<BaseUnityPlugin>(Utility.PluginsDirectory)
- .Where(plugin =>
- {
- //Perform a filter for currently running process
- var filters = MetadataHelper.GetAttributes<BepInProcess>(plugin);
- if (!filters.Any())
- return true;
- return filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess);
- })
- .ToList();
- Logger.Log(LogLevel.Info, $"{pluginTypes.Count} plugins selected");
- Dictionary<Type, IEnumerable<Type>> dependencyDict = new Dictionary<Type, IEnumerable<Type>>();
- foreach (Type t in pluginTypes)
- {
- try
- {
- IEnumerable<Type> dependencies = MetadataHelper.GetDependencies(t, pluginTypes);
- dependencyDict[t] = dependencies;
- }
- catch (MissingDependencyException)
- {
- var metadata = MetadataHelper.GetMetadata(t);
- Logger.Log(LogLevel.Info, $"Cannot load [{metadata.Name}] due to missing dependencies.");
- }
- }
- pluginTypes = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict[x]).ToList();
- foreach (Type t in pluginTypes)
- {
- try
- {
- var metadata = MetadataHelper.GetMetadata(t);
- var plugin = (BaseUnityPlugin) ManagerObject.AddComponent(t);
- Plugins.Add(plugin);
- Logger.Log(LogLevel.Info, $"Loaded [{metadata.Name} {metadata.Version}]");
- }
- catch (Exception ex)
- {
- Logger.Log(LogLevel.Info, $"Error loading [{t.Name}] : {ex.Message}");
- }
- }
- }
- catch (Exception ex)
- {
- UnityInjector.ConsoleUtil.ConsoleWindow.Attach();
- Console.WriteLine("Error occurred starting the game");
- Console.WriteLine(ex.ToString());
- }
- _loaded = true;
- }
- }
- }
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