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- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using BepInEx.Common;
- using Mono.Cecil;
- namespace BepInEx.Bootstrap
- {
- public delegate void AssemblyPatcherDelegate(AssemblyDefinition assembly);
- public static class AssemblyPatcher
- {
- public static void PatchAll(string directory, Dictionary<string, IList<AssemblyPatcherDelegate>> patcherMethodDictionary)
- {
- //load all the requested assemblies
- List<AssemblyDefinition> assemblies = new List<AssemblyDefinition>();
- Dictionary<AssemblyDefinition, string> assemblyFilenames = new Dictionary<AssemblyDefinition, string>();
- foreach (string assemblyPath in Directory.GetFiles(directory, "*.dll"))
- {
- var assembly = AssemblyDefinition.ReadAssembly(assemblyPath);
-
- //NOTE: this is special cased here because the dependency handling for System.dll is a bit wonky
- //System has an assembly reference to itself, and it also has a reference to Mono.Security causing a circular dependency
- //It's also generally dangerous to change system.dll since so many things rely on it,
- // and it's already loaded into the appdomain since this loader references it, so we might as well skip it
- if (assembly.Name.Name == "System"
- || assembly.Name.Name == "mscorlib") //mscorlib is already loaded into the appdomain so it can't be patched
- {
- #if CECIL_10
- assembly.Dispose();
- #endif
- continue;
- }
- assemblies.Add(assembly);
- assemblyFilenames[assembly] = Path.GetFileName(assemblyPath);
- }
- //generate a dictionary of each assembly's dependencies
- Dictionary<AssemblyDefinition, IList<AssemblyDefinition>> assemblyDependencyDict = new Dictionary<AssemblyDefinition, IList<AssemblyDefinition>>();
-
- foreach (AssemblyDefinition assembly in assemblies)
- {
- assemblyDependencyDict[assembly] = new List<AssemblyDefinition>();
- foreach (var dependencyRef in assembly.MainModule.AssemblyReferences)
- {
- var dependencyAssembly = assemblies.FirstOrDefault(x => x.FullName == dependencyRef.FullName);
- if (dependencyAssembly != null)
- assemblyDependencyDict[assembly].Add(dependencyAssembly);
- }
- }
- //sort the assemblies so load the assemblies that are dependant upon first
- IEnumerable<AssemblyDefinition> sortedAssemblies = Utility.TopologicalSort(assemblies, x => assemblyDependencyDict[x]);
- //call the patchers on the assemblies
- foreach (var assembly in sortedAssemblies)
- {
- //skip if we aren't patching it
- if (!patcherMethodDictionary.TryGetValue(Path.GetFileName(assemblyFilenames[assembly]), out IList<AssemblyPatcherDelegate> patcherMethods))
- continue;
- Patch(assembly, patcherMethods);
- }
- }
- public static void Patch(AssemblyDefinition assembly, IEnumerable<AssemblyPatcherDelegate> patcherMethods)
- {
- #if CECIL_10
- using (assembly)
- #endif
- using (MemoryStream assemblyStream = new MemoryStream())
- {
- foreach (AssemblyPatcherDelegate method in patcherMethods)
- method.Invoke(assembly);
- assembly.Write(assemblyStream);
- Assembly.Load(assemblyStream.ToArray());
- }
- }
- }
- }
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