UnityLogListener.cs 1.4 KB

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  1. using System;
  2. using System.Reflection;
  3. using System.Runtime.CompilerServices;
  4. using System.Runtime.InteropServices;
  5. namespace BepInEx.Logging
  6. {
  7. /// <summary>
  8. /// Logs entries using Unity specific outputs.
  9. /// </summary>
  10. public class UnityLogListener : ILogListener
  11. {
  12. internal static readonly Action<string> WriteStringToUnityLog;
  13. [DllImport("mono.dll", EntryPoint = "mono_lookup_internal_call")]
  14. private static extern IntPtr MonoLookupInternalCall(IntPtr gconstpointer);
  15. static UnityLogListener()
  16. {
  17. foreach (MethodInfo methodInfo in typeof(UnityEngine.UnityLogWriter).GetMethods(BindingFlags.Static | BindingFlags.Public))
  18. {
  19. if (MonoLookupInternalCall(methodInfo.MethodHandle.Value) == IntPtr.Zero)
  20. continue;
  21. WriteStringToUnityLog = (Action<string>)Delegate.CreateDelegate(typeof(Action<string>), methodInfo);
  22. break;
  23. }
  24. }
  25. public void LogEvent(object sender, LogEventArgs eventArgs)
  26. {
  27. if (sender is UnityLogSource)
  28. return;
  29. string log = $"[{eventArgs.Level}:{((ILogSource)sender).SourceName}] {eventArgs.Data}\r\n";
  30. WriteStringToUnityLog?.Invoke(log);
  31. }
  32. public void Dispose() { }
  33. }
  34. }
  35. namespace UnityEngine
  36. {
  37. internal sealed class UnityLogWriter
  38. {
  39. [MethodImpl(MethodImplOptions.InternalCall)]
  40. public static extern void WriteStringToUnityLogImpl(string s);
  41. [MethodImpl(MethodImplOptions.InternalCall)]
  42. public static extern void WriteStringToUnityLog(string s);
  43. }
  44. }