Hooks.cs 5.1 KB

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  1. using BepInEx;
  2. using Harmony;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Reflection;
  7. using UnityEngine;
  8. namespace ResourceRedirector
  9. {
  10. static class Hooks
  11. {
  12. public static void InstallHooks()
  13. {
  14. var harmony = HarmonyInstance.Create("com.bepis.bepinex.resourceredirector");
  15. MethodInfo original = AccessTools.Method(typeof(AssetBundleManager), "LoadAsset", new[] { typeof(string), typeof(string), typeof(Type), typeof(string) });
  16. HarmonyMethod postfix = new HarmonyMethod(typeof(Hooks).GetMethod("LoadAssetPostHook"));
  17. harmony.Patch(original, null, postfix);
  18. original = AccessTools.Method(typeof(AssetBundleManager), "LoadAssetBundle", new[] { typeof(string), typeof(bool), typeof(string) });
  19. postfix = new HarmonyMethod(typeof(Hooks).GetMethod("LoadAssetBundlePostHook"));
  20. harmony.Patch(original, null, postfix);
  21. original = AccessTools.Method(typeof(AssetBundleManager), "LoadAssetAsync", new[] { typeof(string), typeof(string), typeof(Type), typeof(string) });
  22. postfix = new HarmonyMethod(typeof(Hooks).GetMethod("LoadAssetAsyncPostHook"));
  23. harmony.Patch(original, null, postfix);
  24. original = AccessTools.Method(typeof(AssetBundleManager), "LoadAllAsset", new[] { typeof(string), typeof(Type), typeof(string) });
  25. postfix = new HarmonyMethod(typeof(Hooks).GetMethod("LoadAllAssetPostHook"));
  26. harmony.Patch(original, null, postfix);
  27. }
  28. public static void LoadAssetPostHook(ref AssetBundleLoadAssetOperation __result, string assetBundleName, string assetName, Type type, string manifestAssetBundleName)
  29. {
  30. try
  31. {
  32. //BepInLogger.Log($"{assetBundleName} : {assetName} : {type.FullName} : {manifestAssetBundleName ?? ""}");
  33. __result = ResourceRedirector.HandleAsset(assetBundleName, assetName, type, manifestAssetBundleName, ref __result);
  34. }
  35. catch (Exception ex)
  36. {
  37. Console.WriteLine("---" + nameof(LoadAssetPostHook) + "---");
  38. Console.WriteLine(ex.Message);
  39. Console.WriteLine(ex.StackTrace);
  40. Console.WriteLine("---");
  41. }
  42. }
  43. public static void LoadAssetBundlePostHook(string assetBundleName, bool isAsync, string manifestAssetBundleName)
  44. {
  45. try
  46. {
  47. //BepInLogger.Log($"{assetBundleName} : {manifestAssetBundleName} : {isAsync}");
  48. }
  49. catch (Exception ex)
  50. {
  51. Console.WriteLine("---" + nameof(LoadAssetBundlePostHook) + "---");
  52. Console.WriteLine(ex.Message);
  53. Console.WriteLine(ex.StackTrace);
  54. Console.WriteLine("---");
  55. }
  56. }
  57. public static void LoadAssetAsyncPostHook(ref AssetBundleLoadAssetOperation __result, string assetBundleName, string assetName, Type type, string manifestAssetBundleName)
  58. {
  59. try
  60. {
  61. //BepInLogger.Log($"{assetBundleName} : {assetName} : {type.FullName} : {manifestAssetBundleName ?? ""}", true);
  62. __result = ResourceRedirector.HandleAsset(assetBundleName, assetName, type, manifestAssetBundleName, ref __result);
  63. }
  64. catch (Exception ex)
  65. {
  66. Console.WriteLine("---" + nameof(LoadAssetAsyncPostHook) + "---");
  67. Console.WriteLine(ex.Message);
  68. Console.WriteLine(ex.StackTrace);
  69. Console.WriteLine("---");
  70. }
  71. }
  72. public static void LoadAllAssetPostHook(ref AssetBundleLoadAssetOperation __result, string assetBundleName, Type type, string manifestAssetBundleName = null)
  73. {
  74. try
  75. {
  76. //BepInLogger.Log($"{assetBundleName} : {type.FullName} : {manifestAssetBundleName ?? ""}");
  77. if (assetBundleName == "sound/data/systemse/brandcall/00.unity3d" ||
  78. assetBundleName == "sound/data/systemse/titlecall/00.unity3d")
  79. {
  80. string dir = $"{BepInEx.Common.Utility.PluginsDirectory}\\introclips";
  81. if (!Directory.Exists(dir))
  82. Directory.CreateDirectory(dir);
  83. var files = Directory.GetFiles(dir, "*.wav");
  84. if (files.Length == 0)
  85. return;
  86. List<UnityEngine.Object> loadedClips = new List<UnityEngine.Object>();
  87. foreach (string path in files)
  88. loadedClips.Add(AssetLoader.LoadAudioClip(path, AudioType.WAV));
  89. __result = new AssetBundleLoadAssetOperationSimulation(loadedClips.ToArray());
  90. }
  91. }
  92. catch (Exception ex)
  93. {
  94. Console.WriteLine("---" + nameof(LoadAllAssetPostHook) + "---");
  95. Console.WriteLine(ex.Message);
  96. Console.WriteLine(ex.StackTrace);
  97. Console.WriteLine("---");
  98. }
  99. }
  100. }
  101. }