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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Text;
- using BepInEx.Configuration;
- using BepInEx.Logging;
- using BepInEx.Preloader.Patching;
- using BepInEx.Preloader.RuntimeFixes;
- using Mono.Cecil;
- using Mono.Cecil.Cil;
- using MonoMod.RuntimeDetour;
- using UnityInjector.ConsoleUtil;
- using MethodAttributes = Mono.Cecil.MethodAttributes;
- namespace BepInEx.Preloader
- {
- /// <summary>
- /// The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
- /// </summary>
- internal static class Preloader
- {
- /// <summary>
- /// The log writer that is specific to the preloader.
- /// </summary>
- private static PreloaderConsoleListener PreloaderLog { get; set; }
- public static bool IsPostUnity2017 { get; } = File.Exists(Path.Combine(Paths.ManagedPath, "UnityEngine.CoreModule.dll"));
- public static void Run()
- {
- try
- {
- AllocateConsole();
- Utility.TryDo(() =>
- {
- if (ConfigShimHarmony.Value)
- HarmonyDetourBridge.Init();
- }, out var harmonyBridgeException);
- Utility.TryDo(() =>
- {
- if (ConfigApplyRuntimePatches.Value)
- UnityPatches.Apply();
- }, out var runtimePatchException);
- Logger.Sources.Add(TraceLogSource.CreateSource());
- PreloaderLog = new PreloaderConsoleListener(ConfigPreloaderCOutLogging.Value);
- Logger.Listeners.Add(PreloaderLog);
- string consoleTile = $"BepInEx {typeof(Paths).Assembly.GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
- ConsoleWindow.Title = consoleTile;
- Logger.LogMessage(consoleTile);
- //See BuildInfoAttribute for more information about this section.
- object[] attributes = typeof(BuildInfoAttribute).Assembly.GetCustomAttributes(typeof(BuildInfoAttribute), false);
- if (attributes.Length > 0)
- {
- var attribute = (BuildInfoAttribute)attributes[0];
- Logger.LogMessage(attribute.Info);
- }
- Logger.LogInfo($"Running under Unity v{FileVersionInfo.GetVersionInfo(Paths.ExecutablePath).FileVersion}");
- Logger.LogInfo($"CLR runtime version: {Environment.Version}");
- Logger.LogInfo($"Supports SRE: {Utility.CLRSupportsDynamicAssemblies}");
- if (harmonyBridgeException != null)
- Logger.LogWarning($"Failed to enable fix for Harmony for .NET Standard API. Error message: {harmonyBridgeException.Message}");
- if (runtimePatchException != null)
- Logger.LogWarning($"Failed to apply runtime patches for Mono. See more info in the output log. Error message: {runtimePatchException.Message}");
- Logger.LogMessage("Preloader started");
- AssemblyPatcher.AddPatcher(new PatcherPlugin
- {
- TargetDLLs = () => new[] { ConfigEntrypointAssembly.Value },
- Patcher = PatchEntrypoint,
- TypeName = "BepInEx.Chainloader"
- });
- AssemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath);
- Logger.LogInfo($"{AssemblyPatcher.PatcherPlugins.Count} patcher plugin(s) loaded");
- AssemblyPatcher.PatchAndLoad(Paths.ManagedPath);
- AssemblyPatcher.DisposePatchers();
- Logger.LogMessage("Preloader finished");
- Logger.Listeners.Remove(PreloaderLog);
- Logger.Listeners.Add(new ConsoleLogListener());
- PreloaderLog.Dispose();
- }
- catch (Exception ex)
- {
- try
- {
- Logger.LogFatal("Could not run preloader!");
- Logger.LogFatal(ex);
- PreloaderLog?.Dispose();
- if (!ConsoleWindow.IsAttached)
- {
- //if we've already attached the console, then the log will already be written to the console
- AllocateConsole();
- Console.Write(PreloaderLog);
- }
- PreloaderLog = null;
- }
- finally
- {
- File.WriteAllText(
- Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),
- PreloaderLog + "\r\n" + ex);
- PreloaderLog?.Dispose();
- PreloaderLog = null;
- }
- }
- }
- /// <summary>
- /// Inserts BepInEx's own chainloader entrypoint into UnityEngine.
- /// </summary>
- /// <param name="assembly">The assembly that will be attempted to be patched.</param>
- public static void PatchEntrypoint(ref AssemblyDefinition assembly)
- {
- if (assembly.MainModule.AssemblyReferences.Any(x => x.Name.Contains("BepInEx")))
- throw new Exception("BepInEx has been detected to be patched! Please unpatch before using a patchless variant!");
- string entrypointType = ConfigEntrypointType.Value;
- string entrypointMethod = ConfigEntrypointMethod.Value;
- bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";
- var entryType = assembly.MainModule.Types.FirstOrDefault(x => x.Name == entrypointType);
- if (entryType == null)
- throw new Exception("The entrypoint type is invalid! Please check your config.ini");
- using (var injected = AssemblyDefinition.ReadAssembly(Paths.BepInExAssemblyPath))
- {
- var originalInitMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
- .First(x => x.Name == "Initialize");
- var originalStartMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
- .First(x => x.Name == "Start");
- var initMethod = assembly.MainModule.ImportReference(originalInitMethod);
- var startMethod = assembly.MainModule.ImportReference(originalStartMethod);
- var methods = new List<MethodDefinition>();
- if (isCctor)
- {
- var cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
- if (cctor == null)
- {
- cctor = new MethodDefinition(".cctor",
- MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig
- | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,
- assembly.MainModule.ImportReference(typeof(void)));
- entryType.Methods.Add(cctor);
- var il = cctor.Body.GetILProcessor();
- il.Append(il.Create(OpCodes.Ret));
- }
- methods.Add(cctor);
- }
- else
- {
- methods.AddRange(entryType.Methods.Where(x => x.Name == entrypointMethod));
- }
- if (!methods.Any())
- throw new Exception("The entrypoint method is invalid! Please check your config.ini");
- foreach (var method in methods)
- {
- var il = method.Body.GetILProcessor();
- var ins = il.Body.Instructions.First();
- il.InsertBefore(ins,
- il.Create(OpCodes.Ldnull)); // gameExePath (always null, we initialize the Paths class in Entrypoint
- il.InsertBefore(ins,
- il.Create(OpCodes.Ldc_I4_0)); //startConsole (always false, we already load the console in Preloader)
- il.InsertBefore(ins,
- il.Create(OpCodes.Call, initMethod)); // Chainloader.Initialize(string gamePath, string managedPath = null, bool startConsole = true)
- il.InsertBefore(ins,
- il.Create(OpCodes.Call, startMethod));
- }
- }
- }
- /// <summary>
- /// Allocates a console window for use by BepInEx safely.
- /// </summary>
- public static void AllocateConsole()
- {
- if (!ConsoleWindow.ConfigConsoleEnabled.Value)
- return;
- try
- {
- ConsoleWindow.Attach();
- var encoding = (uint)Encoding.UTF8.CodePage;
- if (ConsoleWindow.ConfigConsoleShiftJis.Value)
- encoding = 932;
- ConsoleEncoding.ConsoleCodePage = encoding;
- Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
- }
- catch (Exception ex)
- {
- Logger.LogError("Failed to allocate console!");
- Logger.LogError(ex);
- }
- }
- #region Config
- private static readonly ConfigWrapper<string> ConfigEntrypointAssembly = ConfigFile.CoreConfig.Wrap<string>(
- "Preloader.Entrypoint", "Assembly",
- IsPostUnity2017 ? "UnityEngine.CoreModule.dll" : "UnityEngine.dll",
- new ConfigDescription("The local filename of the assembly to target."));
- private static readonly ConfigWrapper<string> ConfigEntrypointType = ConfigFile.CoreConfig.Wrap<string>(
- "Preloader.Entrypoint", "Type",
- "Application",
- new ConfigDescription("The name of the type in the entrypoint assembly to search for the entrypoint method."));
- private static readonly ConfigWrapper<string> ConfigEntrypointMethod = ConfigFile.CoreConfig.Wrap<string>(
- "Preloader.Entrypoint", "Method",
- ".cctor",
- new ConfigDescription("The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from."));
- private static readonly ConfigWrapper<bool> ConfigApplyRuntimePatches = ConfigFile.CoreConfig.Wrap(
- "Preloader", "ApplyRuntimePatches",
- true,
- new ConfigDescription("Enables or disables runtime patches.\nThis should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing."));
- private static readonly ConfigWrapper<bool> ConfigShimHarmony = ConfigFile.CoreConfig.Wrap(
- "Preloader", "ShimHarmonySupport",
- !Utility.CLRSupportsDynamicAssemblies,
- new ConfigDescription("If enabled, basic Harmony functionality is patched to use MonoMod's RuntimeDetour instead.\nTry using this if Harmony does not work in a game."));
- private static readonly ConfigWrapper<bool> ConfigPreloaderCOutLogging = ConfigFile.CoreConfig.Wrap(
- "Logging", "PreloaderConsoleOutRedirection",
- true,
- new ConfigDescription("Redirects text from Console.Out during preloader patch loading to the BepInEx logging system."));
- #endregion
- }
- }
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