Target.cs 394 B

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. namespace BepInEx
  6. {
  7. public class Target
  8. {
  9. static bool loaded = false;
  10. public static void Initialize()
  11. {
  12. if (loaded)
  13. return;
  14. UnityEngine.Debug.logger.LogWarning("inject", "Loaded!!!");
  15. loaded = true;
  16. }
  17. }
  18. }