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- [UnityDoorstop]
- # Specifies whether assembly executing is enabled
- enabled=true
- # Specifies the path (absolute, or relative to the game's exe) to the DLL/EXE that should be executed by Doorstop
- targetAssembly=BepInEx\core\BepInEx.IL2CPP.dll
- # Specifies whether Unity's output log should be redirected to <current folder>\output_log.txt
- redirectOutputLog=false
- [MonoBackend]
- runtimeLib=mono\MonoBleedingEdge\EmbedRuntime\mono-2.0-sgen.dll
- configDir=mono\MonoBleedingEdge\etc
- corlibDir=mono\Managed
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