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- using System;
- namespace BepInEx.Preloader
- {
- /// <summary>
- /// Doorstop environment variables, passed into the BepInEx preloader.
- /// <para>https://github.com/NeighTools/UnityDoorstop/wiki#environment-variables</para>
- /// </summary>
- public static class EnvVars
- {
- /// <summary>
- /// Path to the assembly that was invoked via Doorstop. Contains the same value as in "targetAssembly" configuration option in the config file.
- /// </summary>
- public static string DOORSTOP_INVOKE_DLL_PATH { get; private set; }
- /// <summary>
- /// Full path to the game's "Managed" folder that contains all the game's managed assemblies
- /// </summary>
- public static string DOORSTOP_MANAGED_FOLDER_DIR { get; private set; }
- /// <summary>
- /// Full path to the game executable currently running.
- /// </summary>
- public static string DOORSTOP_PROCESS_PATH { get; private set; }
- internal static void LoadVars()
- {
- DOORSTOP_INVOKE_DLL_PATH = Environment.GetEnvironmentVariable("DOORSTOP_INVOKE_DLL_PATH");
- DOORSTOP_MANAGED_FOLDER_DIR = Environment.GetEnvironmentVariable("DOORSTOP_MANAGED_FOLDER_DIR");
- DOORSTOP_PROCESS_PATH = Environment.GetEnvironmentVariable("DOORSTOP_PROCESS_PATH");
- }
- }
- }
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