DynamicTranslator.cs 3.2 KB

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  1. using BepInEx;
  2. using BepInEx.Common;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Linq;
  7. using System.Text.RegularExpressions;
  8. using TMPro;
  9. using UnityEngine;
  10. using UnityEngine.SceneManagement;
  11. namespace DynamicTranslationLoader
  12. {
  13. public class DynamicTranslator : BaseUnityPlugin
  14. {
  15. public override string ID => "dynamictranslator";
  16. public override string Name => "Dynamic Translator";
  17. public override Version Version => new Version("1.2");
  18. private static Dictionary<string, string> translations = new Dictionary<string, string>();
  19. private static List<string> untranslated = new List<string>();
  20. void Awake()
  21. {
  22. string[] translation = File.ReadAllLines(Utility.CombinePaths(Utility.PluginsDirectory, "translation", "translation.txt"));
  23. for (int i = 0; i < translation.Length; i++)
  24. {
  25. string line = translation[i];
  26. if (!line.Contains('='))
  27. continue;
  28. string[] split = line.Split('=');
  29. translations[split[0]] = split[1];
  30. }
  31. Hooks.InstallHooks();
  32. }
  33. void LevelFinishedLoading(Scene scene, LoadSceneMode mode)
  34. {
  35. TranslateAll();
  36. }
  37. public static string Translate(string input)
  38. {
  39. if (translations.ContainsKey(input))
  40. return translations[input];
  41. if (!untranslated.Contains(input))
  42. untranslated.Add(input);
  43. return input;
  44. }
  45. void TranslateAll()
  46. {
  47. foreach (TextMeshProUGUI gameObject in Resources.FindObjectsOfTypeAll<TextMeshProUGUI>())
  48. {
  49. //gameObject.text = "Harsh is shit";
  50. if (translations.ContainsKey(gameObject.text))
  51. gameObject.text = translations[gameObject.text];
  52. else if (!untranslated.Contains(gameObject.text) &&
  53. !translations.ContainsValue(gameObject.text.Trim()))
  54. {
  55. untranslated.Add(gameObject.text);
  56. }
  57. }
  58. }
  59. void Dump()
  60. {
  61. string output = "";
  62. foreach (var kv in translations)
  63. output += $"{kv.Key.Trim()}={kv.Value.Trim()}\r\n";
  64. foreach (var text in untranslated)
  65. if(!Regex.Replace(text, @"[\d-]", string.Empty).IsNullOrWhiteSpace()
  66. && !text.Contains("Reset"))
  67. output += $"{text.Trim()}=\r\n";
  68. File.WriteAllText("dumped-tl.txt", output);
  69. }
  70. #region MonoBehaviour
  71. void OnEnable()
  72. {
  73. SceneManager.sceneLoaded += LevelFinishedLoading;
  74. }
  75. void OnDisable()
  76. {
  77. SceneManager.sceneLoaded -= LevelFinishedLoading;
  78. }
  79. void Update()
  80. {
  81. if (UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode.F10))
  82. {
  83. Dump();
  84. BepInLogger.Log($"Text dumped to \"{Path.GetFullPath("dumped-tl.txt")}\"", true);
  85. }
  86. }
  87. #endregion
  88. }
  89. }