Chainloader.cs 10 KB

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  1. using BepInEx.Configuration;
  2. using BepInEx.Logging;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Diagnostics;
  6. using System.IO;
  7. using System.Linq;
  8. using System.Reflection;
  9. using System.Text;
  10. using System.Text.RegularExpressions;
  11. using BepInEx.Contract;
  12. using Mono.Cecil;
  13. using UnityEngine;
  14. using UnityInjector.ConsoleUtil;
  15. using Logger = BepInEx.Logging.Logger;
  16. namespace BepInEx.Bootstrap
  17. {
  18. /// <summary>
  19. /// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
  20. /// </summary>
  21. public static class Chainloader
  22. {
  23. /// <summary>
  24. /// The loaded and initialized list of plugins.
  25. /// </summary>
  26. public static Dictionary<string, PluginInfo> PluginInfos { get; } = new Dictionary<string, PluginInfo>();
  27. public static List<BaseUnityPlugin> Plugins { get; } = new List<BaseUnityPlugin>();
  28. /// <summary>
  29. /// The GameObject that all plugins are attached to as components.
  30. /// </summary>
  31. public static GameObject ManagerObject { get; private set; }
  32. private static bool _loaded = false;
  33. private static bool _initialized = false;
  34. /// <summary>
  35. /// Initializes BepInEx to be able to start the chainloader.
  36. /// </summary>
  37. public static void Initialize(string gameExePath, bool startConsole = true)
  38. {
  39. if (_initialized)
  40. return;
  41. // Set vitals
  42. if (gameExePath != null)
  43. {
  44. // Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize
  45. // This is used by Preloader to use environment variables, for example
  46. Paths.SetExecutablePath(gameExePath);
  47. }
  48. // Start logging
  49. if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole)
  50. {
  51. ConsoleWindow.Attach();
  52. Logger.Listeners.Add(new ConsoleLogListener());
  53. }
  54. // Fix for standard output getting overwritten by UnityLogger
  55. if (ConsoleWindow.StandardOut != null)
  56. {
  57. Console.SetOut(ConsoleWindow.StandardOut);
  58. var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage;
  59. ConsoleEncoding.ConsoleCodePage = encoding;
  60. Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
  61. }
  62. Logger.Listeners.Add(new UnityLogListener());
  63. Logger.Listeners.Add(new DiskLogListener());
  64. if (!TraceLogSource.IsListening)
  65. Logger.Sources.Add(TraceLogSource.CreateSource());
  66. if (ConfigUnityLogging.Value)
  67. Logger.Sources.Add(new UnityLogSource());
  68. Logger.LogMessage("Chainloader ready");
  69. _initialized = true;
  70. }
  71. private static Regex allowedGuidRegex { get; } = new Regex(@"^[a-zA-Z0-9\._\-]+$");
  72. public static PluginInfo ToPluginInfo(TypeDefinition type)
  73. {
  74. if (type.IsInterface || type.IsAbstract || !type.IsSubtypeOf(typeof(BaseUnityPlugin)))
  75. return null;
  76. var metadata = BepInPlugin.FromCecilType(type);
  77. if (metadata == null)
  78. {
  79. Logger.LogWarning($"Skipping over type [{type.FullName}] as no metadata attribute is specified");
  80. return null;
  81. }
  82. if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID))
  83. {
  84. Logger.LogWarning($"Skipping type [{type.FullName}] because its GUID [{metadata.GUID}] is of an illegal format.");
  85. return null;
  86. }
  87. if (metadata.Version == null)
  88. {
  89. Logger.LogWarning($"Skipping type [{type.FullName}] because its version is invalid.");
  90. return null;
  91. }
  92. if (metadata.Name == null)
  93. {
  94. Logger.LogWarning($"Skipping type [{type.FullName}] because its name is null.");
  95. return null;
  96. }
  97. //Perform a filter for currently running process
  98. var filters = BepInProcess.FromCecilType(type);
  99. bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase));
  100. if (invalidProcessName)
  101. {
  102. Logger.LogWarning($"Skipping over plugin [{metadata.GUID}] due to process filter");
  103. return null;
  104. }
  105. var dependencies = BepInDependency.FromCecilType(type);
  106. return new PluginInfo
  107. {
  108. Metadata = metadata,
  109. Processes = filters,
  110. Dependencies = dependencies,
  111. TypeName = type.FullName
  112. };
  113. }
  114. private static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
  115. private static bool HasBepinPlugins(AssemblyDefinition ass)
  116. {
  117. if (ass.MainModule.AssemblyReferences.All(r => r.Name != CurrentAssemblyName))
  118. return false;
  119. if (ass.MainModule.GetTypeReferences().All(r => r.FullName != typeof(BaseUnityPlugin).FullName))
  120. return false;
  121. return true;
  122. }
  123. /// <summary>
  124. /// The entrypoint for the BepInEx plugin system.
  125. /// </summary>
  126. public static void Start()
  127. {
  128. if (_loaded)
  129. return;
  130. if (!_initialized)
  131. throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
  132. if (!Directory.Exists(Paths.PluginPath))
  133. Directory.CreateDirectory(Paths.PluginPath);
  134. if (!Directory.Exists(Paths.PatcherPluginPath))
  135. Directory.CreateDirectory(Paths.PatcherPluginPath);
  136. try
  137. {
  138. var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
  139. if (productNameProp != null)
  140. ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
  141. Logger.LogMessage("Chainloader started");
  142. ManagerObject = new GameObject("BepInEx_Manager");
  143. UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
  144. var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader");
  145. foreach (var keyValuePair in pluginsToLoad)
  146. foreach (var pluginInfo in keyValuePair.Value)
  147. pluginInfo.Location = keyValuePair.Key;
  148. var pluginInfos = pluginsToLoad.SelectMany(p => p.Value).ToList();
  149. var loadedAssemblies = new Dictionary<string, Assembly>();
  150. Logger.LogInfo($"{pluginInfos.Count} plugins to load");
  151. var dependencyDict = new Dictionary<string, IEnumerable<string>>();
  152. var pluginsByGUID = new Dictionary<string, PluginInfo>();
  153. foreach (var pluginInfo in pluginInfos)
  154. {
  155. if (pluginInfo.Metadata.GUID == null)
  156. {
  157. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it does not have a valid GUID.");
  158. continue;
  159. }
  160. if (dependencyDict.ContainsKey(pluginInfo.Metadata.GUID))
  161. {
  162. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because its GUID ({pluginInfo.Metadata.GUID}) is already used by another plugin.");
  163. continue;
  164. }
  165. dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID);
  166. pluginsByGUID[pluginInfo.Metadata.GUID] = pluginInfo;
  167. }
  168. var emptyDependencies = new string[0];
  169. // Sort plugins by their dependencies.
  170. // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
  171. var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
  172. var invalidPlugins = new HashSet<string>();
  173. var processedPlugins = new HashSet<string>();
  174. foreach (var pluginGUID in sortedPlugins)
  175. {
  176. // If the plugin is missing, don't process it
  177. if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo))
  178. continue;
  179. var dependsOnInvalidPlugin = false;
  180. var missingDependencies = new List<string>();
  181. foreach (var dependency in pluginInfo.Dependencies)
  182. {
  183. // If the depenency wasn't already processed, it's missing altogether
  184. if (!processedPlugins.Contains(dependency.DependencyGUID))
  185. {
  186. // If the dependency is hard, collect it into a list to show
  187. if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
  188. missingDependencies.Add(dependency.DependencyGUID);
  189. continue;
  190. }
  191. // If the dependency is invalid (e.g. has missing depedencies), report that to the user
  192. if (invalidPlugins.Contains(dependency.DependencyGUID))
  193. {
  194. dependsOnInvalidPlugin = true;
  195. break;
  196. }
  197. }
  198. processedPlugins.Add(pluginGUID);
  199. if (dependsOnInvalidPlugin)
  200. {
  201. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See above errors for details.");
  202. continue;
  203. }
  204. if (missingDependencies.Count != 0)
  205. {
  206. Logger.LogError($@"Missing the following dependencies for [{pluginInfo.Metadata.Name}]: {"\r\n"}{
  207. string.Join("\r\n", missingDependencies.Select(s => $"- {s}").ToArray())
  208. }{"\r\n"}Loading will be skipped; expect further errors and unstabilities.");
  209. invalidPlugins.Add(pluginGUID);
  210. continue;
  211. }
  212. try
  213. {
  214. Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");
  215. if (!loadedAssemblies.TryGetValue(pluginInfo.Location, out var ass))
  216. loadedAssemblies[pluginInfo.Location] = ass = Assembly.LoadFile(pluginInfo.Location);
  217. PluginInfos[pluginGUID] = pluginInfo;
  218. pluginInfo.Instance = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.TypeName));
  219. Plugins.Add(pluginInfo.Instance);
  220. }
  221. catch (Exception ex)
  222. {
  223. invalidPlugins.Add(pluginGUID);
  224. PluginInfos.Remove(pluginGUID);
  225. Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}");
  226. if (ex is ReflectionTypeLoadException re)
  227. Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
  228. else
  229. Logger.LogDebug(ex);
  230. }
  231. }
  232. }
  233. catch (Exception ex)
  234. {
  235. ConsoleWindow.Attach();
  236. Console.WriteLine("Error occurred starting the game");
  237. Console.WriteLine(ex.ToString());
  238. }
  239. Logger.LogMessage("Chainloader startup complete");
  240. _loaded = true;
  241. }
  242. #region Config
  243. private static readonly ConfigWrapper<string> ConfigPluginsDirectory = ConfigFile.CoreConfig.Wrap("Paths", "PluginsDirectory", "The relative directory to the BepInEx folder where plugins are loaded.", "plugins");
  244. private static readonly ConfigWrapper<bool> ConfigUnityLogging = ConfigFile.CoreConfig.Wrap("Logging", "UnityLogListening", "Enables showing unity log messages in the BepInEx logging system.", true);
  245. #endregion
  246. }
  247. }