Preloader.cs 9.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Reflection;
  7. using System.Text;
  8. using BepInEx.Common;
  9. using BepInEx.Logging;
  10. using Mono.Cecil;
  11. using Mono.Cecil.Cil;
  12. using UnityInjector.ConsoleUtil;
  13. using MethodAttributes = Mono.Cecil.MethodAttributes;
  14. namespace BepInEx.Bootstrap
  15. {
  16. /// <summary>
  17. /// The main entrypoint of BepInEx, and initializes all patchers and the chainloader.
  18. /// </summary>
  19. internal static class Preloader
  20. {
  21. /// <summary>
  22. /// The list of finalizers that were loaded from the patcher contract.
  23. /// </summary>
  24. public static List<Action> Finalizers { get; } = new List<Action>();
  25. /// <summary>
  26. /// The list of initializers that were loaded from the patcher contract.
  27. /// </summary>
  28. public static List<Action> Initializers { get; } = new List<Action>();
  29. /// <summary>
  30. /// The dictionary of currently loaded patchers. The key is the patcher delegate that will be used to patch, and the
  31. /// value is a list of filenames of assemblies that the patcher is targeting.
  32. /// </summary>
  33. public static Dictionary<AssemblyPatcherDelegate, IEnumerable<string>> PatcherDictionary { get; } =
  34. new Dictionary<AssemblyPatcherDelegate, IEnumerable<string>>();
  35. /// <summary>
  36. /// The log writer that is specific to the preloader.
  37. /// </summary>
  38. public static PreloaderLogWriter PreloaderLog { get; private set; }
  39. public static void Run()
  40. {
  41. try
  42. {
  43. AllocateConsole();
  44. PreloaderLog =
  45. new PreloaderLogWriter(Utility.SafeParseBool(Config.GetEntry("preloader-logconsole", "false", "BepInEx")));
  46. PreloaderLog.Enabled = true;
  47. string consoleTile =
  48. $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {Process.GetCurrentProcess().ProcessName}";
  49. ConsoleWindow.Title = consoleTile;
  50. Logger.SetLogger(PreloaderLog);
  51. PreloaderLog.WriteLine(consoleTile);
  52. Logger.Log(LogLevel.Message, "Preloader started");
  53. string entrypointAssembly = Config.GetEntry("entrypoint-assembly", "UnityEngine.dll", "Preloader");
  54. AddPatcher(new[] {entrypointAssembly}, PatchEntrypoint);
  55. if (Directory.Exists(Paths.PatcherPluginPath))
  56. {
  57. var sortedPatchers = new SortedDictionary<string, KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>>>();
  58. foreach (string assemblyPath in Directory.GetFiles(Paths.PatcherPluginPath, "*.dll"))
  59. try
  60. {
  61. var assembly = Assembly.LoadFrom(assemblyPath);
  62. foreach (KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>> kv in GetPatcherMethods(assembly))
  63. sortedPatchers.Add(assembly.GetName().Name, kv);
  64. }
  65. catch (BadImageFormatException)
  66. {
  67. } //unmanaged DLL
  68. catch (ReflectionTypeLoadException)
  69. {
  70. } //invalid references
  71. foreach (KeyValuePair<string, KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>>> kv in sortedPatchers)
  72. AddPatcher(kv.Value.Value, kv.Value.Key);
  73. }
  74. AssemblyPatcher.PatchAll(Paths.ManagedPath, PatcherDictionary, Initializers, Finalizers);
  75. }
  76. catch (Exception ex)
  77. {
  78. Logger.Log(LogLevel.Fatal, "Could not run preloader!");
  79. Logger.Log(LogLevel.Fatal, ex);
  80. PreloaderLog.Enabled = false;
  81. try
  82. {
  83. AllocateConsole();
  84. Console.Write(PreloaderLog);
  85. }
  86. finally
  87. {
  88. File.WriteAllText(Path.Combine(Paths.GameRootPath, $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log"),
  89. PreloaderLog.ToString());
  90. PreloaderLog.Dispose();
  91. }
  92. }
  93. }
  94. /// <summary>
  95. /// Scans the assembly for classes that use the patcher contract, and returns a dictionary of the patch methods.
  96. /// </summary>
  97. /// <param name="assembly">The assembly to scan.</param>
  98. /// <returns>A dictionary of delegates which will be used to patch the targeted assemblies.</returns>
  99. public static Dictionary<AssemblyPatcherDelegate, IEnumerable<string>> GetPatcherMethods(Assembly assembly)
  100. {
  101. var patcherMethods = new Dictionary<AssemblyPatcherDelegate, IEnumerable<string>>();
  102. foreach (var type in assembly.GetExportedTypes())
  103. try
  104. {
  105. if (type.IsInterface)
  106. continue;
  107. var targetsProperty = type.GetProperty("TargetDLLs",
  108. BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
  109. null,
  110. typeof(IEnumerable<string>),
  111. Type.EmptyTypes,
  112. null);
  113. //first try get the ref patcher method
  114. var patcher = type.GetMethod("Patch",
  115. BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
  116. null,
  117. CallingConventions.Any,
  118. new[] {typeof(AssemblyDefinition).MakeByRefType()},
  119. null);
  120. if (patcher == null) //otherwise try getting the non-ref patcher method
  121. patcher = type.GetMethod("Patch",
  122. BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
  123. null,
  124. CallingConventions.Any,
  125. new[] {typeof(AssemblyDefinition)},
  126. null);
  127. if (targetsProperty == null || !targetsProperty.CanRead || patcher == null)
  128. continue;
  129. AssemblyPatcherDelegate patchDelegate = (ref AssemblyDefinition ass) =>
  130. {
  131. //we do the array fuckery here to get the ref result out
  132. object[] args = {ass};
  133. patcher.Invoke(null, args);
  134. ass = (AssemblyDefinition) args[0];
  135. };
  136. var targets = (IEnumerable<string>) targetsProperty.GetValue(null, null);
  137. patcherMethods[patchDelegate] = targets;
  138. var initMethod = type.GetMethod("Initialize",
  139. BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
  140. null,
  141. CallingConventions.Any,
  142. Type.EmptyTypes,
  143. null);
  144. if (initMethod != null)
  145. Initializers.Add(() => initMethod.Invoke(null, null));
  146. var finalizeMethod = type.GetMethod("Finish",
  147. BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
  148. null,
  149. CallingConventions.Any,
  150. Type.EmptyTypes,
  151. null);
  152. if (finalizeMethod != null)
  153. Finalizers.Add(() => finalizeMethod.Invoke(null, null));
  154. }
  155. catch (Exception ex)
  156. {
  157. Logger.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}");
  158. Logger.Log(LogLevel.Warning, $"{ex}");
  159. }
  160. Logger.Log(LogLevel.Info,
  161. $"Loaded {patcherMethods.Select(x => x.Key).Distinct().Count()} patcher methods from {assembly.GetName().Name}");
  162. return patcherMethods;
  163. }
  164. /// <summary>
  165. /// Inserts BepInEx's own chainloader entrypoint into UnityEngine.
  166. /// </summary>
  167. /// <param name="assembly">The assembly that will be attempted to be patched.</param>
  168. public static void PatchEntrypoint(ref AssemblyDefinition assembly)
  169. {
  170. string entrypointType = Config.GetEntry("entrypoint-type", "Application", "Preloader");
  171. string entrypointMethod = Config.HasEntry("entrypoint-method")
  172. ? Config.GetEntry("entrypoint-method", section: "Preloader")
  173. : "";
  174. bool isCctor = entrypointMethod.IsNullOrWhiteSpace() || entrypointMethod == ".cctor";
  175. #if CECIL_10
  176. using (var injected = AssemblyDefinition.ReadAssembly(Paths.BepInExAssemblyPath))
  177. #elif CECIL_9
  178. AssemblyDefinition injected = AssemblyDefinition.ReadAssembly(BepInExAssemblyPath);
  179. #endif
  180. {
  181. var originalInjectMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
  182. .First(x => x.Name == "Initialize");
  183. var injectMethod = assembly.MainModule.ImportReference(originalInjectMethod);
  184. var entryType = assembly.MainModule.Types.First(x => x.Name == entrypointType);
  185. if (isCctor)
  186. {
  187. MethodDefinition cctor = entryType.Methods.FirstOrDefault(m => m.IsConstructor && m.IsStatic);
  188. ILProcessor il;
  189. if (cctor == null)
  190. {
  191. cctor = new MethodDefinition(".cctor",
  192. MethodAttributes.Static | MethodAttributes.Private | MethodAttributes.HideBySig
  193. | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName,
  194. assembly.MainModule.ImportReference(typeof(void)));
  195. entryType.Methods.Add(cctor);
  196. il = cctor.Body.GetILProcessor();
  197. il.Append(il.Create(OpCodes.Ret));
  198. }
  199. Instruction ins = cctor.Body.Instructions.First();
  200. il = cctor.Body.GetILProcessor();
  201. il.InsertBefore(ins, il.Create(OpCodes.Call, injectMethod));
  202. }
  203. else
  204. {
  205. foreach (var loadScene in entryType.Methods.Where(x => x.Name == entrypointMethod))
  206. {
  207. var il = loadScene.Body.GetILProcessor();
  208. il.InsertBefore(loadScene.Body.Instructions[0], il.Create(OpCodes.Call, injectMethod));
  209. }
  210. }
  211. }
  212. }
  213. /// <summary>
  214. /// Allocates a console window for use by BepInEx safely.
  215. /// </summary>
  216. public static void AllocateConsole()
  217. {
  218. bool console = Utility.SafeParseBool(Config.GetEntry("console", "false", "BepInEx"));
  219. bool shiftjis = Utility.SafeParseBool(Config.GetEntry("console-shiftjis", "false", "BepInEx"));
  220. if (console)
  221. try
  222. {
  223. ConsoleWindow.Attach();
  224. var encoding = (uint) Encoding.UTF8.CodePage;
  225. if (shiftjis)
  226. encoding = 932;
  227. ConsoleEncoding.ConsoleCodePage = encoding;
  228. Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
  229. }
  230. catch (Exception ex)
  231. {
  232. Logger.Log(LogLevel.Error, "Failed to allocate console!");
  233. Logger.Log(LogLevel.Error, ex);
  234. }
  235. }
  236. /// <summary>
  237. /// Adds the patcher to the patcher dictionary.
  238. /// </summary>
  239. /// <param name="dllNames">The list of DLL filenames to be patched.</param>
  240. /// <param name="patcher">The method that will perform the patching.</param>
  241. public static void AddPatcher(IEnumerable<string> dllNames, AssemblyPatcherDelegate patcher)
  242. {
  243. PatcherDictionary[patcher] = dllNames;
  244. }
  245. }
  246. }