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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using BepInEx.Logging;
- using Mono.Cecil;
- using Mono.Cecil.Cil;
- namespace BepInEx.Bootstrap
- {
- public static class PreloaderPatchManager
- {
- /// <summary>
- /// The dictionary of currently loaded patchers. The key is the patcher delegate that will be used to patch, and the value is a list of filenames of assemblies that the patcher is targeting.
- /// </summary>
- public static Dictionary<AssemblyPatcherDelegate, IEnumerable<string>> PatcherDictionary { get; } =
- new Dictionary<AssemblyPatcherDelegate, IEnumerable<string>>();
- /// <summary>
- /// The list of initializers that were loaded from the patcher contract.
- /// </summary>
- public static List<Action> Initializers { get; } = new List<Action>();
- /// <summary>
- /// The list of finalizers that were loaded from the patcher contract.
- /// </summary>
- public static List<Action> Finalizers { get; } = new List<Action>();
- /// <summary>
- /// Adds the patcher to the patcher dictionary.
- /// </summary>
- /// <param name="dllNames">The list of DLL filenames to be patched.</param>
- /// <param name="patcher">The method that will perform the patching.</param>
- internal static void AddPatcher(IEnumerable<string> dllNames, AssemblyPatcherDelegate patcher)
- {
- PreloaderPatchManager.PatcherDictionary[patcher] = dllNames;
- }
- public static void Run()
- {
- AddPatcher(new[] {"UnityEngine.dll"}, PatchEntrypoint);
- if (Directory.Exists(Preloader.PatcherPluginPath))
- {
- SortedDictionary<string, KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>>> sortedPatchers =
- new SortedDictionary<string, KeyValuePair<AssemblyPatcherDelegate, IEnumerable<string>>>();
- foreach (string assemblyPath in Directory.GetFiles(Preloader.PatcherPluginPath, "*.dll"))
- {
- try
- {
- var assembly = Assembly.LoadFrom(assemblyPath);
- foreach (var kv in GetPatcherMethods(assembly))
- sortedPatchers.Add(assembly.GetName().Name, kv);
- }
- catch (BadImageFormatException) { } //unmanaged DLL
- catch (ReflectionTypeLoadException) { } //invalid references
- }
- foreach (var kv in sortedPatchers)
- AddPatcher(kv.Value.Value, kv.Value.Key);
- }
- AssemblyPatcher.PatchAll(Preloader.ManagedPath, PatcherDictionary, Initializers, Finalizers);
- }
- /// <summary>
- /// Scans the assembly for classes that use the patcher contract, and returns a dictionary of the patch methods.
- /// </summary>
- /// <param name="assembly">The assembly to scan.</param>
- /// <returns>A dictionary of delegates which will be used to patch the targeted assemblies.</returns>
- public static Dictionary<AssemblyPatcherDelegate, IEnumerable<string>> GetPatcherMethods(Assembly assembly)
- {
- var patcherMethods = new Dictionary<AssemblyPatcherDelegate, IEnumerable<string>>();
- foreach (var type in assembly.GetExportedTypes())
- {
- try
- {
- if (type.IsInterface)
- continue;
- PropertyInfo targetsProperty = type.GetProperty("TargetDLLs",
- BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
- null,
- typeof(IEnumerable<string>),
- Type.EmptyTypes,
- null);
- //first try get the ref patcher method
- MethodInfo patcher = type.GetMethod("Patch",
- BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
- null,
- CallingConventions.Any,
- new[] {typeof(AssemblyDefinition).MakeByRefType()},
- null);
- if (patcher == null) //otherwise try getting the non-ref patcher method
- {
- patcher = type.GetMethod("Patch",
- BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
- null,
- CallingConventions.Any,
- new[] {typeof(AssemblyDefinition)},
- null);
- }
- if (targetsProperty == null || !targetsProperty.CanRead || patcher == null)
- continue;
- AssemblyPatcherDelegate patchDelegate = (ref AssemblyDefinition ass) =>
- {
- //we do the array fuckery here to get the ref result out
- object[] args = {ass};
- patcher.Invoke(null, args);
- ass = (AssemblyDefinition) args[0];
- };
- IEnumerable<string> targets = (IEnumerable<string>) targetsProperty.GetValue(null, null);
- patcherMethods[patchDelegate] = targets;
- MethodInfo initMethod = type.GetMethod("Initialize",
- BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
- null,
- CallingConventions.Any,
- Type.EmptyTypes,
- null);
- if (initMethod != null)
- {
- Initializers.Add(() => initMethod.Invoke(null, null));
- }
- MethodInfo finalizeMethod = type.GetMethod("Finish",
- BindingFlags.Public | BindingFlags.Static | BindingFlags.IgnoreCase,
- null,
- CallingConventions.Any,
- Type.EmptyTypes,
- null);
- if (finalizeMethod != null)
- {
- Finalizers.Add(() => finalizeMethod.Invoke(null, null));
- }
- }
- catch (Exception ex)
- {
- Logger.Log(LogLevel.Warning, $"Could not load patcher methods from {assembly.GetName().Name}");
- Logger.Log(LogLevel.Warning, $"{ex}");
- }
- }
- Logger.Log(LogLevel.Info,
- $"Loaded {patcherMethods.Select(x => x.Key).Distinct().Count()} patcher methods from {assembly.GetName().Name}");
- return patcherMethods;
- }
- /// <summary>
- /// Inserts BepInEx's own chainloader entrypoint into UnityEngine.
- /// </summary>
- /// <param name="assembly">The assembly that will be attempted to be patched.</param>
- public static void PatchEntrypoint(ref AssemblyDefinition assembly)
- {
- if (assembly.Name.Name == "UnityEngine")
- {
- #if CECIL_10
- using (AssemblyDefinition injected = AssemblyDefinition.ReadAssembly(Preloader.BepInExAssemblyPath))
- #elif CECIL_9
- AssemblyDefinition injected = AssemblyDefinition.ReadAssembly(BepInExAssemblyPath);
- #endif
- {
- var originalInjectMethod = injected.MainModule.Types.First(x => x.Name == "Chainloader").Methods
- .First(x => x.Name == "Initialize");
- var injectMethod = assembly.MainModule.ImportReference(originalInjectMethod);
- var sceneManager = assembly.MainModule.Types.First(x => x.Name == "Application");
- var voidType = assembly.MainModule.ImportReference(typeof(void));
- var cctor = new MethodDefinition(".cctor",
- Mono.Cecil.MethodAttributes.Static | Mono.Cecil.MethodAttributes.Private
- | Mono.Cecil.MethodAttributes.HideBySig
- | Mono.Cecil.MethodAttributes.SpecialName
- | Mono.Cecil.MethodAttributes.RTSpecialName,
- voidType);
- var ilp = cctor.Body.GetILProcessor();
- ilp.Append(ilp.Create(OpCodes.Call, injectMethod));
- ilp.Append(ilp.Create(OpCodes.Ret));
- sceneManager.Methods.Add(cctor);
- }
- }
- }
- }
- }
|