Chainloader.cs 11 KB

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  1. using BepInEx.Configuration;
  2. using BepInEx.Logging;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Diagnostics;
  6. using System.IO;
  7. using System.Linq;
  8. using System.Reflection;
  9. using System.Text;
  10. using System.Text.RegularExpressions;
  11. using BepInEx.Contract;
  12. using Mono.Cecil;
  13. using UnityEngine;
  14. using UnityInjector.ConsoleUtil;
  15. using Logger = BepInEx.Logging.Logger;
  16. namespace BepInEx.Bootstrap
  17. {
  18. /// <summary>
  19. /// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
  20. /// </summary>
  21. public static class Chainloader
  22. {
  23. /// <summary>
  24. /// The loaded and initialized list of plugins.
  25. /// </summary>
  26. public static Dictionary<string, PluginInfo> PluginInfos { get; } = new Dictionary<string, PluginInfo>();
  27. public static List<BaseUnityPlugin> Plugins { get; } = new List<BaseUnityPlugin>();
  28. /// <summary>
  29. /// The GameObject that all plugins are attached to as components.
  30. /// </summary>
  31. public static GameObject ManagerObject { get; private set; }
  32. private static bool _loaded = false;
  33. private static bool _initialized = false;
  34. /// <summary>
  35. /// Initializes BepInEx to be able to start the chainloader.
  36. /// </summary>
  37. public static void Initialize(string gameExePath, bool startConsole = true)
  38. {
  39. if (_initialized)
  40. return;
  41. // Set vitals
  42. if (gameExePath != null)
  43. {
  44. // Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize
  45. // This is used by Preloader to use environment variables, for example
  46. Paths.SetExecutablePath(gameExePath);
  47. }
  48. // Start logging
  49. if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole)
  50. {
  51. ConsoleWindow.Attach();
  52. Logger.Listeners.Add(new ConsoleLogListener());
  53. }
  54. // Fix for standard output getting overwritten by UnityLogger
  55. if (ConsoleWindow.StandardOut != null)
  56. {
  57. Console.SetOut(ConsoleWindow.StandardOut);
  58. var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage;
  59. ConsoleEncoding.ConsoleCodePage = encoding;
  60. Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
  61. }
  62. Logger.Listeners.Add(new UnityLogListener());
  63. if (ConfigDiskLogging.Value)
  64. {
  65. var logLevel = (LogLevel)Enum.Parse(typeof(LogLevel), ConfigDiskConsoleDisplayedLevel.Value, true);
  66. Logger.Listeners.Add(new DiskLogListener("LogOutput.log", logLevel, ConfigDiskAppend.Value, ConfigDiskWriteUnityLog.Value));
  67. }
  68. if (!TraceLogSource.IsListening)
  69. Logger.Sources.Add(TraceLogSource.CreateSource());
  70. if (ConfigUnityLogging.Value)
  71. Logger.Sources.Add(new UnityLogSource());
  72. Logger.LogMessage("Chainloader ready");
  73. _initialized = true;
  74. }
  75. private static Regex allowedGuidRegex { get; } = new Regex(@"^[a-zA-Z0-9\._\-]+$");
  76. public static PluginInfo ToPluginInfo(TypeDefinition type)
  77. {
  78. if (type.IsInterface || type.IsAbstract || !type.IsSubtypeOf(typeof(BaseUnityPlugin)))
  79. return null;
  80. var metadata = BepInPlugin.FromCecilType(type);
  81. if (metadata == null)
  82. {
  83. Logger.LogWarning($"Skipping over type [{type.FullName}] as no metadata attribute is specified");
  84. return null;
  85. }
  86. if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID))
  87. {
  88. Logger.LogWarning($"Skipping type [{type.FullName}] because its GUID [{metadata.GUID}] is of an illegal format.");
  89. return null;
  90. }
  91. if (metadata.Version == null)
  92. {
  93. Logger.LogWarning($"Skipping type [{type.FullName}] because its version is invalid.");
  94. return null;
  95. }
  96. if (metadata.Name == null)
  97. {
  98. Logger.LogWarning($"Skipping type [{type.FullName}] because its name is null.");
  99. return null;
  100. }
  101. //Perform a filter for currently running process
  102. var filters = BepInProcess.FromCecilType(type);
  103. bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase));
  104. if (invalidProcessName)
  105. {
  106. Logger.LogWarning($"Skipping over plugin [{metadata.GUID}] due to process filter");
  107. return null;
  108. }
  109. var dependencies = BepInDependency.FromCecilType(type);
  110. return new PluginInfo
  111. {
  112. Metadata = metadata,
  113. Processes = filters,
  114. Dependencies = dependencies,
  115. TypeName = type.FullName
  116. };
  117. }
  118. private static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
  119. private static bool HasBepinPlugins(AssemblyDefinition ass)
  120. {
  121. if (ass.MainModule.AssemblyReferences.All(r => r.Name != CurrentAssemblyName))
  122. return false;
  123. if (ass.MainModule.GetTypeReferences().All(r => r.FullName != typeof(BaseUnityPlugin).FullName))
  124. return false;
  125. return true;
  126. }
  127. /// <summary>
  128. /// The entrypoint for the BepInEx plugin system.
  129. /// </summary>
  130. public static void Start()
  131. {
  132. if (_loaded)
  133. return;
  134. if (!_initialized)
  135. throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
  136. if (!Directory.Exists(Paths.PluginPath))
  137. Directory.CreateDirectory(Paths.PluginPath);
  138. if (!Directory.Exists(Paths.PatcherPluginPath))
  139. Directory.CreateDirectory(Paths.PatcherPluginPath);
  140. try
  141. {
  142. var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
  143. if (productNameProp != null)
  144. ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
  145. Logger.LogMessage("Chainloader started");
  146. ManagerObject = new GameObject("BepInEx_Manager");
  147. UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
  148. var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader");
  149. foreach (var keyValuePair in pluginsToLoad)
  150. foreach (var pluginInfo in keyValuePair.Value)
  151. pluginInfo.Location = keyValuePair.Key;
  152. var pluginInfos = pluginsToLoad.SelectMany(p => p.Value).ToList();
  153. var loadedAssemblies = new Dictionary<string, Assembly>();
  154. Logger.LogInfo($"{pluginInfos.Count} plugins to load");
  155. var dependencyDict = new Dictionary<string, IEnumerable<string>>();
  156. var pluginsByGUID = new Dictionary<string, PluginInfo>();
  157. foreach (var pluginInfo in pluginInfos)
  158. {
  159. if (pluginInfo.Metadata.GUID == null)
  160. {
  161. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it does not have a valid GUID.");
  162. continue;
  163. }
  164. if (dependencyDict.ContainsKey(pluginInfo.Metadata.GUID))
  165. {
  166. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because its GUID ({pluginInfo.Metadata.GUID}) is already used by another plugin.");
  167. continue;
  168. }
  169. dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID);
  170. pluginsByGUID[pluginInfo.Metadata.GUID] = pluginInfo;
  171. }
  172. var emptyDependencies = new string[0];
  173. // Sort plugins by their dependencies.
  174. // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
  175. var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
  176. var invalidPlugins = new HashSet<string>();
  177. var processedPlugins = new HashSet<string>();
  178. foreach (var pluginGUID in sortedPlugins)
  179. {
  180. // If the plugin is missing, don't process it
  181. if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo))
  182. continue;
  183. var dependsOnInvalidPlugin = false;
  184. var missingDependencies = new List<string>();
  185. foreach (var dependency in pluginInfo.Dependencies)
  186. {
  187. // If the depenency wasn't already processed, it's missing altogether
  188. if (!processedPlugins.Contains(dependency.DependencyGUID))
  189. {
  190. // If the dependency is hard, collect it into a list to show
  191. if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
  192. missingDependencies.Add(dependency.DependencyGUID);
  193. continue;
  194. }
  195. // If the dependency is invalid (e.g. has missing depedencies), report that to the user
  196. if (invalidPlugins.Contains(dependency.DependencyGUID))
  197. {
  198. dependsOnInvalidPlugin = true;
  199. break;
  200. }
  201. }
  202. processedPlugins.Add(pluginGUID);
  203. if (dependsOnInvalidPlugin)
  204. {
  205. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See above errors for details.");
  206. continue;
  207. }
  208. if (missingDependencies.Count != 0)
  209. {
  210. Logger.LogError($@"Missing the following dependencies for [{pluginInfo.Metadata.Name}]: {"\r\n"}{
  211. string.Join("\r\n", missingDependencies.Select(s => $"- {s}").ToArray())
  212. }{"\r\n"}Loading will be skipped; expect further errors and unstabilities.");
  213. invalidPlugins.Add(pluginGUID);
  214. continue;
  215. }
  216. try
  217. {
  218. Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");
  219. if (!loadedAssemblies.TryGetValue(pluginInfo.Location, out var ass))
  220. loadedAssemblies[pluginInfo.Location] = ass = Assembly.LoadFile(pluginInfo.Location);
  221. PluginInfos[pluginGUID] = pluginInfo;
  222. pluginInfo.Instance = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.TypeName));
  223. Plugins.Add(pluginInfo.Instance);
  224. }
  225. catch (Exception ex)
  226. {
  227. invalidPlugins.Add(pluginGUID);
  228. PluginInfos.Remove(pluginGUID);
  229. Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}");
  230. if (ex is ReflectionTypeLoadException re)
  231. Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
  232. else
  233. Logger.LogDebug(ex);
  234. }
  235. }
  236. }
  237. catch (Exception ex)
  238. {
  239. ConsoleWindow.Attach();
  240. Console.WriteLine("Error occurred starting the game");
  241. Console.WriteLine(ex.ToString());
  242. }
  243. Logger.LogMessage("Chainloader startup complete");
  244. _loaded = true;
  245. }
  246. #region Config
  247. private static readonly ConfigWrapper<bool> ConfigUnityLogging = ConfigFile.CoreConfig.Wrap(
  248. "Logging",
  249. "UnityLogListening",
  250. "Enables showing unity log messages in the BepInEx logging system.",
  251. true);
  252. private static readonly ConfigWrapper<bool> ConfigDiskLogging = ConfigFile.CoreConfig.Wrap(
  253. "Logging.Disk",
  254. "Enabled",
  255. "Enables writing log messages to disk.",
  256. true);
  257. private static readonly ConfigWrapper<string> ConfigDiskConsoleDisplayedLevel = ConfigFile.CoreConfig.Wrap(
  258. "Logging.Disk",
  259. "DisplayedLogLevel",
  260. "Only displays the specified log level and above in the console output.",
  261. "Info");
  262. private static readonly ConfigWrapper<bool> ConfigDiskWriteUnityLog = ConfigFile.CoreConfig.Wrap(
  263. "Logging.Disk",
  264. "WriteUnityLog",
  265. "Include unity log messages in log file output.",
  266. false);
  267. private static readonly ConfigWrapper<bool> ConfigDiskAppend = ConfigFile.CoreConfig.Wrap(
  268. "Logging.Disk",
  269. "AppendLog",
  270. "Appends to the log file instead of overwriting, on game startup.",
  271. false);
  272. #endregion
  273. }
  274. }