Chainloader.cs 11 KB

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  1. using BepInEx.Configuration;
  2. using BepInEx.Logging;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Diagnostics;
  6. using System.IO;
  7. using System.Linq;
  8. using System.Reflection;
  9. using System.Text;
  10. using System.Text.RegularExpressions;
  11. using BepInEx.Contract;
  12. using Mono.Cecil;
  13. using UnityEngine;
  14. using UnityInjector.ConsoleUtil;
  15. using Logger = BepInEx.Logging.Logger;
  16. namespace BepInEx.Bootstrap
  17. {
  18. /// <summary>
  19. /// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
  20. /// </summary>
  21. public static class Chainloader
  22. {
  23. /// <summary>
  24. /// The loaded and initialized list of plugins.
  25. /// </summary>
  26. public static Dictionary<string, PluginInfo> PluginInfos { get; } = new Dictionary<string, PluginInfo>();
  27. public static List<BaseUnityPlugin> Plugins { get; } = new List<BaseUnityPlugin>();
  28. /// <summary>
  29. /// The GameObject that all plugins are attached to as components.
  30. /// </summary>
  31. public static GameObject ManagerObject { get; private set; }
  32. private static bool _loaded = false;
  33. private static bool _initialized = false;
  34. /// <summary>
  35. /// Initializes BepInEx to be able to start the chainloader.
  36. /// </summary>
  37. public static void Initialize(string gameExePath, bool startConsole = true)
  38. {
  39. if (_initialized)
  40. return;
  41. // Set vitals
  42. if (gameExePath != null)
  43. {
  44. // Checking for null allows a more advanced initialization workflow, where the Paths class has been initialized before calling Chainloader.Initialize
  45. // This is used by Preloader to use environment variables, for example
  46. Paths.SetExecutablePath(gameExePath);
  47. }
  48. // Start logging
  49. if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole)
  50. {
  51. ConsoleWindow.Attach();
  52. Logger.Listeners.Add(new ConsoleLogListener());
  53. }
  54. // Fix for standard output getting overwritten by UnityLogger
  55. if (ConsoleWindow.StandardOut != null)
  56. {
  57. Console.SetOut(ConsoleWindow.StandardOut);
  58. var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage;
  59. ConsoleEncoding.ConsoleCodePage = encoding;
  60. Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
  61. }
  62. Logger.Listeners.Add(new UnityLogListener());
  63. if (ConfigDiskLogging.Value)
  64. {
  65. var logLevel = (LogLevel)Enum.Parse(typeof(LogLevel), ConfigDiskConsoleDisplayedLevel.Value, true);
  66. Logger.Listeners.Add(new DiskLogListener("LogOutput.log", logLevel, ConfigDiskAppend.Value, ConfigDiskWriteUnityLog.Value));
  67. }
  68. if (!TraceLogSource.IsListening)
  69. Logger.Sources.Add(TraceLogSource.CreateSource());
  70. if (ConfigUnityLogging.Value)
  71. Logger.Sources.Add(new UnityLogSource());
  72. Logger.LogMessage("Chainloader ready");
  73. _initialized = true;
  74. }
  75. private static Regex allowedGuidRegex { get; } = new Regex(@"^[a-zA-Z0-9\._\-]+$");
  76. public static PluginInfo ToPluginInfo(TypeDefinition type)
  77. {
  78. if (type.IsInterface || type.IsAbstract || !type.IsSubtypeOf(typeof(BaseUnityPlugin)))
  79. return null;
  80. var metadata = BepInPlugin.FromCecilType(type);
  81. // Perform checks that will prevent the plugin from being loaded in ALL cases
  82. if (metadata == null)
  83. {
  84. Logger.LogWarning($"Skipping over type [{type.FullName}] as no metadata attribute is specified");
  85. return null;
  86. }
  87. if (string.IsNullOrEmpty(metadata.GUID) || !allowedGuidRegex.IsMatch(metadata.GUID))
  88. {
  89. Logger.LogWarning($"Skipping type [{type.FullName}] because its GUID [{metadata.GUID}] is of an illegal format.");
  90. return null;
  91. }
  92. if (metadata.Version == null)
  93. {
  94. Logger.LogWarning($"Skipping type [{type.FullName}] because its version is invalid.");
  95. return null;
  96. }
  97. if (metadata.Name == null)
  98. {
  99. Logger.LogWarning($"Skipping type [{type.FullName}] because its name is null.");
  100. return null;
  101. }
  102. var filters = BepInProcess.FromCecilType(type);
  103. var dependencies = BepInDependency.FromCecilType(type);
  104. return new PluginInfo
  105. {
  106. Metadata = metadata,
  107. Processes = filters,
  108. Dependencies = dependencies,
  109. TypeName = type.FullName
  110. };
  111. }
  112. private static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
  113. private static bool HasBepinPlugins(AssemblyDefinition ass)
  114. {
  115. if (ass.MainModule.AssemblyReferences.All(r => r.Name != CurrentAssemblyName))
  116. return false;
  117. if (ass.MainModule.GetTypeReferences().All(r => r.FullName != typeof(BaseUnityPlugin).FullName))
  118. return false;
  119. return true;
  120. }
  121. /// <summary>
  122. /// The entrypoint for the BepInEx plugin system.
  123. /// </summary>
  124. public static void Start()
  125. {
  126. if (_loaded)
  127. return;
  128. if (!_initialized)
  129. throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
  130. if (!Directory.Exists(Paths.PluginPath))
  131. Directory.CreateDirectory(Paths.PluginPath);
  132. if (!Directory.Exists(Paths.PatcherPluginPath))
  133. Directory.CreateDirectory(Paths.PatcherPluginPath);
  134. try
  135. {
  136. var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
  137. if (productNameProp != null)
  138. ConsoleWindow.Title = $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
  139. Logger.LogMessage("Chainloader started");
  140. ManagerObject = new GameObject("BepInEx_Manager");
  141. UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
  142. var pluginsToLoad = TypeLoader.FindPluginTypes(Paths.PluginPath, ToPluginInfo, HasBepinPlugins, "chainloader");
  143. foreach (var keyValuePair in pluginsToLoad)
  144. foreach (var pluginInfo in keyValuePair.Value)
  145. pluginInfo.Location = keyValuePair.Key;
  146. var pluginInfos = pluginsToLoad.SelectMany(p => p.Value).ToList();
  147. var loadedAssemblies = new Dictionary<string, Assembly>();
  148. Logger.LogInfo($"{pluginInfos.Count} plugins to load");
  149. var dependencyDict = new Dictionary<string, IEnumerable<string>>();
  150. var pluginsByGUID = new Dictionary<string, PluginInfo>();
  151. foreach (var pluginInfo in pluginInfos)
  152. {
  153. // Perform checks that will prevent loading plugins in this run
  154. var filters = pluginInfo.Processes.ToList();
  155. bool invalidProcessName = filters.Count != 0 && filters.All(x => !string.Equals(x.ProcessName.Replace(".exe", ""), Paths.ProcessName, StringComparison.InvariantCultureIgnoreCase));
  156. if (invalidProcessName)
  157. {
  158. Logger.LogWarning($"Skipping over plugin [{pluginInfo.Metadata.GUID}] due to process filter");
  159. continue;
  160. }
  161. if (dependencyDict.ContainsKey(pluginInfo.Metadata.GUID))
  162. {
  163. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because its GUID ({pluginInfo.Metadata.GUID}) is already used by another plugin.");
  164. continue;
  165. }
  166. dependencyDict[pluginInfo.Metadata.GUID] = pluginInfo.Dependencies.Select(d => d.DependencyGUID);
  167. pluginsByGUID[pluginInfo.Metadata.GUID] = pluginInfo;
  168. }
  169. var emptyDependencies = new string[0];
  170. // Sort plugins by their dependencies.
  171. // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
  172. var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
  173. var invalidPlugins = new HashSet<string>();
  174. var processedPlugins = new HashSet<string>();
  175. foreach (var pluginGUID in sortedPlugins)
  176. {
  177. // If the plugin is missing, don't process it
  178. if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginInfo))
  179. continue;
  180. var dependsOnInvalidPlugin = false;
  181. var missingDependencies = new List<string>();
  182. foreach (var dependency in pluginInfo.Dependencies)
  183. {
  184. // If the depenency wasn't already processed, it's missing altogether
  185. if (!processedPlugins.Contains(dependency.DependencyGUID))
  186. {
  187. // If the dependency is hard, collect it into a list to show
  188. if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
  189. missingDependencies.Add(dependency.DependencyGUID);
  190. continue;
  191. }
  192. // If the dependency is invalid (e.g. has missing depedencies), report that to the user
  193. if (invalidPlugins.Contains(dependency.DependencyGUID))
  194. {
  195. dependsOnInvalidPlugin = true;
  196. break;
  197. }
  198. }
  199. processedPlugins.Add(pluginGUID);
  200. if (dependsOnInvalidPlugin)
  201. {
  202. Logger.LogWarning($"Skipping [{pluginInfo.Metadata.Name}] because it has a dependency that was not loaded. See above errors for details.");
  203. continue;
  204. }
  205. if (missingDependencies.Count != 0)
  206. {
  207. Logger.LogError($@"Missing the following dependencies for [{pluginInfo.Metadata.Name}]: {"\r\n"}{
  208. string.Join("\r\n", missingDependencies.Select(s => $"- {s}").ToArray())
  209. }{"\r\n"}Loading will be skipped; expect further errors and unstabilities.");
  210. invalidPlugins.Add(pluginGUID);
  211. continue;
  212. }
  213. try
  214. {
  215. Logger.LogInfo($"Loading [{pluginInfo.Metadata.Name} {pluginInfo.Metadata.Version}]");
  216. if (!loadedAssemblies.TryGetValue(pluginInfo.Location, out var ass))
  217. loadedAssemblies[pluginInfo.Location] = ass = Assembly.LoadFile(pluginInfo.Location);
  218. PluginInfos[pluginGUID] = pluginInfo;
  219. pluginInfo.Instance = (BaseUnityPlugin)ManagerObject.AddComponent(ass.GetType(pluginInfo.TypeName));
  220. Plugins.Add(pluginInfo.Instance);
  221. }
  222. catch (Exception ex)
  223. {
  224. invalidPlugins.Add(pluginGUID);
  225. PluginInfos.Remove(pluginGUID);
  226. Logger.LogError($"Error loading [{pluginInfo.Metadata.Name}] : {ex.Message}");
  227. if (ex is ReflectionTypeLoadException re)
  228. Logger.LogDebug(TypeLoader.TypeLoadExceptionToString(re));
  229. else
  230. Logger.LogDebug(ex);
  231. }
  232. }
  233. }
  234. catch (Exception ex)
  235. {
  236. ConsoleWindow.Attach();
  237. Console.WriteLine("Error occurred starting the game");
  238. Console.WriteLine(ex.ToString());
  239. }
  240. Logger.LogMessage("Chainloader startup complete");
  241. _loaded = true;
  242. }
  243. #region Config
  244. private static readonly ConfigWrapper<bool> ConfigUnityLogging = ConfigFile.CoreConfig.Wrap(
  245. "Logging",
  246. "UnityLogListening",
  247. "Enables showing unity log messages in the BepInEx logging system.",
  248. true);
  249. private static readonly ConfigWrapper<bool> ConfigDiskLogging = ConfigFile.CoreConfig.Wrap(
  250. "Logging.Disk",
  251. "Enabled",
  252. "Enables writing log messages to disk.",
  253. true);
  254. private static readonly ConfigWrapper<string> ConfigDiskConsoleDisplayedLevel = ConfigFile.CoreConfig.Wrap(
  255. "Logging.Disk",
  256. "DisplayedLogLevel",
  257. "Only displays the specified log level and above in the console output.",
  258. "Info");
  259. private static readonly ConfigWrapper<bool> ConfigDiskWriteUnityLog = ConfigFile.CoreConfig.Wrap(
  260. "Logging.Disk",
  261. "WriteUnityLog",
  262. "Include unity log messages in log file output.",
  263. false);
  264. private static readonly ConfigWrapper<bool> ConfigDiskAppend = ConfigFile.CoreConfig.Wrap(
  265. "Logging.Disk",
  266. "AppendLog",
  267. "Appends to the log file instead of overwriting, on game startup.",
  268. false);
  269. #endregion
  270. }
  271. }