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- using System;
- using System.Reflection;
- using System.Runtime.CompilerServices;
- using BepInEx.ConsoleUtil;
- using UnityEngine;
- namespace BepInEx.Logging
- {
- /// <summary>
- /// Logs entries using Unity specific outputs.
- /// </summary>
- public class UnityLogWriter : BaseLogger
- {
- private delegate void WriteStringToUnityLogDelegate(string s);
- private static readonly WriteStringToUnityLogDelegate WriteStringToUnityLog;
- static UnityLogWriter()
- {
- Type logWriter = typeof(UnityEngine.Logger).Assembly.GetType("UnityEngine.UnityLogWriter");
- MethodInfo writeLog = logWriter.GetMethod("WriteStringToUnityLog",
- BindingFlags.Static
- | BindingFlags.Public
- | BindingFlags.NonPublic);
- if (writeLog == null)
- {
- writeLog = logWriter.GetMethod("WriteStringToUnityLogImpl",
- BindingFlags.Static
- | BindingFlags.Public
- | BindingFlags.NonPublic);
- if (writeLog == null)
- return;
- }
- WriteStringToUnityLog = (WriteStringToUnityLogDelegate)Delegate.CreateDelegate(typeof(WriteStringToUnityLogDelegate), writeLog);
- }
- /// <summary>
- /// Writes a string specifically to the game output log.
- /// </summary>
- /// <param name="value">The value to write.</param>
- public void WriteToLog(string value)
- {
- WriteStringToUnityLog?.Invoke(value);
- }
- protected void InternalWrite(string value)
- {
- Console.Write(value);
- WriteToLog(value);
- }
- /// <summary>
- /// Logs an entry to the Logger instance.
- /// </summary>
- /// <param name="level">The level of the entry.</param>
- /// <param name="entry">The textual value of the entry.</param>
- public override void Log(LogLevel level, object entry)
- {
- Kon.ForegroundColor = level.GetConsoleColor();
- base.Log(level, entry);
- Kon.ForegroundColor = ConsoleColor.Gray;
- // If the display level got ignored, still write it to the log
- if ((DisplayedLevels & level) == LogLevel.None)
- WriteToLog($"[{level.GetHighestLevel()}] {entry}\r\n");
- }
- public override void WriteLine(string value) => InternalWrite($"{value}\r\n");
- public override void Write(char value) => InternalWrite(value.ToString());
- public override void Write(string value) => InternalWrite(value);
- /// <summary>
- /// Start listening to Unity's log message events and sending the messages to BepInEx logger.
- /// </summary>
- public static void ListenUnityLogs()
- {
- Type application = typeof(Application);
-
- EventInfo logEvent = application.GetEvent("logMessageReceived", BindingFlags.Public | BindingFlags.Static);
- if (logEvent != null)
- {
- logEvent.AddEventHandler(null, new Application.LogCallback(OnUnityLogMessageReceived));
- }
- else
- {
- MethodInfo registerLogCallback = application.GetMethod("RegisterLogCallback", BindingFlags.Public | BindingFlags.Static);
- registerLogCallback.Invoke(null, new object[] { new Application.LogCallback(OnUnityLogMessageReceived) });
- }
- }
- private static void OnUnityLogMessageReceived(string message, string stackTrace, LogType type)
- {
- LogLevel logLevel = LogLevel.Message;
- switch (type)
- {
- case LogType.Error:
- case LogType.Assert:
- case LogType.Exception:
- logLevel = LogLevel.Error;
- break;
- case LogType.Warning:
- logLevel = LogLevel.Warning;
- break;
- case LogType.Log:
- default:
- logLevel = LogLevel.Info;
- break;
- }
- Logger.Log(logLevel, message);
- if (type == LogType.Exception)
- {
- Logger.Log(logLevel, $"Stack trace:\n{stackTrace}");
- }
- }
- }
- }
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