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- using System;
- using System.Collections.Generic;
- using System.Reflection;
- namespace BepInEx.Common
- {
- /// <summary>
- /// Generic helper properties and methods.
- /// </summary>
- [Obsolete("This class has moved, please use BepInEx.Utility instead of BepInEx.Common.Utility", true)]
- public static class Utility
- {
- /// <summary>
- /// The directory that the game .exe is being run from.
- /// </summary>
- [Obsolete("This property has been moved, please use Paths.GameRootPath instead", true)]
- public static string ExecutingDirectory
- => Paths.GameRootPath;
- /// <summary>
- /// The path that the plugins folder is located.
- /// </summary>
- [Obsolete("This property has been moved, please use Paths.PluginPath instead", true)]
- public static string PluginsDirectory
- => Paths.PluginPath;
- /// <summary>
- /// Combines multiple paths together, as the specfic method is not availble in .NET 3.5.
- /// </summary>
- /// <param name="parts">The multiple paths to combine together.</param>
- /// <returns>A combined path.</returns>
- [Obsolete("This method has been moved, please use BepInEx.Utility instead of BepInEx.Common.Utility", true)]
- public static string CombinePaths(params string[] parts) =>
- BepInEx.Utility.CombinePaths(parts);
- /// <summary>
- /// Tries to parse a bool, with a default value if unable to parse.
- /// </summary>
- /// <param name="input">The string to parse</param>
- /// <param name="defaultValue">The value to return if parsing is unsuccessful.</param>
- /// <returns>Boolean value of input if able to be parsed, otherwise default value.</returns>
- [Obsolete("This method has been moved, please use BepInEx.Utility instead of BepInEx.Common.Utility", true)]
- public static bool SafeParseBool(string input, bool defaultValue = false) =>
- BepInEx.Utility.SafeParseBool(input, defaultValue);
- /// <summary>
- /// Converts a file path into a UnityEngine.WWW format.
- /// </summary>
- /// <param name="path">The file path to convert.</param>
- /// <returns>A converted file path.</returns>
- [Obsolete("This method has been moved, please use BepInEx.Utility instead of BepInEx.Common.Utility", true)]
- public static string ConvertToWWWFormat(string path)
- => BepInEx.Utility.ConvertToWWWFormat(path);
- /// <summary>
- /// Indicates whether a specified string is null, empty, or consists only of white-space characters.
- /// </summary>
- /// <param name="self">The string to test.</param>
- /// <returns>True if the value parameter is null or empty, or if value consists exclusively of white-space characters.</returns>
- [Obsolete("This method has been moved, please use BepInEx.Utility instead of BepInEx.Common.Utility", true)]
- public static bool IsNullOrWhiteSpace(this string self)
- => BepInEx.Utility.IsNullOrWhiteSpace(self);
- [Obsolete("This method has been moved, please use BepInEx.Utility instead of BepInEx.Common.Utility", true)]
- public static IEnumerable<TNode> TopologicalSort<TNode>(IEnumerable<TNode> nodes,
- Func<TNode, IEnumerable<TNode>> dependencySelector)
- => BepInEx.Utility.TopologicalSort(nodes, dependencySelector);
- /// <summary>
- /// Try to resolve and load the given assembly DLL.
- /// </summary>
- /// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
- /// <param name="directory">Directory to search the assembly from.</param>
- /// <param name="assembly">The loaded assembly.</param>
- /// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
- [Obsolete("This method has been moved, please use BepInEx.Utility instead of BepInEx.Common.Utility", true)]
- public static bool TryResolveDllAssembly(AssemblyName assemblyName, string directory, out Assembly assembly)
- => BepInEx.Utility.TryResolveDllAssembly(assemblyName, directory, out assembly);
- }
- }
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