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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Reflection.Emit;
- using System.Text;
- using Mono.Cecil;
- using MonoMod.Utils;
- namespace BepInEx
- {
- /// <summary>
- /// Generic helper properties and methods.
- /// </summary>
- public static class Utility
- {
- private static bool? sreEnabled;
- /// <summary>
- /// Whether current Common Language Runtime supports dynamic method generation using <see cref="System.Reflection.Emit"/> namespace.
- /// </summary>
- public static bool CLRSupportsDynamicAssemblies => CheckSRE();
- private static bool CheckSRE()
- {
- try
- {
- if (sreEnabled.HasValue)
- return sreEnabled.Value;
- // ReSharper disable once AssignNullToNotNullAttribute
- _ = new CustomAttributeBuilder(null, new object[0]);
- }
- catch (PlatformNotSupportedException)
- {
- sreEnabled = false;
- return sreEnabled.Value;
- }
- catch (ArgumentNullException)
- {
- // Suppress ArgumentNullException
- }
- sreEnabled = true;
- return sreEnabled.Value;
- }
- /// <summary>
- /// Try to perform an action.
- /// </summary>
- /// <param name="action">Action to perform.</param>
- /// <param name="exception">Possible exception that gets returned.</param>
- /// <returns>True, if action succeeded, false if an exception occured.</returns>
- public static bool TryDo(Action action, out Exception exception)
- {
- exception = null;
- try
- {
- action();
- return true;
- }
- catch (Exception e)
- {
- exception = e;
- return false;
- }
- }
- /// <summary>
- /// Combines multiple paths together, as the specific method is not available in .NET 3.5.
- /// </summary>
- /// <param name="parts">The multiple paths to combine together.</param>
- /// <returns>A combined path.</returns>
- public static string CombinePaths(params string[] parts) => parts.Aggregate(Path.Combine);
- /// <summary>
- /// Returns the parent directory of a path, optionally specifying the amount of levels.
- /// </summary>
- /// <param name="path">The path to get the parent directory of.</param>
- /// <param name="levels">The amount of levels to traverse. Defaults to 1</param>
- /// <returns>The parent directory.</returns>
- public static string ParentDirectory(string path, int levels = 1)
- {
- for (int i = 0; i < levels; i++)
- path = Path.GetDirectoryName(path);
- return path;
- }
- /// <summary>
- /// Tries to parse a bool, with a default value if unable to parse.
- /// </summary>
- /// <param name="input">The string to parse</param>
- /// <param name="defaultValue">The value to return if parsing is unsuccessful.</param>
- /// <returns>Boolean value of input if able to be parsed, otherwise default value.</returns>
- public static bool SafeParseBool(string input, bool defaultValue = false)
- {
- return Boolean.TryParse(input, out bool result) ? result : defaultValue;
- }
- /// <summary>
- /// Converts a file path into a UnityEngine.WWW format.
- /// </summary>
- /// <param name="path">The file path to convert.</param>
- /// <returns>A converted file path.</returns>
- public static string ConvertToWWWFormat(string path)
- {
- return $"file://{path.Replace('\\', '/')}";
- }
- /// <summary>
- /// Indicates whether a specified string is null, empty, or consists only of white-space characters.
- /// </summary>
- /// <param name="self">The string to test.</param>
- /// <returns>True if the value parameter is null or empty, or if value consists exclusively of white-space characters.</returns>
- public static bool IsNullOrWhiteSpace(this string self)
- {
- return self == null || self.All(Char.IsWhiteSpace);
- }
- /// <summary>
- /// Sorts a given dependency graph using a direct toposort, reporting possible cyclic dependencies.
- /// </summary>
- /// <param name="nodes">Nodes to sort</param>
- /// <param name="dependencySelector">Function that maps a node to a collection of its dependencies.</param>
- /// <typeparam name="TNode">Type of the node in a dependency graph.</typeparam>
- /// <returns>Collection of nodes sorted in the order of least dependencies to the most.</returns>
- /// <exception cref="Exception">Thrown when a cyclic dependency occurs.</exception>
- public static IEnumerable<TNode> TopologicalSort<TNode>(IEnumerable<TNode> nodes, Func<TNode, IEnumerable<TNode>> dependencySelector)
- {
- List<TNode> sorted_list = new List<TNode>();
- HashSet<TNode> visited = new HashSet<TNode>();
- HashSet<TNode> sorted = new HashSet<TNode>();
- foreach (TNode input in nodes)
- {
- Stack<TNode> currentStack = new Stack<TNode>();
- if (!Visit(input, currentStack))
- {
- throw new Exception("Cyclic Dependency:\r\n" + currentStack.Select(x => $" - {x}") //append dashes
- .Aggregate((a, b) => $"{a}\r\n{b}")); //add new lines inbetween
- }
- }
- return sorted_list;
- bool Visit(TNode node, Stack<TNode> stack)
- {
- if (visited.Contains(node))
- {
- if (!sorted.Contains(node))
- {
- return false;
- }
- }
- else
- {
- visited.Add(node);
- stack.Push(node);
- foreach (var dep in dependencySelector(node))
- if (!Visit(dep, stack))
- return false;
- sorted.Add(node);
- sorted_list.Add(node);
- stack.Pop();
- }
- return true;
- }
- }
- /// <summary>
- /// Try to resolve and load the given assembly DLL.
- /// </summary>
- /// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
- /// <param name="directory">Directory to search the assembly from.</param>
- /// <param name="assembly">The loaded assembly.</param>
- /// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
- private static bool TryResolveDllAssembly<T>(AssemblyName assemblyName, string directory, Func<string, T> loader, out T assembly) where T : class
- {
- assembly = null;
- var potentialDirectories = new List<string> { directory };
- potentialDirectories.AddRange(Directory.GetDirectories(directory, "*", SearchOption.AllDirectories));
- foreach (string subDirectory in potentialDirectories)
- {
- string[] potentialPaths = new[]
- {
- $"{assemblyName.Name}.dll",
- $"{assemblyName.Name}.exe"
- };
- foreach (var potentialPath in potentialPaths)
- {
- string path = Path.Combine(subDirectory, potentialPath);
- if (!File.Exists(path))
- continue;
- try
- {
- assembly = loader(path);
- }
- catch (Exception)
- {
- continue;
- }
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// Checks whether a given cecil type definition is a subtype of a provided type.
- /// </summary>
- /// <param name="self">Cecil type definition</param>
- /// <param name="td">Type to check against</param>
- /// <returns>Whether the given cecil type is a subtype of the type.</returns>
- public static bool IsSubtypeOf(this TypeDefinition self, Type td)
- {
- if (self.FullName == td.FullName)
- return true;
- return self.FullName != "System.Object" && (self.BaseType?.Resolve()?.IsSubtypeOf(td) ?? false);
- }
- /// <summary>
- /// Try to resolve and load the given assembly DLL.
- /// </summary>
- /// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
- /// <param name="directory">Directory to search the assembly from.</param>
- /// <param name="assembly">The loaded assembly.</param>
- /// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
- public static bool TryResolveDllAssembly(AssemblyName assemblyName, string directory, out Assembly assembly)
- {
- return TryResolveDllAssembly(assemblyName, directory, Assembly.LoadFile, out assembly);
- }
- /// <summary>
- /// Try to resolve and load the given assembly DLL.
- /// </summary>
- /// <param name="assemblyName">Name of the assembly, of the type <see cref="AssemblyName" />.</param>
- /// <param name="directory">Directory to search the assembly from.</param>
- /// <param name="readerParameters">Reader parameters that contain possible custom assembly resolver.</param>
- /// <param name="assembly">The loaded assembly.</param>
- /// <returns>True, if the assembly was found and loaded. Otherwise, false.</returns>
- public static bool TryResolveDllAssembly(AssemblyName assemblyName, string directory, ReaderParameters readerParameters, out AssemblyDefinition assembly)
- {
- return TryResolveDllAssembly(assemblyName, directory, s => AssemblyDefinition.ReadAssembly(s, readerParameters), out assembly);
- }
- /// <summary>
- /// Tries to create a file with the given name
- /// </summary>
- /// <param name="path">Path of the file to create</param>
- /// <param name="mode">File open mode</param>
- /// <param name="fileStream">Resulting filestream</param>
- /// <param name="access">File access options</param>
- /// <param name="share">File share options</param>
- /// <returns></returns>
- public static bool TryOpenFileStream(string path, FileMode mode, out FileStream fileStream, FileAccess access = FileAccess.ReadWrite, FileShare share = FileShare.Read)
- {
- try
- {
- fileStream = new FileStream(path, mode, access, share);
- return true;
- }
- catch (IOException)
- {
- fileStream = null;
- return false;
- }
- }
- public static IEnumerable<MethodDefinition> EnumerateAllMethods(this TypeDefinition type)
- {
- var currentType = type;
- while (currentType != null)
- {
- foreach (var method in currentType.Methods)
- yield return method;
- currentType = currentType.BaseType?.Resolve();
- }
- }
- public static string ByteArrayToString(byte[] data)
- {
- StringBuilder builder = new StringBuilder(data.Length * 2);
- foreach (byte b in data)
- builder.AppendFormat("{0:x2}", b);
- return builder.ToString();
- }
- /// <summary>
- /// Try to parse given string as an assembly name
- /// </summary>
- /// <param name="fullName">Fully qualified assembly name</param>
- /// <param name="assemblyName">Resulting <see cref="AssemblyName"/> instance</param>
- /// <returns><c>true</c>, if parsing was successful, otherwise <c>false</c></returns>
- /// <remarks>
- /// On some versions of mono, using <see cref="Assembly.GetName()"/> fails because it runs on unmanaged side
- /// which has problems with encoding.
- /// Using <see cref="AssemblyName"/> solves this by doing parsing on managed side instead.
- /// </remarks>
- public static bool TryParseAssemblyName(string fullName, out AssemblyName assemblyName)
- {
- try
- {
- assemblyName = new AssemblyName(fullName);
- return true;
- }
- catch (Exception)
- {
- assemblyName = null;
- return false;
- }
- }
- public static Platform CurrentPlatform { get; private set; } = CheckPlatform();
- // Adapted from https://github.com/MonoMod/MonoMod.Common/blob/master/Utils/PlatformHelper.cs#L13
- private static Platform CheckPlatform()
- {
- var pPlatform = typeof(Environment).GetProperty("Platform", BindingFlags.NonPublic | BindingFlags.Static);
- string platId = pPlatform != null ? pPlatform.GetValue(null, new object[0]).ToString() : Environment.OSVersion.Platform.ToString();
- platId = platId.ToLowerInvariant();
- var cur = Platform.Unknown;
- if (platId.Contains("win"))
- cur = Platform.Windows;
- else if (platId.Contains("mac") || platId.Contains("osx"))
- cur = Platform.MacOS;
- else if (platId.Contains("lin") || platId.Contains("unix"))
- cur = Platform.Linux;
- if (IntPtr.Size == 8)
- cur |= Platform.Bits64;
- return cur;
- }
- }
- }
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