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- using ChaCustom;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- namespace BepInEx
- {
- public class Chainloader
- {
- static bool loaded = false;
- public static void Initialize()
- {
- if (loaded)
- return;
- UnityInjector.ConsoleUtil.ConsoleWindow.Attach();
- Console.WriteLine("Chainloader started");
-
- BepInComponent.Create();
- loaded = true;
- }
- }
- }
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