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- <Project Sdk="Microsoft.NET.Sdk">
- <PropertyGroup>
- <TargetFramework>net35</TargetFramework>
- <AssemblyTitle>BepInEx.Unity</AssemblyTitle>
- <Product>BepInEx.Unity</Product>
- <OutputPath>..\bin\Unity\</OutputPath>
- <LangVersion>8</LangVersion>
- <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugType>full</DebugType>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>none</DebugType>
- <DocumentationFile>..\bin\BepInEx.Unity.xml</DocumentationFile>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="UnityEngine">
- <HintPath>..\lib\UnityEngine.dll</HintPath>
- <Private>False</Private>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\BepInEx.Core\BepInEx.Core.csproj" />
- <ProjectReference Include="..\BepInEx.Preloader.Core\BepInEx.Preloader.Core.csproj" />
- <ProjectReference Include="..\BepInEx.Preloader.Unity\BepInEx.Preloader.Unity.csproj" />
- </ItemGroup>
- <ItemGroup>
- <PackageReference Include="HarmonyX" Version="2.2.0" />
- </ItemGroup>
- <Import Project="..\BepInEx.Shared\BepInEx.Shared.projitems" Label="Shared" />
- </Project>
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