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- using BepInEx.Configuration;
- using BepInEx.Logging;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using UnityEngine;
- using UnityInjector.ConsoleUtil;
- using Logger = BepInEx.Logging.Logger;
- namespace BepInEx.Bootstrap
- {
- /// <summary>
- /// The manager and loader for all plugins, and the entry point for BepInEx plugin system.
- /// </summary>
- public static class Chainloader
- {
- /// <summary>
- /// The loaded and initialized list of plugins.
- /// </summary>
- public static List<BaseUnityPlugin> Plugins { get; private set; } = new List<BaseUnityPlugin>();
- /// <summary>
- /// The GameObject that all plugins are attached to as components.
- /// </summary>
- public static GameObject ManagerObject { get; private set; }
- private static bool _loaded = false;
- private static bool _initialized = false;
- /// <summary>
- /// Initializes BepInEx to be able to start the chainloader.
- /// </summary>
- public static void Initialize(string containerExePath, bool startConsole = true)
- {
- if (_initialized)
- return;
- //Set vitals
- Paths.SetExecutablePath(containerExePath);
- Paths.SetPluginPath(ConfigPluginsDirectory.Value);
- //Start logging
- if (ConsoleWindow.ConfigConsoleEnabled.Value && startConsole)
- {
- ConsoleWindow.Attach();
- Logger.Listeners.Add(new ConsoleLogListener());
- }
- //Fix for standard output getting overwritten by UnityLogger
- if (ConsoleWindow.StandardOut != null)
- {
- Console.SetOut(ConsoleWindow.StandardOut);
- var encoding = ConsoleWindow.ConfigConsoleShiftJis.Value ? 932 : (uint)Encoding.UTF8.CodePage;
- ConsoleEncoding.ConsoleCodePage = encoding;
- Console.OutputEncoding = ConsoleEncoding.GetEncoding(encoding);
- }
- Logger.Listeners.Add(new UnityLogListener());
- Logger.Listeners.Add(new DiskLogListener());
- if (!TraceLogSource.IsListening)
- Logger.Sources.Add(TraceLogSource.CreateSource());
- if (ConfigUnityLogging.Value)
- Logger.Sources.Add(new UnityLogSource());
- Logger.LogMessage("Chainloader ready");
- _initialized = true;
- }
- /// <summary>
- /// The entrypoint for the BepInEx plugin system.
- /// </summary>
- public static void Start()
- {
- if (_loaded)
- return;
- if (!_initialized)
- throw new InvalidOperationException("BepInEx has not been initialized. Please call Chainloader.Initialize prior to starting the chainloader instance.");
- if (!Directory.Exists(Paths.PluginPath))
- Directory.CreateDirectory(Paths.PluginPath);
- if (!Directory.Exists(Paths.PatcherPluginPath))
- Directory.CreateDirectory(Paths.PatcherPluginPath);
- try
- {
- var productNameProp = typeof(Application).GetProperty("productName", BindingFlags.Public | BindingFlags.Static);
- if (productNameProp != null)
- ConsoleWindow.Title =
- $"BepInEx {Assembly.GetExecutingAssembly().GetName().Version} - {productNameProp.GetValue(null, null)}";
- Logger.LogMessage("Chainloader started");
- ManagerObject = new GameObject("BepInEx_Manager");
- UnityEngine.Object.DontDestroyOnLoad(ManagerObject);
- string currentProcess = Process.GetCurrentProcess().ProcessName.ToLower();
- var globalPluginTypes = TypeLoader.LoadTypes<BaseUnityPlugin>(Paths.PluginPath).ToList();
- var selectedPluginTypes = globalPluginTypes
- .Where(plugin =>
- {
- //Ensure metadata exists
- var metadata = MetadataHelper.GetMetadata(plugin);
- if (metadata == null)
- {
- Logger.LogWarning($"Skipping over type [{plugin.Name}] as no metadata attribute is specified");
- return false;
- }
- //Perform a filter for currently running process
- var filters = MetadataHelper.GetAttributes<BepInProcess>(plugin);
- if (filters.Length == 0) //no filters means it loads everywhere
- return true;
- var result = filters.Any(x => x.ProcessName.ToLower().Replace(".exe", "") == currentProcess);
- if (!result)
- Logger.LogInfo($"Skipping over plugin [{metadata.GUID}] due to process filter");
- return result;
- })
- .ToList();
- Logger.LogInfo($"{selectedPluginTypes.Count} / {globalPluginTypes.Count} plugins to load");
- var dependencyDict = new Dictionary<string, IEnumerable<string>>();
- var pluginsByGUID = new Dictionary<string, Type>();
- foreach (Type t in selectedPluginTypes)
- {
- var dependencies = MetadataHelper.GetDependencies(t, selectedPluginTypes);
- var metadata = MetadataHelper.GetMetadata(t);
- if (metadata.GUID == null)
- {
- Logger.LogWarning($"Skipping [{metadata.Name}] because it does not have a valid GUID.");
- continue;
- }
- if (dependencyDict.ContainsKey(metadata.GUID))
- {
- Logger.LogWarning($"Skipping [{metadata.Name}] because its GUID ({metadata.GUID}) is already used by another plugin.");
- continue;
- }
- dependencyDict[metadata.GUID] = dependencies.Select(d => d.DependencyGUID);
- pluginsByGUID[metadata.GUID] = t;
- }
- var emptyDependencies = new string[0];
- // Sort plugins by their dependencies.
- // Give missing dependencies no dependencies of its own, which will cause missing plugins to be first in the resulting list.
- var sortedPlugins = Utility.TopologicalSort(dependencyDict.Keys, x => dependencyDict.TryGetValue(x, out var deps) ? deps : emptyDependencies).ToList();
- var invalidPlugins = new HashSet<string>();
- var processedPlugins = new HashSet<string>();
- foreach (var pluginGUID in sortedPlugins)
- {
- // If the plugin is missing, don't process it
- if (!pluginsByGUID.TryGetValue(pluginGUID, out var pluginType))
- continue;
- var metadata = MetadataHelper.GetMetadata(pluginType);
- var dependencies = MetadataHelper.GetDependencies(pluginType, selectedPluginTypes);
- var dependsOnInvalidPlugin = false;
- var missingDependencies = new List<string>();
- foreach (var dependency in dependencies)
- {
- // If the depenency wasn't already processed, it's missing altogether
- if (!processedPlugins.Contains(dependency.DependencyGUID))
- {
- // If the dependency is hard, collect it into a list to show
- if ((dependency.Flags & BepInDependency.DependencyFlags.HardDependency) != 0)
- missingDependencies.Add(dependency.DependencyGUID);
- continue;
- }
- // If the dependency is invalid (e.g. has missing depedencies), report that to the user
- if (invalidPlugins.Contains(dependency.DependencyGUID))
- {
- dependsOnInvalidPlugin = true;
- break;
- }
- }
- processedPlugins.Add(pluginGUID);
- if (dependsOnInvalidPlugin)
- {
- Logger.LogWarning($"Skipping [{metadata.Name}] because it has a dependency that was not loaded. See above errors for details.");
- continue;
- }
- if (missingDependencies.Count != 0)
- {
- Logger.LogError($@"Missing the following dependencies for [{metadata.Name}]: {"\r\n"}{
- string.Join("\r\n", missingDependencies.Select(s => $"- {s}").ToArray())
- }{"\r\n"}Loading will be skipped; expect further errors and unstabilities.");
- invalidPlugins.Add(pluginGUID);
- continue;
- }
- try
- {
- Logger.LogInfo($"Loading [{metadata.Name} {metadata.Version}]");
- Plugins.Add((BaseUnityPlugin)ManagerObject.AddComponent(pluginType));
- }
- catch (Exception ex)
- {
- invalidPlugins.Add(pluginGUID);
- Logger.LogError($"Error loading [{metadata.Name}] : {ex.Message}");
- Logger.LogDebug(ex);
- }
- }
- }
- catch (Exception ex)
- {
- ConsoleWindow.Attach();
- Console.WriteLine("Error occurred starting the game");
- Console.WriteLine(ex.ToString());
- }
- Logger.LogMessage("Chainloader startup complete");
- _loaded = true;
- }
- #region Config
- private static readonly ConfigWrapper<string> ConfigPluginsDirectory = ConfigFile.CoreConfig.Wrap(
- "Paths",
- "PluginsDirectory",
- "The relative directory to the BepInEx folder where plugins are loaded.",
- "plugins");
- private static readonly ConfigWrapper<bool> ConfigUnityLogging = ConfigFile.CoreConfig.Wrap(
- "Logging",
- "UnityLogListening",
- "Enables showing unity log messages in the BepInEx logging system.",
- true);
- #endregion
- }
- }
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