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							- #!/bin/sh
 
- # BepInEx running script
 
- #
 
- # This script is used to run a Unity game with BepInEx enabled.
 
- #
 
- # Usage: Configure the script below and simply run this script when you want to run your game modded.
 
- # -------- SETTINGS --------
 
- # ---- EDIT AS NEEDED ------
 
- # EDIT THIS: The name of the executable to run
 
- # LINUX: This is the name of the Unity game executable 
 
- # MACOS: This is the name of the game app WITHOUT the .app
 
- executable_name=""
 
- # The rest is automatically handled by BepInEx
 
- # Whether or not to enable Doorstop. Valid values: TRUE or FALSE
 
- export DOORSTOP_ENABLE=TRUE
 
- # What .NET assembly to execute. Valid value is a path to a .NET DLL that mono can execute.
 
- export DOORSTOP_INVOKE_DLL_PATH="${PWD}/BepInEx/core/BepInEx.Preloader.dll"
 
- # ----- DO NOT EDIT FROM THIS LINE FORWARD  ------
 
- # ----- (unless you know what you're doing) ------
 
- if [ ! -x "$1" -a ! -x "$executable_name" ]; then
 
-     echo "Please open run.sh in a text editor and configure executable name."
 
-     exit 1
 
- fi
 
- doorstop_libs="${PWD}/doorstop_libs"
 
- arch=""
 
- executable_path=""
 
- lib_postfix=""
 
- os_type=`uname -s`
 
- case $os_type in
 
-     Linux*)
 
-         executable_path="${PWD}/${executable_name}"
 
-         lib_postfix="so"
 
-         ;;
 
-     Darwin*)
 
-         executable_path="${PWD}/${executable_name}.app/Contents/MacOS/${executable_name}"
 
-         lib_postfix="dylib"
 
-         ;;
 
-     *)
 
-         echo "Cannot identify OS (got $(uname -s))!"
 
-         echo "Please create an issue at https://github.com/BepInEx/BepInEx/issues."
 
-         exit 1
 
-         ;;
 
- esac
 
- # Special case: if there is an arg, use that as executable path
 
- # Linux: arg is path to the executable
 
- # MacOS: arg is path to the .app folder which we need to resolve to the exectuable
 
- if [ -n "$1" ]; then
 
-     case $os_type in
 
-         Linux*)
 
-             executable_path="$1"
 
-             ;;
 
-         Darwin*)
 
-             executable_name=`basename "$1" .app`
 
-             executable_path="$1/Contents/MacOS/$executable_name"
 
-             ;;
 
-     esac
 
- fi
 
- executable_type=`LD_PRELOAD="" file -b "${executable_path}"`;
 
- case $executable_type in
 
-     *64-bit*)
 
-         arch="x64"
 
-         ;;
 
-     *32-bit*|*i386*)
 
-         arch="x86"
 
-         ;;
 
-     *)
 
-         echo "Cannot identify executable type (got ${executable_type})!"
 
-         echo "Please create an issue at https://github.com/BepInEx/BepInEx/issues."
 
-         exit 1
 
-         ;;
 
- esac
 
- doorstop_libname=libdoorstop_${arch}.${lib_postfix}
 
- export LD_LIBRARY_PATH="${doorstop_libs}":${LD_LIBRARY_PATH}
 
- export LD_PRELOAD=$doorstop_libname:$LD_PRELOAD
 
- export DYLD_LIBRARY_PATH="${doorstop_libs}"
 
- export DYLD_INSERT_LIBRARIES=$doorstop_libname
 
- "${executable_path}"
 
 
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