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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using BepInEx.Logging;
- using BepInEx.Preloader.Core;
- namespace BepInEx.NetLauncher
- {
- internal static class NetPreloaderRunner
- {
- internal static void PreloaderMain(string[] args)
- {
- Logger.Listeners.Add(new ConsoleLogListener());
- ConsoleManager.ForceSetActive(true);
- NetPreloader.Start(args);
- }
- internal static void OuterMain(string[] args, string filename)
- {
- try
- {
- Paths.SetExecutablePath(filename);
- AppDomain.CurrentDomain.AssemblyResolve += LocalResolve;
- PreloaderMain(args);
- }
- catch (Exception ex)
- {
- PreloaderLogger.Log.LogFatal("Unhandled exception");
- PreloaderLogger.Log.LogFatal(ex);
- Program.ReadExit();
- }
- }
- private static Assembly LocalResolve(object sender, ResolveEventArgs args)
- {
- var assemblyName = new AssemblyName(args.Name);
- var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
- .FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
- if (foundAssembly != null)
- return foundAssembly;
- if (LocalUtility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly)
- || LocalUtility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly)
- || LocalUtility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly))
- return foundAssembly;
- return null;
- }
- }
- class Program
- {
- internal static void ReadExit()
- {
- Console.WriteLine("Press enter to exit...");
- Console.ReadLine();
- Environment.Exit(-1);
- }
- static void Main(string[] args)
- {
- try
- {
- Console.WriteLine("test");
- string filename;
- #if DEBUG
- filename = Path.Combine(Directory.GetCurrentDirectory(), Path.GetFileName(Process.GetCurrentProcess().MainModule.FileName));
- #else
- filename = Process.GetCurrentProcess().MainModule.FileName;
- #endif
- ResolveDirectories.Add(Path.Combine(Path.GetDirectoryName(filename), "BepInEx", "Core"));
- AppDomain.CurrentDomain.AssemblyResolve += RemoteResolve;
- NetPreloaderRunner.OuterMain(args, filename);
- }
- catch (Exception ex)
- {
- Console.WriteLine("Unhandled exception");
- Console.WriteLine(ex);
- ReadExit();
- }
- }
- public static List<string> ResolveDirectories { get; set; } = new List<string>
- {
- "C:\\Windows\\Microsoft.NET\\assembly\\GAC_32\\Microsoft.Xna.Framework.Game\\v4.0_4.0.0.0__842cf8be1de50553\\"
- };
- private static Assembly RemoteResolve(object sender, ResolveEventArgs reference)
- {
- var assemblyName = new AssemblyName(reference.Name);
- foreach (var directory in ResolveDirectories)
- {
- var potentialDirectories = new List<string> { directory };
- potentialDirectories.AddRange(Directory.GetDirectories(directory, "*", SearchOption.AllDirectories));
- var potentialFiles = potentialDirectories.Select(x => Path.Combine(x, $"{assemblyName.Name}.dll"))
- .Concat(potentialDirectories.Select(x => Path.Combine(x, $"{assemblyName.Name}.exe")));
- foreach (string path in potentialFiles)
- {
- if (!File.Exists(path))
- continue;
- var assembly = Assembly.LoadFrom(path);
- if (assembly.GetName().Name == assemblyName.Name)
- return assembly;
- }
- }
- return null;
- }
- }
- }
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