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- using System;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- namespace BepInEx.IL2CPP
- {
- internal static class UnityPreloaderRunner
- {
- public static void PreloaderMain(string[] args)
- {
- string bepinPath = Path.GetDirectoryName(Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH)));
- Paths.SetExecutablePath(EnvVars.DOORSTOP_PROCESS_PATH, bepinPath);
- Preloader.IL2CPPUnhollowedPath = Path.Combine(Paths.BepInExRootPath, "unhollowed");
- AppDomain.CurrentDomain.AssemblyResolve += LocalResolve;
- AppDomain.CurrentDomain.AssemblyResolve -= DoorstopEntrypoint.ResolveCurrentDirectory;
- Preloader.Run();
- }
- internal static Assembly LocalResolve(object sender, ResolveEventArgs args)
- {
- var assemblyName = new AssemblyName(args.Name);
- var foundAssembly = AppDomain.CurrentDomain.GetAssemblies()
- .FirstOrDefault(x => x.GetName().Name == assemblyName.Name);
- if (foundAssembly != null)
- return foundAssembly;
- if (Utility.TryResolveDllAssembly(assemblyName, Paths.BepInExAssemblyDirectory, out foundAssembly)
- || Utility.TryResolveDllAssembly(assemblyName, Paths.PatcherPluginPath, out foundAssembly)
- || Utility.TryResolveDllAssembly(assemblyName, Paths.PluginPath, out foundAssembly)
- || Utility.TryResolveDllAssembly(assemblyName, Preloader.IL2CPPUnhollowedPath, out foundAssembly))
- return foundAssembly;
- return null;
- }
- }
- internal static class DoorstopEntrypoint
- {
- private static string preloaderPath;
- /// <summary>
- /// The main entrypoint of BepInEx, called from Doorstop.
- /// </summary>
- /// <param name="args">
- /// The arguments passed in from Doorstop. First argument is the path of the currently executing
- /// process.
- /// </param>
- public static void Main(string[] args)
- {
- // We set it to the current directory first as a fallback, but try to use the same location as the .exe file.
- string silentExceptionLog = $"preloader_{DateTime.Now:yyyyMMdd_HHmmss_fff}.log";
- try
- {
- EnvVars.LoadVars();
- silentExceptionLog = Path.Combine(Path.GetDirectoryName(EnvVars.DOORSTOP_PROCESS_PATH), silentExceptionLog);
- // Get the path of this DLL via Doorstop env var because Assembly.Location mangles non-ASCII characters on some versions of Mono for unknown reasons
- preloaderPath = Path.GetDirectoryName(Path.GetFullPath(EnvVars.DOORSTOP_INVOKE_DLL_PATH));
- AppDomain.CurrentDomain.AssemblyResolve += ResolveCurrentDirectory;
- UnityPreloaderRunner.PreloaderMain(args);
- }
- catch (Exception ex)
- {
- File.WriteAllText(silentExceptionLog, ex.ToString());
- }
- }
- public static Assembly ResolveCurrentDirectory(object sender, ResolveEventArgs args)
- {
- var name = new AssemblyName(args.Name);
- try
- {
- return Assembly.LoadFile(Path.Combine(preloaderPath, $"{name.Name}.dll"));
- }
- catch (Exception)
- {
- return null;
- }
- }
- }
- }
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