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- using BepInEx.Logging;
- using UnityInjector.ConsoleUtil;
- namespace BepInEx.Core.Logging
- {
- /// <summary>
- /// Logs entries to StdOut, for platforms that spawn a console instance and hijack the original output stream.
- /// </summary>
- public class StdOutLogListener : ILogListener
- {
- public void LogEvent(object sender, LogEventArgs eventArgs)
- {
- string log = $"[{eventArgs.Level,-7}:{((ILogSource)sender).SourceName,10}] {eventArgs.Data}\r\n";
- ConsoleWindow.OriginalOut?.Write(log);
- }
- public void Dispose() { }
- }
- }
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